eyeblink | addressable LED animation for NeoPixels and the Particle | Augmented Reality library
kandi X-RAY | eyeblink Summary
kandi X-RAY | eyeblink Summary
An addressable LED animation for NeoPixels and the Particle Core/Photon. Spooky blinking eyes!.
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QUESTION
I'm trying to make a turn-based battle system in a RPG I'm building. I want the player to be able to see (through CSS) how his own and enemy's life lowers throughout the fight. This is my current code:
...ANSWER
Answered 2017-Nov-15 at 19:56Change your battle
function to the following:
QUESTION
I have created multiple html5 canvas using instantiation mode in P5JS. I am using Neurosky mindwave EEG sensor to activate and deactivate canvas one by one. Neurosky mindwave EEG sensor can detect user's eye blink which I am using as input. When user blinks, it should activate one canvas and deactivate another canvas and vice-versa.I am using Neurosky mindwave EEG sensor to activate and deactivate canvas one by one. Neurosky mindwave EEG sensor can detect user's eye blink which I am using as input. When user blinks, it should activate one canvas and deactivate another canvas and vice-versa.
Just to check if my code logic works, I used mouse pressed input to switch between the canvas and it worked perfectly. But, when I used it with the sensor it didn't work.
What I did - I have created multiple HTML5 canvas using instantiation mode in P5JS. I have used node-neurosky node module to capture the eyeblink data from the sensor. Node Module
What worked - When I launch the app it takes the eye blink as input for the first time and activate the another canvas but when I blink again it doesn't deactivate the current canvas and activate another canvas. I have tried printing flags to check the code and it is doing fine. Eyeblink gets detected every time when I blink but it doesn't switch the canvas.
What didn't work - When I tried to use eye blink strength directly into the sketch.js it didn't work then I created another boolean variable eyeclick which also didn't work.
sketch.js
...ANSWER
Answered 2017-Mar-29 at 12:38I don't know how your project works. But I guess the problem might be a scope problem. Both files are using the eyeclicked
variable, but they might be using two different variables. Try to make sure that they're using the same variable by using it inside the window
global variable.
So instead of eyeclicked
use window.eyeclicked
.
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