slither | slither.io imitation | Game Engine library

 by   whxaxes TypeScript Version: Current License: No License

kandi X-RAY | slither Summary

kandi X-RAY | slither Summary

slither is a TypeScript library typically used in Gaming, Game Engine applications. slither has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

slither.io imitation, just for fun ~o(〃''〃)o.
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              slither has a low active ecosystem.
              It has 141 star(s) with 62 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 5 have been closed. On average issues are closed in 30 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of slither is current.

            kandi-Quality Quality

              slither has no bugs reported.

            kandi-Security Security

              slither has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              slither does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              slither releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            slither Key Features

            No Key Features are available at this moment for slither.

            slither Examples and Code Snippets

            No Code Snippets are available at this moment for slither.

            Community Discussions

            QUESTION

            How do multiplayer javascript games communicate with servers?
            Asked 2021-Apr-22 at 15:33

            how do online javascript games like agar.io, slither.io and all the other ".io" games communicate with their servers? I opened the Network tab on google chrome but no requests were there. Does google chrome hide these requests or do these websites use a different protocol?

            ...

            ANSWER

            Answered 2021-Apr-22 at 15:33

            Most likely WebSockets. For example, in agar.io if you go into the chrome network tab you can see a WebSocket request:

            Clicking on it we see the following WebSocket packets being transmitted and receieved:

            The green being transmitted packets, and the red being received packets. If you click on one of those packets you can see a hex dump of the packet. If you want to learn more about WebSockets you can go here. A good WebSocket library is socket.io which you can learn about here.

            Source https://stackoverflow.com/questions/67216107

            QUESTION

            Choppy online python game
            Asked 2021-Mar-15 at 17:49

            I have programmed a simple clone of Slither.io in python using pygame and sockets and I have three problems:

            1. When I play the game alone on my laptop the game is choppy. Every ten seconds my game get stuck for a while (one milisecond) and then continue. It's not a big problem but it's annoying.
            2. When I play on two computers in my local network, I see the other player (the other snake) is also choppy.
            3. The strangest problem is when I run my server on my main laptop and then run the game on my second laptop the game starts and after few seconds crash. Debugger on client says that pickle data was truncated while receiving data from the server. But when I run the server program on my second laptop and the game on my main laptop everything is OK. Why?

            I tried:
            Problem 1. change FPS on the client and time.sleep on the server
            Problem 2. change time.sleep on the server
            Problem 3. change the input value of recv() method

            Server code:

            ...

            ANSWER

            Answered 2021-Mar-15 at 17:49

            Your third problem (truncated pickle data) is because you are using TCP, and you are unpickling whatever recv returns. You might be thinking that whenever you send something, and the receiver calls recv, returns the exact same thing, but actually it doesn't. TCP splits your data up into packets, so the receiver might not receive all the data at the same time.

            For example, if you send "abcdefgh" and then separately send "ijkl", it's allowed for the first receive to return "abcd" and the second to return "efghijkl". Or the first one could return "ab" and the second one could return "cde" and the third one could return "fghijkl", or so on.

            You have to design a way for the receiver to know when to stop receiving. For example, if you sent "8abcdefgh" and then "4ijkl", the receiver could get "8abcdefgh4ij", and then it knows "8abcdefgh" is one "send" (because it starts with 8 and then 8 more bytes) and it knows the "4ij" is the beginning of the next "send" but it's not the whole thing (because it starts with 4 but there aren't 4 more bytes).

            Another way is to send a special character like a newline (enter key) after each message. This probably doesn't work with pickles because pickles can have newlines in them. But you could choose another byte that pickles don't have, like 0xFF. Then the receiver knows to keep on receiving until it sees the byte 0xFF.

            Source https://stackoverflow.com/questions/66642893

            QUESTION

            KeyError: 'Value' when running slither on a contract
            Asked 2020-Sep-28 at 10:22

            Python version: 3.8.5 Solc version: 0.7.0+commit.9e61f92b.Linux.g++ Slither version: 0.6.13

            When trying to run slither . on a solidity contract I get the following stack trace:

            ...

            ANSWER

            Answered 2020-Sep-28 at 10:22

            It was an error within Slither itself, it should be fixed in new update.

            Source https://stackoverflow.com/questions/63997551

            QUESTION

            How do I keep a div center when browser window goes smaller than div size?
            Asked 2020-Sep-25 at 16:00

            Essentially when the browser window goes larger thh div stays centered and creates white space on the outside. I want the same thing to happen when the browser window goes smaller. I want to see less of the div but keep it centered. At the moment I see less of the div but the left side locks so I end up only seeing a slither of the left part of the image (instead of the center). Sorry if this is a convoluted way of asking I am new to programming. Any help would be massively appreciated! Thanks in advance! :)

            p.s I am also struggling to have the video playing if anyone can help with that too

            Here is my code currently

            ...

            ANSWER

            Answered 2020-Sep-25 at 15:28

            QUESTION

            how to ensure the text shows immediately after the small rectangle hits any of the bounderies i.e moves of the screen
            Asked 2020-Aug-27 at 13:47

            Am trying to show the 'You loose like the looser you are looser' text after the small moving rectangle hits the bounderies... but instead, the rectangle is moving past the bounderies and the 'You loose' text only shows up after i hit a random button... the code is below

            ...

            ANSWER

            Answered 2020-Aug-27 at 13:47

            Right now you are only executing your collision code if there is a certain event because it is indented inside of the event loop, so it only happens if there is an event, in your case key press.

            Source https://stackoverflow.com/questions/63616641

            QUESTION

            Creating my own bind() function using apply() in Javascript
            Asked 2020-Aug-15 at 12:56

            As an exercise, I am trying to create my own bind() function using apply() and prototypal inheritance that I have just learned.

            This is my code:

            ...

            ANSWER

            Answered 2020-Aug-15 at 12:56

            QUESTION

            typescript creating a method that takes any derived subclass instance as parameter
            Asked 2020-Jun-02 at 14:08

            Based on the typescript docs https://www.typescriptlang.org/docs/handbook/classes.html, here's an example of simple inheritance:

            ...

            ANSWER

            Answered 2020-Jun-02 at 14:08

            How can one create a function that agnostically takes an instance of any of Animal's subclasses?

            It can just accept Animal, since subclasses can be used as arguments for superclass parameters:

            Source https://stackoverflow.com/questions/62153908

            QUESTION

            I've started a panic with my index out of range, and I can't get out
            Asked 2020-May-29 at 08:17

            I'm writing this program to become comfortable with types (not objects!).

            The basic premise is the user enters an animal name (cow, snake bird), then an action (eat, move, sound.) My code then looks it up and returns the value.

            So, the user entry is suppose to be on ONE line separated by a " ". I use strings.Split.

            I'm getting a "panic" notice when the user only enters a single char. I'm thinking this panic arises out of the compiler trying to "split" a single char.

            TWO Questions: 1. Am I right? 2. How do I fix it?

            ...

            ANSWER

            Answered 2020-May-29 at 01:58

            Create the scanner outside the loop to avoid discarding buffered data. Break when Scan() returns false. Check for and handle invalid input.

            Source https://stackoverflow.com/questions/62077176

            QUESTION

            Why the error? Uncaught TypeError: Cannot read property 'function' of undefined `
            Asked 2020-May-27 at 14:29

            Here is my code

            ...

            ANSWER

            Answered 2020-May-27 at 13:24

            You would need to bind the draw function in constructor so that it correctly accesses the this variable. As of now draw function was triggered in setInterval which makes causes its context to be window and not the class.

            Source https://stackoverflow.com/questions/62043946

            QUESTION

            How can I remove leading numbers from filenames using prename?
            Asked 2020-Mar-05 at 05:38

            I have many files like these

            ...

            ANSWER

            Answered 2020-Jan-05 at 10:58

            ? doesn't mean what you think it means. It means the previous atom is optional. For example /^ab?\z/ matches a and ab.

            Use . to match any character except a line feed. /s makes . any character, period.

            Source https://stackoverflow.com/questions/59598939

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install slither

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/whxaxes/slither.git

          • CLI

            gh repo clone whxaxes/slither

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            git@github.com:whxaxes/slither.git

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