MxEngine | C++ open source 3D game engine | Game Engine library
kandi X-RAY | MxEngine Summary
kandi X-RAY | MxEngine Summary
MxEngine is an educational modern-C++ general-purpose 3D game engine. Right now MxEngine is developed only by me, #Momo, but any contributions are welcome and will be reviewed. Fow now MxEngine supports OpenGL as graphic API and targeting x64 only. My plans include other graphic API support, but do not expect it in the near future, as there are still a lot of other stuff to do.
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QUESTION
I have now spent way too much time trying to resolve this on my own, but I seem unable to do this on my own. I wanted to try out DJL, looked at some examples and into the tutorial, and was very excited about it because it seems like a very modern, simple and versatile library. However, I ran into a problem I am unable to solve.
DJL proposes using its MXNet Engine as default engine in the tutorial. It is included via the maven dependency ai.djl.mxnet:mxnet-engine:0.5.0
. When running the sample code from the tutorial, I encounter the following error message:
ANSWER
Answered 2020-May-31 at 05:42You need to include MXNet native dependency: See example project's pom.xml file: https://github.com/awslabs/djl/blob/master/examples/pom.xml#L64-L72
For more detail about MXNet engine dependency, see: https://github.com/awslabs/djl/tree/master/mxnet/mxnet-engine#installation
For Windows, you can use: gradlew build
in if you are using CMD, ./ is linux/mac convention, and should work if you are using gitbash on Windows.
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