GearVRf | GearVR framework is an Open Source VR | Augmented Reality library

 by   Samsung C++ Version: v4.0 License: Apache-2.0

kandi X-RAY | GearVRf Summary

kandi X-RAY | GearVRf Summary

GearVRf is a C++ library typically used in Virtual Reality, Augmented Reality applications. GearVRf has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The GearVR framework(GearVRf) is an Open Source VR rendering library for application development on VR-supported Android devices.
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              GearVRf has a low active ecosystem.
              It has 396 star(s) with 215 fork(s). There are 103 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 117 open issues and 482 have been closed. On average issues are closed in 134 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of GearVRf is v4.0

            kandi-Quality Quality

              GearVRf has no bugs reported.

            kandi-Security Security

              GearVRf has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GearVRf is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GearVRf releases are available to install and integrate.

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            GearVRf Key Features

            No Key Features are available at this moment for GearVRf.

            GearVRf Examples and Code Snippets

            No Code Snippets are available at this moment for GearVRf.

            Community Discussions

            QUESTION

            GearVR override back and home buttons
            Asked 2018-Jul-05 at 07:41

            I am trying to override the back and home buttons in my GearVR app. I actually trying to completely disable them. I have tried:

            ...

            ANSWER

            Answered 2018-Jul-05 at 07:41

            Since Android version 4.0+, you are not able to override the home button this change was done for security purpose. You do have the option of possible disabling the home button using the screen pinning feature introduced in Android 5.0.

            For disabling the back button you have two option:

            Overriding the public void onBackPressed() or onKeyDown(int keyCode, KeyEvent event). Since overriding onBackPressed didn't work I would try onKeyDown.

            Also, it would be very helpful if you provided the segment of code that is not behaving as expected along with what the code you have tried.

            Source https://stackoverflow.com/questions/43198623

            QUESTION

            Google VR : Switch daydream / cardboard mode
            Asked 2018-Jul-03 at 04:19

            im currently trying to run an app with daydream compatibility. Everything works fine except when im trying to switch to the cardboard mode, and i get the following error message "This Cardboard application is not compatible with the Daydream headsets"

            According to some post ive found online, it could be a manifest issue ( https://github.com/Samsung/GearVRf/issues/1618 and https://github.com/googlevr/gvr-android-sdk/issues/295 ) but my app properly declare the DAYDREAM intent filters, here's my manifest ( my problem occurs while in the PlayerActivity )

            ...

            ANSWER

            Answered 2018-Jul-03 at 04:19

            I am not a programmer, but I think I may know of a workaround. I have a zte blade max model number z982 from MetroPCS Awesome phone by the way. First thing I did was install CardBoard on it, was disappointed that it didn't want to use my bluetooth gamepad. So I tryed to get the DayDream app, but google wouldn't let me download it to my cheap phone so I don't know if it could use my bluetooth gamepad or not. but I did see that I could download Google VR Services app, I hoped that would let me use my bluetooth gamepad in cardboard, no luck. But I did find out that I could setup google cardboard to use ether it self or Google VR Services in the settings.

            For your problem I think you need to go into cardboard, then demo games. When the screen comes up tap on the * button in the middle, bottom of the screen, that takes you to the settings screen you should see a popup that asks you which service you want to use. select cardboard and one time. I believe this workaround will work for you.

            Source https://stackoverflow.com/questions/49658302

            QUESTION

            OpenGL sRGB configuration on Android
            Asked 2018-Jun-13 at 00:15

            I am trying to understand how to enable sRGB profile for default frame buffers on Android.Android SDK is not clear about how to do it practically.For example,here a guy states that it is enough to set texture internal format to sRGB. But he is clearly wrong,because I tried that and it changes nothing.

            Khronos provides this extension as a part of EGL.I have tried to add these flags to surface configs:

            ...

            ANSWER

            Answered 2018-Jun-13 at 00:15

            No, there is unfortunately no other way to create an sRGB default framebuffer.

            What you could do is use a workaround: render to a texture with internal format GL_SRGB8_ALPHA8 and treat that as your framebuffer, then at the end draw a full-screen quad to the default framebuffer, using the aforementioned texture and a gamma correction shader. (You will get values in linear RGB when reading from the texture, so you need to compress them back to sRGB when writing out to the default framebuffer; the framebuffer is ostensibly linear, but the values in it will be interpreted as sRGB by the display.)

            "The other guy" was entirely correct, but the default framebuffer is not a texture and you can't directly set its internal format.

            Source https://stackoverflow.com/questions/44589807

            QUESTION

            Gearvr start GVRActivity from GVRScene
            Asked 2017-Feb-22 at 06:55

            I have a 360 video player like https://github.com/gearvrf/GearVRf-Demos/tree/master/gvr-360video.

            I want to instantiate this video player from a GVRScene, is it possible?

            Thank!

            ...

            ANSWER

            Answered 2017-Feb-22 at 06:55

            It is possible. Can be done via calling an Intent. But it is not encouraged. You should convert the 360video code to another GVRScene. In case you still want to try it out, you can pass along the activity to the GVRScene and from there fire an intent. Hope that helps.

            Source https://stackoverflow.com/questions/41550700

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GearVRf

            You can download it from GitHub.

            Support

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