soloud | Free , easy , portable audio engine for games | Game Engine library
kandi X-RAY | soloud Summary
kandi X-RAY | soloud Summary
SoLoud is an easy to use, free, portable c/c++ audio engine for games. Zlib/LibPng licensed. Portable. Easy. Official site with documentation can be found at:
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QUESTION
I am trying to make a portable framework library that works between Linux and Windows, however whenever I compile my code on Linux I keep running into an error:
...ANSWER
Answered 2021-Mar-27 at 02:36CMAKE_POSITION_INDEPENDENT_CODE
only influences targets defined after it has been set. However, you're setting CMAKE_POSITION_INDEPENDENT_CODE
to ON
after including the extern
subdirectory, which is why the external libraries are not built with position-independent code.
QUESTION
So, I am converting my project from qmake to cmake, and I'm just about done! However, I'm getting more than double the runtime speed on my qmake build, at least in debug mode. I'd like to have the same compile flags set in both build configurations so that I'm comparing apples to apples.
Unfortunately, I haven't had much luck figuring out what the heck is accounting for the performance difference! My qmake flags resolve out to this:
...ANSWER
Answered 2020-Dec-28 at 05:30I figured it out!! cmake was building my application as a console app, instead of a Windows app. Replacing add_executable(${TARGET_NAME} ${MY_SOURCES})
with add_executable(${TARGET_NAME} WIN32 ${MY_SOURCES})
in my cmake build makes the performance match. I learned something new today, thanks all.
QUESTION
I'll start by saying that I'm a total noob to cmake, but it's what most people use and I need to finally make the switch from qmake. I'm trying to convert the following project file:
...ANSWER
Answered 2020-Nov-30 at 23:19how do I set Debug vs Release, and similar configuration options?
There are two common options. A plain if
:
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