checkers | Classic board game implemented as C console application | Game Engine library

 by   dingjun C++ Version: Current License: MIT

kandi X-RAY | checkers Summary

kandi X-RAY | checkers Summary

checkers is a C++ library typically used in Gaming, Game Engine applications. checkers has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Two versions of a classic board game implemented as C++ console application.
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            kandi-support Support

              checkers has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              checkers has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of checkers is current.

            kandi-Quality Quality

              checkers has 0 bugs and 0 code smells.

            kandi-Security Security

              checkers has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              checkers code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              checkers is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              checkers releases are not available. You will need to build from source code and install.

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            checkers Key Features

            No Key Features are available at this moment for checkers.

            checkers Examples and Code Snippets

            No Code Snippets are available at this moment for checkers.

            Community Discussions

            QUESTION

            Why is typing.Mapping not a Protocol?
            Asked 2022-Mar-07 at 18:04

            As described here, some built-in generic types are Protocols. This means that as long as they implement certain methods, type-checkers will mark them as being compatible with the type:

            If a class defines a suitable __iter__ method, mypy understands that it implements the iterable protocol and is compatible with Iterable[T].

            So why is Mapping not a protocol?

            It clearly feels like it should be one, as evidenced by this well up-voted SO answer:

            typing.Mapping is an object which defines the __getitem__,__len__,__iter__ magic methods

            If it were one, I could pass things which behave like mappings into function which require a mapping, but doing that is not allowed:

            ...

            ANSWER

            Answered 2022-Mar-07 at 18:04

            It appears to be deliberate, and basically boils down to 'we think that type is too complex to be a protocol.' See https://www.python.org/dev/peps/pep-0544/#changes-in-the-typing-module.

            Note that you can get this effect by having your own class extend abc.Mapping

            Source https://stackoverflow.com/questions/71299591

            QUESTION

            Why are Python classes with identical attributes considered "incompatible" by type checkers?
            Asked 2022-Feb-28 at 18:07

            If two classes have the same set of attributes, why do Python type checkers warn that they aren't compatible?

            In the example below I could, in reality, pass a T to wants_s and all would be fine. So why don't type checkers "allow" this?

            ...

            ANSWER

            Answered 2022-Feb-28 at 17:53

            The issue you are talking about is called "Duck Typing". You can find more information about it by Googling the term.

            Python explicitly allows duck typing. If an object has a swim method, then you can call swim() and hope that it does the right thing.

            One of the jobs of a linter is to protect you against duck typing. If you're saying that a method accepts a Duck, then the type checker's job is make sure that you only pass it an instance of a Duck. Sure, you can pass it an instance of a Whale, and that whale also has a swim method. But what happens when you later decide you want your duck to fly()?

            The solution to your problem is Protocols. You might have a protocol Swimmable indicating that the object has a swim() method. Then your method makes it argument type be Swimmable.

            In short, the linter is doing its job.

            Source https://stackoverflow.com/questions/71298868

            QUESTION

            Correct configuration for Stryker on Angular v11 Library project?
            Asked 2022-Feb-18 at 18:19

            The instructions for setting up an Angular application project are straightforward. I have had no issue with setting up and running Stryker on an application project using default settings for Karma. I am having trouble getting it to work correctly when it is a Library project instead, however.

            I have looked through the configuration documentation for Stryker and I have tried adjusting the paths to the relevant files (for mutation and the karma.config)

            stryker.conf.json

            ...

            ANSWER

            Answered 2022-Feb-18 at 18:19

            With help from nicojs, I was able to get basic Stryker functionality working on my library project.

            As it turns out I was missing some critical configuration.

            I was able to set the testRunner as karma. I added karma.ngConfig.testArguments.project and disableTypeChecks values in stryker.conf.json

            Source https://stackoverflow.com/questions/68976000

            QUESTION

            How to have two dependent actions within an ActionListener?
            Asked 2022-Feb-14 at 14:54

            I'm trying to write a checkers AI program with a GUI in java. I've managed to initialise and fill the board so far (with pieces written as "B" and "W" for now). I've created a 2D JButton panel for the board.

            I don't know how to proceed when moving pieces. My current issue is I need the player to select a preexisting piece (action 1) and then an empty space to place the selected piece (action 2). Of course these actions are dependent, and I need action 1 to happen first.

            Here's what I've got so far:

            ...

            ANSWER

            Answered 2022-Feb-14 at 06:15

            You need to memorize and manage the selection of a piece. You can do it by:

            Source https://stackoverflow.com/questions/71105635

            QUESTION

            AttributeError: partially initialized module 'calculator' has no attribute 'select' (most likely due to a circular import)
            Asked 2022-Jan-19 at 16:50

            I Am making a small project so i can learn python better, the project has 4 files (i could do this in one but well), 1 as main, 1 as the tool 1, the other as the tool 2 and the other as the tool 3.

            i must import the main in the other 3 and the other 3 on the main, this creates a circular import. i cant find how to fix this. any help appreciated

            Code:

            main.py

            ...

            ANSWER

            Answered 2022-Jan-19 at 16:50

            Your code is almost right. __name__ is your friend.

            According to the Official Python3 Documentation, there exist a couple of "Built-in relevant read-only attributes".

            You will notice that if you make a small modification to main.py it will work fine (see below).

            Source https://stackoverflow.com/questions/70773889

            QUESTION

            Why are my functions executing out of order at the end of this Connect Four game? It works in some browsers
            Asked 2022-Jan-13 at 02:40

            I'm having two timing issues here, both involving the process in this game once the winning move has been made: https://codepen.io/acchang/pen/XWePpWB

            Ideally, I should (1) pick the winning space (2) see the winning space filled (3) have the alert proclaim the winner.

            What I see and do not like is:

            *checkForWinners() runs

            • winDeclared() runs and the alert "winner" pop up first

            • Then after the alert is cleared, drawboard() runs, adding the winning piece to the gameboard.

            This does not happen as badly in Firefox. The piece is added at the same time the alert pops up.

            Then, in winDeclared(), I also change the display in the top right to also indicate the winner. But swapTurns() seems to execute before winDeclared().

            Is that because winDeclared() is two functions deep into checkForWinners()? Is there a way to delay it?

            Thanks!

            ...

            ANSWER

            Answered 2022-Jan-13 at 02:40

            When you manipulate the DOM, the operation itself is syncrhonous but the browser decides when the user will actually see the changes. Sometimes, the broswer will not have time to redraw before the prompt appears. To get around this, you can wrap the alert in a setTimeout() to delay the alert.

            Source https://stackoverflow.com/questions/70690577

            QUESTION

            SimpleGUI displaying mpf.plot in canvas
            Asked 2021-Dec-29 at 04:35

            The code below will embed the Matplotlib toolbar into an application and the plot to a specific canvas, but I would like to embed my mpf.plot instead of my plt.plot. the code works well but it will not produce what is intended, any advise please

            ...

            ANSWER

            Answered 2021-Dec-29 at 02:55

            Add option returnfig=True to mpf.plot to have it return fig, axlist.

            Source https://stackoverflow.com/questions/70514468

            QUESTION

            Terraform - Error creating NAT Gateway: InvalidElasticIpID.Malformed
            Asked 2021-Dec-15 at 10:12

            I want to use Terraform to create a VPN with a fixed public IP address that I can assign to our Lambda functions.

            I found this blog post and code that does this:

            However, when I run the script I get this error:

            ...

            ANSWER

            Answered 2021-Dec-15 at 10:11

            There are strings with mistakes in natgateway.tf. The corrected version is:

            Source https://stackoverflow.com/questions/70360265

            QUESTION

            Equalsverifier fails when run with quarkus:dev
            Asked 2021-Dec-03 at 15:31

            When running equalsverfier in quarkus dev mode, equalsverfier tests fail.

            I tried to test a class with equalsverifier. This works in my IDE. I tried to use it in quarkus dev mode (by running ./mvnw quarkus:dev), but then it fails with the following exception:

            ...

            ANSWER

            Answered 2021-Dec-03 at 15:31

            EqualsVerifier uses Objenesis to create instances of classes, and it keeps the same reference of the objenesis object around for performance reasons. It caches all the objects it has created before, so that makes things quicker when you want to create the same object over and over again, which EqualsVerifier tends to do.

            However, EqualsVerifier keeps a static reference to objenesis, which means that it lives as long as the JVM does. It turns out that the Quarkus test runner can re-run the same tests again and again, and it creates a new class loader each time. But part of the equality of java.lang.Class is that the classloader that created the class, must also be the same. So it couldn't retrieve these objects from its cache anymore and returnd instances with classloaders that are now different from the other objects created in the test, and this caused the exceptions that you saw.

            In version 3.8 of EqualsVerifier (created as a result of this StackOverflow post), this issue can be avoided by adding #withResetCaches() like this:

            Source https://stackoverflow.com/questions/70123578

            QUESTION

            Certified calculations in a proof assistant
            Asked 2021-Nov-16 at 10:09

            Symbolic calculations performed manually or by a computer algebra system may be faulty or hold only subject to certain assumptions. A classical example is sqrt(x^2) == x which is not true in general but it does hold if x is real and non-negative.

            Are there examples where proof assistants/checkers such as Coq, Isabelle, HOL, Metamath, or others are used to certify correctness of symbolic calculations? In particular, I am interested in calculus and linear algebra examples such as solving definite or indefinite integrals, differential equations, and matrix equations.

            Update: To be more concrete, it would be interesting to know whether there are examples of undergraduate assignments in calculus and linear algebra that could be formally solved (possibly with the help of a proof assistant) such that the solution can be automatically verified by a proof checker. A very simple example assignment for Lean is here.

            ...

            ANSWER

            Answered 2021-Nov-15 at 17:54

            The only thing that comes to my mind is that Isabelle/HOL can replay SMT proofs (as produced e.g. by Z3 or CVC4), e.g. involving integer and real arithmetic. For computer algebra systems, I don't know of any comparable examples.

            The problem is that computer algebra systems tend not to be set up in a way where they can output a detailed certificate for their simplifications – if they were able to do that, one could attempt to replay that in a theorem prover. But it would have to go beyond purely equational reasoning, since many rules (such as your example) require proving inequalities as preconditions.

            If computer algebra systems were able to output a trace of their computations as a list of rewrite rules that were used, including how to prove each of their preconditions, one could in principle replay such a trace in a theorem prover – but that would of course require that every rule used by the CAS has a corresponding rule in the theorem prover (this is roughly how replaying SMT proofs works in Isabelle). However, I do not know of any projects like this.

            There are, on the other hand, various examples where CASs are used to compute some easily verifiable (but hard to compute) result, e.g. factoring a polynomial, isolating the roots of a real polynomial, Wilf–Zeilberger witnesses, and then verifying that this is really a valid result in a theorem prover. However, this does not involve certifying the computation process of the CAS, just the result.

            Source https://stackoverflow.com/questions/69977697

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install checkers

            You can download it from GitHub.

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