CSFML | Official binding of SFML for C | Game Engine library

 by   SFML C Version: 2.5.1 License: Non-SPDX

kandi X-RAY | CSFML Summary

kandi X-RAY | CSFML Summary

CSFML is a C library typically used in Gaming, Game Engine, Qt5 applications. CSFML has no bugs, it has no vulnerabilities and it has low support. However CSFML has a Non-SPDX License. You can download it from GitHub.

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is originally written in C++, and this project is its official binding for the C language.
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            kandi-support Support

              CSFML has a low active ecosystem.
              It has 274 star(s) with 111 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 9 open issues and 74 have been closed. On average issues are closed in 228 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of CSFML is 2.5.1

            kandi-Quality Quality

              CSFML has 0 bugs and 0 code smells.

            kandi-Security Security

              CSFML has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CSFML code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CSFML has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              CSFML releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.
              It has 1190 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of CSFML
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            CSFML Key Features

            No Key Features are available at this moment for CSFML.

            CSFML Examples and Code Snippets

            No Code Snippets are available at this moment for CSFML.

            Community Discussions

            QUESTION

            Should I put the game logic inside the draw loop?
            Asked 2021-Aug-03 at 06:47

            I'm making a simple game using CSFML and am wondering if I can make my code more efficient.

            Right now the code looks like this inside the main function's game loop:

            ...

            ANSWER

            Answered 2021-Aug-03 at 06:47

            How to structure your game is your design decision.
            You will be the first to notice problems with it.
            But here is my experience. I learned that in the game logic loop you have calculations which are definitly needed, they also tend to need information on how much time has passed. In the drawing loop you just need to visualise the result of the calculations. As soon as you are going to split into threads, the timing of the need to calculate and to visualise will change. You are likely to want to calculate more often than you draw, while you want to draw always completly (except for more advanced FPS-based level of detail rendering....).
            So there are multiple aspects which might make you want to keep those two things apart.
            What I did was having a calculation step (which by my design gets real time information as a parameter of elapsed seconds) and a separate drawing step. That way you can have them in one parent loop, but you are free to move them at any point AND you are protecting yourself from confusing those two steps.

            Source https://stackoverflow.com/questions/68630514

            QUESTION

            CSFML with VS Code and MSVC cl.exe LNK2019 error
            Asked 2021-Jan-02 at 01:12

            So I'm brand new to the C language and have started taking a look at CSFML and have run into an issue when trying to compile in VS Code this is my tasks.json:

            ...

            ANSWER

            Answered 2021-Jan-02 at 01:12

            So after many hours of trying to work it out and googling and stackoverflow and discord servers I finally managed to figure it out...

            I found the correct commandline args and order but kept having issues as it wouldn't compile for 64 bit but would for x86/32 bit

            Since I'm using MSVC the you have to launch VS Code using "Developer Command Prompt for VS 2019" and well turns out that that defaults to an x86 build environment which isn't said in any of the documentation but if u open "x64 Native Tools Command Prompt for VS 2019" instead and open code using that it works using the following tasks.json:

            Source https://stackoverflow.com/questions/65533459

            QUESTION

            Undefined reference to defined local variable
            Asked 2020-Jul-20 at 17:40

            I am doing the SFML tutorial but adapting it to C

            I declare a variable in the code and using it elsewhere, but getting a gcc error that says undefined reference to 'mainWindow'

            Code:

            ...

            ANSWER

            Answered 2020-Jul-20 at 17:40

            The C libraries for CSFML contains a function to initialize a window like so, I was declaring it like a function prototype

            Source https://stackoverflow.com/questions/63000795

            QUESTION

            How can I add a library I downloaded to my C compiler?
            Asked 2020-Jun-05 at 21:27

            I've downloaded CSFML from github and would like to use it in one of my programs. How can I do so? I have a source folder containing some header files. It has three sub-folders.

            ...

            ANSWER

            Answered 2020-Jun-05 at 21:27

            CSFML is the C-binding to SFML, which itself is a cross-platform multimedia framework.

            Instructions for macOS

            The instructions differ depending on the platform. Also whether you want to install them system-wide or have the bindings in a separate folder (e.g. if you play around with different versions of the bindings). There are also many different ways to use it from different development environments or build systems.

            Here for example instructions on how to use it on the command line under macOS. The following instructions may therefore not fit your needs exactly, but should at least make the start easier.

            Install SFML

            Because CSFML is only a C binding to SFML, you must first download and install SFML.

            For macOS you can get it from here: https://www.sfml-dev.org/files/SFML-2.5.1-macOS-clang.tar.gz

            Due to https://www.sfml-dev.org/tutorials/2.5/start-osx.php#installing-sfml you need to:

            • Copy the content of Frameworks to /Library/Frameworks ...
            • Copy the content of extlibs to /Library/Frameworks

            Project Structure

            There are also different ways to set up a project structure, e.g. you could simply put your include, lib, and share directory in a subdirectory with the actual name csfml.

            Then create a test.c file.

            Building

            You can then build your test program like this:

            Source https://stackoverflow.com/questions/62222666

            QUESTION

            deprecated mouse wheel event with csfml
            Asked 2020-Feb-10 at 12:45

            Basically I have been programming in csfml and when I try to compile my code it will give me two warnings the first one would be: 'sfMouseWheelEvent' is deprecated [-Wdeprecated-declarations]and the second warning is: deprecated [-Wdeprecated-declarations].

            typedef struct CSFML_DEPRECATED I've been trying to execute the programm but it gives me a window which doesn't show up and stops reacting imediatly.

            ...

            ANSWER

            Answered 2020-Feb-10 at 11:39

            If it helps: https://www.sfml-dev.org/changelog.php#sfml-2.3

            Deprecated API

            sf::Event::MouseWheelEvent: This event is deprecated and potentially inaccurate. Use MouseWheelScrollEvent instead.

            Source https://stackoverflow.com/questions/60149449

            QUESTION

            Initialize a minesweeper in c
            Asked 2020-Feb-06 at 10:05

            I'm currently rewriting a minesweeper program in C using the CSFML library.

            I'm having some issues at managing the initialization only after the first click, more precisely in the part where I'm supposed to set the tiles around the click empty.

            I can't find a way to make these tiles empty without having a risk of removing some bombs. Here's my init code block for now :

            ...

            ANSWER

            Answered 2020-Feb-06 at 10:05
            1. Create an empty matrix
            2. Fill it with n mines at random locations. Upon generating (x, y) coordinates, check if they are already taken.
            3. If the coordinates are already taken, you should place the mine at the next available position.

              For example by increasing x by 1, check if free, if not, increase x again. Upon reaching the end of the row, increase y instead and start over with x=0.

              If you simply generate a new random number, your algorithm could in theory get forever stuck. In practice it will probably work, but I would expect such an algorithm to generate the grid slower1) than one that just picks the next free spot.

            1) rand() call overhead is the most likely bottleneck in this algorithm. But also if you pick the next spot rather than calling rand() again, the CPU might be able to speculatively load (parts of) the array in prefetch data cache. This wouldn't be possible when the memory location is literally random each time you pick it.

            Source https://stackoverflow.com/questions/60091217

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CSFML

            You can get the latest official release on SFML website. You can also get the current development version from the Git repository.

            Support

            SFML and CSFML are open-source projects, and they need your help to go on growing and improving. Don't hesitate to post suggestions or bug reports on the forum, or post new bugs/features requests on the issue tracker. You can even fork the project on GitHub, maintain your own version and send us pull requests periodically to merge your work.
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