DirectXTK12 | DirectX Tool Kit ( aka DirectXTK12 | Game Engine library

 by   microsoft C++ Version: apr2023 License: MIT

kandi X-RAY | DirectXTK12 Summary

kandi X-RAY | DirectXTK12 Summary

DirectXTK12 is a C++ library typically used in Gaming, Game Engine applications. DirectXTK12 has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
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            kandi-support Support

              DirectXTK12 has a medium active ecosystem.
              It has 1226 star(s) with 309 fork(s). There are 104 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 7 open issues and 71 have been closed. On average issues are closed in 180 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DirectXTK12 is apr2023

            kandi-Quality Quality

              DirectXTK12 has 0 bugs and 0 code smells.

            kandi-Security Security

              DirectXTK12 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DirectXTK12 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DirectXTK12 is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              DirectXTK12 releases are available to install and integrate.

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            DirectXTK12 Key Features

            No Key Features are available at this moment for DirectXTK12.

            DirectXTK12 Examples and Code Snippets

            No Code Snippets are available at this moment for DirectXTK12.

            Community Discussions

            QUESTION

            Why am I unable to use CreateWICTextureFromFileEx after shutting down SDL
            Asked 2021-Nov-18 at 12:29

            I am trying to shutdown my DX12 renderer, and restart it within the same process.

            Said application is heavily based on the microsoft MiniEngine example code, now with some modification to allow re-initialisation of global variables. I am using SDL for window and event management.

            The last stumbling block for a clean shutdown and re-initialisation, it appears, is the loading of textures in a texture manager class, which in turn uses the DirectXTK12 code to load textures, via CreateWICTextureFromFileEx for .png files.

            To summarise what I'm trying to do:

            • start up application

            • initialise rendering into SDL window

            • render in rendering loop

            • shut down all rendering and window handling (remove all resources, release device handle) - calls SDL_Quit

            • re-initialise rendering into new SDL window (get new device handle, etc)

            • render in rendering loop

            The texture management class is shut down as part of the rendering shutdown, removing all traces of textures and their handles to resources etc.

            As part of the rendering re-initialisation, the default textures are created via CreateWICTextureFromFileEx. (see here) and crash when trying to do this.

            EDIT: since first posting, I can say that this crashing starts directly after calling SDL_Quit() (and persists after the call to restart with SDL_Init(SDL_INIT_VIDEO))

            I am now fairly confident it's an issue with this area specifically rather than some other part of the renderer that isn't being re-initialised correctly, since I can force it to use .DDS textures instead of .pngs, and the system fires up again nicely. In this case it uses DDSTextureLoader without any (obvious) problems.

            I've added the source to my project and can see the crash is occurring when trying to do this:

            ...

            ANSWER

            Answered 2021-Nov-18 at 12:29

            I'll post an answer here but will remove it if @ChuckWalbourn wants to post his own.

            This was due to letting SDL call CoInitialize for me.
            When it cleaned up through SDL_Quit, it called CoUninitialize which then (presumably) invalidated the IWICImagingFactory2 set up by WICTextureLoader .
            By adding a call to CoInitialize in my rendering startup, the internal count in CoInitialize keeps the IWICImagingFactory2 alive and all is well.

            Source https://stackoverflow.com/questions/69976568

            QUESTION

            DirectXTK 3D audio uses only left channel
            Asked 2021-Apr-15 at 05:29

            I've decided to try the DirectXTK12 audio and it's working fine except for the 3D sound. I'm following the guide from wiki but the sound is always in the left speaker no matter how I position the listener/emitter. What's wrong? My code looks like this:

            ...

            ANSWER

            Answered 2021-Apr-11 at 07:51

            I've fixed the issue by converting used Sound.wav to mono (1 channel) sound.

            Source https://stackoverflow.com/questions/66841890

            QUESTION

            Drawing spheres via DirectX12 Tool Kit
            Asked 2020-Apr-23 at 21:54

            I have three problems when trying to draw spheres:

            1. Sphere is glitching in some angles:
            2. Don’t know how to apply a color to sphere
            3. Can’t draw two spheres at one - only one is shown.

            Code. Render:

            ...

            ANSWER

            Answered 2020-Apr-23 at 20:04

            Here you told the Pipeline State Object that you are using VertexPositionColor and want per-vertex color:

            Source https://stackoverflow.com/questions/61392691

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DirectXTK12

            You can download it from GitHub.

            Support

            Documentation is available on the GitHub wiki.
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          • HTTPS

            https://github.com/microsoft/DirectXTK12.git

          • CLI

            gh repo clone microsoft/DirectXTK12

          • sshUrl

            git@github.com:microsoft/DirectXTK12.git

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