MxEngine | C++ open source 3D game engine | Game Engine library

 by   asc-community C++ Version: Current License: BSD-3-Clause

kandi X-RAY | MxEngine Summary

kandi X-RAY | MxEngine Summary

MxEngine is a C++ library typically used in Gaming, Game Engine applications. MxEngine has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

MxEngine is an educational modern-C++ general-purpose 3D game engine. Right now MxEngine is developed only by me, #Momo, but any contributions are welcome and will be reviewed. Fow now MxEngine supports OpenGL as graphic API and targeting x64 only. My plans include other graphic API support, but do not expect it in the near future, as there are still a lot of other stuff to do.
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            kandi-support Support

              MxEngine has a medium active ecosystem.
              It has 844 star(s) with 48 fork(s). There are 35 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 15 have been closed. On average issues are closed in 263 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of MxEngine is current.

            kandi-Quality Quality

              MxEngine has no bugs reported.

            kandi-Security Security

              MxEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              MxEngine is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              MxEngine releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            MxEngine Key Features

            No Key Features are available at this moment for MxEngine.

            MxEngine Examples and Code Snippets

            No Code Snippets are available at this moment for MxEngine.

            Community Discussions

            QUESTION

            DJL is unable to find MXNet Engine, troubleshooting doesn't help me
            Asked 2020-May-31 at 05:42

            I have now spent way too much time trying to resolve this on my own, but I seem unable to do this on my own. I wanted to try out DJL, looked at some examples and into the tutorial, and was very excited about it because it seems like a very modern, simple and versatile library. However, I ran into a problem I am unable to solve.

            DJL proposes using its MXNet Engine as default engine in the tutorial. It is included via the maven dependency ai.djl.mxnet:mxnet-engine:0.5.0. When running the sample code from the tutorial, I encounter the following error message:

            ...

            ANSWER

            Answered 2020-May-31 at 05:42

            You need to include MXNet native dependency: See example project's pom.xml file: https://github.com/awslabs/djl/blob/master/examples/pom.xml#L64-L72

            For more detail about MXNet engine dependency, see: https://github.com/awslabs/djl/tree/master/mxnet/mxnet-engine#installation

            For Windows, you can use: gradlew build in if you are using CMD, ./ is linux/mac convention, and should work if you are using gitbash on Windows.

            Source https://stackoverflow.com/questions/62110190

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MxEngine

            You can sign up for event or create timer with specific call interval in one line of code.

            Support

            MxEngine supports Windows/Linux builds. Unluckly, other systems are not supported out-of-box for now. If you want to help with porting library to other systems, consider reading PR guideline. I put all features and not-fixed bugs to the public trello board. If you want to see some specific feature in engine, which is not mentioned already, you can request it in feature request issue. Initially this was an educational project (actually I still learn a lot of new things when developing it), where I learned about OpenGL, graphics, software engeneering and game development. I loved it and still love to spend my free time fixing some stuff or implementing new features. Thats really a great opportunity to have such cool project, even if it will never be any better than existing game engines like Unity or Unreal Engine. Sadly there are too much things that I need to document and so much features which I need to implement, that I have almost no time for proper documentation. You can start with ProjectTemplate CMake project, and try some things for yourself. I promise I will add more samples with each release to make usage of the engine easier. If you want to help me with developing, building on other systems or fixing bugs, first contact me personally (links to my social media can be found in my profile). We can discuss what you may do and how can you help the engine to progress.
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            gh repo clone asc-community/MxEngine

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