eyeblink | addressable LED animation for NeoPixels and the Particle | Augmented Reality library

 by   dougalcampbell C++ Version: Current License: MIT

kandi X-RAY | eyeblink Summary

kandi X-RAY | eyeblink Summary

eyeblink is a C++ library typically used in Virtual Reality, Augmented Reality applications. eyeblink has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

An addressable LED animation for NeoPixels and the Particle Core/Photon. Spooky blinking eyes!.
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            kandi-support Support

              eyeblink has a low active ecosystem.
              It has 9 star(s) with 5 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              eyeblink has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of eyeblink is current.

            kandi-Quality Quality

              eyeblink has no bugs reported.

            kandi-Security Security

              eyeblink has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              eyeblink is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              eyeblink releases are not available. You will need to build from source code and install.

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            eyeblink Key Features

            No Key Features are available at this moment for eyeblink.

            eyeblink Examples and Code Snippets

            No Code Snippets are available at this moment for eyeblink.

            Community Discussions

            QUESTION

            Javascript delay between turns
            Asked 2017-Nov-15 at 20:06

            I'm trying to make a turn-based battle system in a RPG I'm building. I want the player to be able to see (through CSS) how his own and enemy's life lowers throughout the fight. This is my current code:

            ...

            ANSWER

            Answered 2017-Nov-15 at 19:56

            Change your battle function to the following:

            Source https://stackoverflow.com/questions/47315985

            QUESTION

            multiple HTML5 canvas with Neurosky sensor input is not working
            Asked 2017-Mar-30 at 02:55

            I have created multiple html5 canvas using instantiation mode in P5JS. I am using Neurosky mindwave EEG sensor to activate and deactivate canvas one by one. Neurosky mindwave EEG sensor can detect user's eye blink which I am using as input. When user blinks, it should activate one canvas and deactivate another canvas and vice-versa.I am using Neurosky mindwave EEG sensor to activate and deactivate canvas one by one. Neurosky mindwave EEG sensor can detect user's eye blink which I am using as input. When user blinks, it should activate one canvas and deactivate another canvas and vice-versa.

            Just to check if my code logic works, I used mouse pressed input to switch between the canvas and it worked perfectly. But, when I used it with the sensor it didn't work.

            What I did - I have created multiple HTML5 canvas using instantiation mode in P5JS. I have used node-neurosky node module to capture the eyeblink data from the sensor. Node Module

            What worked - When I launch the app it takes the eye blink as input for the first time and activate the another canvas but when I blink again it doesn't deactivate the current canvas and activate another canvas. I have tried printing flags to check the code and it is doing fine. Eyeblink gets detected every time when I blink but it doesn't switch the canvas.

            What didn't work - When I tried to use eye blink strength directly into the sketch.js it didn't work then I created another boolean variable eyeclick which also didn't work.

            sketch.js

            ...

            ANSWER

            Answered 2017-Mar-29 at 12:38

            I don't know how your project works. But I guess the problem might be a scope problem. Both files are using the eyeclicked variable, but they might be using two different variables. Try to make sure that they're using the same variable by using it inside the window global variable.

            So instead of eyeclicked use window.eyeclicked.

            Source https://stackoverflow.com/questions/43092687

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install eyeblink

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/dougalcampbell/eyeblink.git

          • CLI

            gh repo clone dougalcampbell/eyeblink

          • sshUrl

            git@github.com:dougalcampbell/eyeblink.git

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