CardGame | Unity prototype of a gambling card game DouDizhu | Game Engine library

 by   dingjun C# Version: Current License: MIT

kandi X-RAY | CardGame Summary

kandi X-RAY | CardGame Summary

CardGame is a C# library typically used in Gaming, Game Engine, Unity, Pygame applications. CardGame has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Unity prototype of a gambling card game DouDizhu. All basic game mechanisms and user interface are single-handedly implemented in 2 days.
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            kandi-support Support

              CardGame has a low active ecosystem.
              It has 24 star(s) with 7 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              CardGame has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CardGame is current.

            kandi-Quality Quality

              CardGame has 0 bugs and 0 code smells.

            kandi-Security Security

              CardGame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CardGame code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CardGame is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CardGame releases are not available. You will need to build from source code and install.

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            CardGame Key Features

            No Key Features are available at this moment for CardGame.

            CardGame Examples and Code Snippets

            No Code Snippets are available at this moment for CardGame.

            Community Discussions

            QUESTION

            In what order does Jest run its tests?
            Asked 2022-Feb-16 at 02:54

            I'm writing some tests against a card game I made in JS using Jest.

            I wrote two tests so far; one testing a deck of 52 cards are created and the other tests if the player is drawn two cards at the opening round:

            ...

            ANSWER

            Answered 2022-Feb-16 at 02:54

            Unit tests should be idempotent. Regardless of the order of execution and how many times it is executed, the result should be the same.

            You need to make sure the test environment, test double, test data are independent for each test case.

            From your code, it seems that those two test cases share one test data. This can lead to the potential risk that a test case modifying it will affect other test case.

            Source https://stackoverflow.com/questions/71132012

            QUESTION

            How can I encrypt inside my URLs?
            Asked 2022-Feb-01 at 19:01

            I think it's a dumb question, but I can't solve this problem anyway. I'm building a simple card game with chatrooms in Django. When a mod creates a room, to enter this room you need to use the following URL:

            ...

            ANSWER

            Answered 2022-Feb-01 at 18:55

            What about adding a UUID field to your model to create a universally unique identifiers and then using that as the path variable instead?

            Something like this:

            Source https://stackoverflow.com/questions/70945924

            QUESTION

            How do I decode MP3 with js-mp3 and play in AudioContext?
            Asked 2021-Oct-20 at 09:46

            Because of a bug in Safari 15 that sometimes causes AudioContext.decodeAudioData to fail (see Safari 15 fails to decode audio data that previous versions decoded without problems) for normal MP3 files I'm trying to do a workaround. The workaround is decoding the files with the library https://github.com/soundbus-technologies/js-mp3 , then creating an AudioBuffer from that data and playing that.

            The problem is that js-mp3 returns one ArrayBuffer with PCM data, and creating an AudioBuffer requires two seperate arrays, one for each channel, and the sampleRate and sample frame length. What I've got so far is:

            ...

            ANSWER

            Answered 2021-Oct-20 at 00:33

            The example that fdcpp linked above shows that the ArrayBuffer returned by decoder.decode() can be used to write it to a WAV file without any further modification. This means the data must be interleaved PCM data.

            It should therefore work when converting the data back to floating point values. Additionally it must be put into planar arrays as expected by the Web Audio API.

            Source https://stackoverflow.com/questions/69588010

            QUESTION

            How would you use shared preference in a dashboard activity?
            Asked 2021-Aug-03 at 09:45

            This is the code for an Activity named as Interest Activity. It is a dashboard which consist of four interest/hobbies (gaming, singing, sports, and coding). The user is asked to choose one of the them and then he/she is redirected to the particular activity. I used Cardview to represent the interest they behave like a button. This is the code:

            ...

            ANSWER

            Answered 2021-Jul-28 at 09:58

            If you want to store what the user clicked the last time and do something about it, you can follow this to write/read from shared preferences: https://stackoverflow.com/a/3624358/7365491

            Every time the user clicks on one of your CardViews you store a value of the last selected interest.

            Every time the user opens the app in the onCreate, check if the preference exists and read the last stored value in it. With that then you can decide what you want to do when the app is opened and the user has previously selected a value.

            Source https://stackoverflow.com/questions/68558083

            QUESTION

            Print straight line while looping- Python 3
            Asked 2020-Nov-22 at 16:00

            I have a cardgame, and I want to print it in this format:

            ...

            ANSWER

            Answered 2020-Nov-22 at 16:00

            You need 3 different for for this.

            Source https://stackoverflow.com/questions/64955979

            QUESTION

            Object not pushing to array in forEach() method
            Asked 2020-Aug-20 at 21:00

            I am working on a route in express and I am not sure why my "purchasedCards" array is empty at the end of these database calls. I first collect all the information I need from a few DB Queries then I put it into the context to send to my front end. All the DB calls are working fine... Even the cardUpdator object. The only problem I have is getting the object pushed to the array...

            I am new to using the postgres database /SQL. Any advice is certainly appreciated.

            ...

            ANSWER

            Answered 2020-Aug-20 at 21:00

            You should wait for the asynchronous operation to finish using promises. To make your code more tidy, use async await.

            Source https://stackoverflow.com/questions/63512342

            QUESTION

            Need a timer or delay function for a small card game
            Asked 2020-Aug-12 at 15:44

            I made a game in JavaScript and it seems to run pretty well. The rules are: There are 2 players who take turns. Draw cards to get points. You can draw multiple cards per turn. You don't get points until you press the End Turn button. If you draw a 2, 5, or 9 then you lose all points for that turn.

            Everything works, however, when you draw a 2, 5, or 9 the turn changes before you even get to see the card. So you wouldn't even know if you drew that card.

            • I want to add a timer or delay function so that when you draw a 2, 5, or 9 it displays that card for a second or two.
            • And also I want to disable any clicking so you don't accidentally click for the next player.

            Here's the link to the page: https://tneilson08.github.io/cardgame/

            ...

            ANSWER

            Answered 2020-Aug-12 at 15:44

            I think you already have the answer using setTimeout. But where? Based on your rules I would say you should use on the else, like so:

            Source https://stackoverflow.com/questions/63378936

            QUESTION

            SwiftUI - How to set a non static var from a static function
            Asked 2020-Jul-01 at 07:27

            I'm currently following a series of lectures from Stanford to learn Swift (Code is from lectures 1-4 plus the homework I'm trying to complete) and am having an issue with setting an instance var(non-static) from a static function. I have gotten this to work but I would like it to be able to have different instances of the game have different themes

            ...

            ANSWER

            Answered 2020-Jun-30 at 09:12

            Just let your ThemesArray be a static variable like it is. However, you won't need to declare selectedTheme as static. As you say, it is an instance variable.

            Declare selectedTheme as following:

            Source https://stackoverflow.com/questions/62649437

            QUESTION

            How do you create a game with a working betting feature?
            Asked 2020-Mar-04 at 19:38

            I'm new to Python and coding in general. I was wondering someone could have a look at what I need to change...

            ...

            ANSWER

            Answered 2020-Mar-04 at 19:38

            Instead of having starting_chips why not just use total_chips and initialize it before the while loop? Ultimately the variable you are modifying is "how many chips does the player have". starting_chips could be used as a constant provided at the top of the script STARTING_CHIPS = 1000 then later having total_chips = STARTING_CHIPS located just above your while loop.

            Ultimately each time the while loop returns to the top, it resets all the values back to your original 1000.

            Source https://stackoverflow.com/questions/60530763

            QUESTION

            Structuring and generating a deck of cards with a loop in c++
            Asked 2020-Feb-26 at 10:48

            it's in c++

            The idea was to set it up so that it will keep looping through all the cards to keep getting different results and answers until all 52 cards are gone i dont know the exact placmet for it I know its

            ...

            ANSWER

            Answered 2020-Feb-26 at 10:21

            I don't know c++ (or blackjack); but below is an example in Javascript which illustrates some concepts and might push you in the right direction.

            In terms of structure you might want something like:

            Source https://stackoverflow.com/questions/60410476

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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