qstat | New official qstat repository | Game Engine library

 by   multiplay C Version: Current License: Artistic-2.0

kandi X-RAY | qstat Summary

kandi X-RAY | qstat Summary

qstat is a C library typically used in Gaming, Game Engine, Minecraft applications. qstat has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

QStat is a command-line program that displays information about Internet game servers. The servers are either down, non-responsive, or running a game. For servers running a game, the server name, map name, current number of players, and response time are displayed. Server rules and player information may also be displayed.
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            kandi-support Support

              qstat has a low active ecosystem.
              It has 77 star(s) with 26 fork(s). There are 38 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 18 open issues and 24 have been closed. On average issues are closed in 283 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of qstat is current.

            kandi-Quality Quality

              qstat has 0 bugs and 0 code smells.

            kandi-Security Security

              qstat has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              qstat code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              qstat is licensed under the Artistic-2.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              qstat releases are not available. You will need to build from source code and install.

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            qstat Key Features

            No Key Features are available at this moment for qstat.

            qstat Examples and Code Snippets

            No Code Snippets are available at this moment for qstat.

            Community Discussions

            QUESTION

            I want to have a checker on my vb.net that will also update the specific column on the mysql table
            Asked 2021-Oct-10 at 02:15

            This is my code that will get the value of the columns of the table

            ...

            ANSWER

            Answered 2021-Oct-10 at 02:15

            You can do this is a single sql statement. I am assuming that when the record is created, the status is 'Not Ready' as the default value for that field.

            Several database objects including Connection and Command use unmanaged code. These resources need to be release by calling the objects Dispose method. Using...End Using blocks handle this for us even if there is an error. These objects need to be declared in the method where they are used so these blocks can be utilized.

            Source https://stackoverflow.com/questions/69507089

            QUESTION

            How would you check if SLURM or MOAB/Torque is available on an environment?
            Asked 2021-Sep-17 at 11:01

            The title kind of says it all. I'm looking for a command line test to check if either SLURM, or MOAB/Torque is available for submitting jobs too.

            My thought is to check if the command qstat finishes with exit code, or if squeue finished with exit code zero. Would this be the best way of doing this?

            ...

            ANSWER

            Answered 2021-Sep-17 at 11:01

            One of the most lightweight way to do that is to test for the presence of sbatch for instance, with

            Source https://stackoverflow.com/questions/69214119

            QUESTION

            Strategy to distribute large number of jobs with dask on HPC cluster
            Asked 2021-Feb-16 at 06:30

            I have a rather complex python algorithm I need to distribute across a HPC cluster.

            The code is run from a Jupyterhub instance with 60 gb memory. The configuration of the PBS cluster is 1 process, 1 core, 30Gb per worker, nanny=False (the computations won't run otherwise) for a total of 26 workers (the total memory is about 726GB)

            I do not need to fetch back any data, since what is needed is written to disk right at the end of the computations. Note that each computations takes about 7 minutes when run independantly.

            The problem I run into is the following : each independant worker (Jobname : dask-worker) seems to run fine, it has about 20Gb available of which max 5Gb is used. But whenever I try to launch more than about 50 jobs, then the central worker (Jobname : jupyterhub) runs out of memory after about 20 minutes.

            Here is how I distribute the computations :

            ...

            ANSWER

            Answered 2021-Feb-16 at 06:30

            Two potential leads are:

            1. If the workers are not expected to return anything, then it might be worth changing the return statement to return None (it's not clear what compute() does in your script):

            Source https://stackoverflow.com/questions/66215069

            QUESTION

            List or regex of JavaScript commands, functions and built-ins
            Asked 2020-Dec-30 at 14:18

            Does anyone have a simple text list or regex of all default JavaScript commands, functions, build-ins and/or keywords?

            I am writing an AI to detect malicious web calls. To make it easier for the AI to learn I am pre detecting SQL, Unix etc.

            What I have:

            ...

            ANSWER

            Answered 2020-Dec-30 at 14:10
            const js_commands = /\b(?:abstract|afterprint|AggregateError|alert|animationcancel|animationend|animationiteration|animationstart|arguments|Array|ArrayBuffer|async|AsyncFunction|AsyncGenerator|AsyncGeneratorFunction|Atomics|await|beforeprint|beforeunload|BigInt|BigInt64Array|BigUint64Array|Block|blur|Boolean|boolean|break|byte|cancelAnimationFrame|cancelIdleCallback|case|catch|char|class|clearImmediate|clipboardchange|close|confirm|const|continue|convertPointFromNodeToPage|convertPointFromPageToNode|copy|copy_event.clipboardData|crypto|customElements|cut|cut_event.clipboardData|DataView|Date|debugger|decodeURI|decodeURIComponent|default|delete|devicemotion|deviceorientation|devicePixelRatio|dialogArguments|do|document|DOMContentLoaded|double|each|else|Empty|encodeURI|encodeURIComponent|enum|error|eval|EvalError|event|export|extends|external|false|final|finally|find|float|Float32Array|Float64Array|focus|for|frameElement|frames|fullScreen|function|gamepadconnected|gamepaddisconnected|Generator|GeneratorFunction|get|getAttention|getAttentionWithCycleCount|getComputedStyle|getDefaultComputedStyle|getSelection|globalStorage|globalThis|goto|hashchange|history|home|if|implements|import|import.meta|in|Infinity|innerHeight|innerWidth|instanceof|int|Int16Array|Int32Array|Int8Array|interface|InternalError|Intl|Intl.Collator|Intl.DateTimeFormat|Intl.DisplayNames|Intl.ListFormat|Intl.Locale|Intl.NumberFormat|Intl.PluralRules|Intl.RelativeTimeFormat|isFinite|isNaN|isSecureContext|JSON|label|languagechange|length|let|load|localStorage|location|locationbar|long|Map|matchMedia|Math|maximize|menubar|message|messageerror|minimize|moveBy|moveTo|mozAnimationStartTime|mozInnerScreenX|mozInnerScreenY|mozPaintCount|name|NaN|native|navigator|new|null|Number|Object|of|offline|onappinstalled|onbeforeinstallprompt|ondevicelight|ondevicemotion|ondeviceorientation|ondeviceorientationabsolute|ondeviceproximity|ongamepadconnected|ongamepaddisconnected|online|onorientationchange|onpaint|onuserproximity|onvrdisplayactivate|onvrdisplayblur|onvrdisplayconnect|onvrdisplaydeactivate|onvrdisplaydisconnect|onvrdisplayfocus|onvrdisplaypointerrestricted|onvrdisplaypointerunrestricted|onvrdisplaypresentchange|open|openDialog|opener|orientation|orientationchange|origin|outerHeight|outerWidth|OverconstrainedError|package|pagehide|pageshow|pageXOffset|pageYOffset|parent|parseFloat|parseInt|paste|paste_event.clipboardData|performance|personalbar|pkcs11|popstate|postMessage|preventDefault|print|private|Promise|prompt|Proxy|public|RangeError|ReferenceError|Reflect|RegExp|rejectionhandled|requestAnimationFrame|requestFileSystem|requestIdleCallback|resize|resizeBy|resizeTo|resolveLocalFileSystemURL|return|returnValue|routeEvent|screen|screenLeft|screenTop|screenX|screenY|scroll|scrollbars|scrollBy|scrollByLines|scrollByPages|scrollMaxX|scrollMaxY|scrollTo|ScrollToOptions|scrollX|scrollY|self|sessionStorage|set|Set|setCursor|setImmediate|setResizable|SharedArrayBuffer|short|showModalDialog|sizeToContent|speechSynthesis|static|status|statusbar|stop|storage|String|super|switch|Symbol|synchronized|SyntaxError|target|this|throw|throws|toolbar|top|transfer|transient|transitioncancel|transitionend|transitionrun|transitionstart|true|try|TypeError|typeof|Uint16Array|Uint32Array|Uint8Array|Uint8ClampedArray|undefined|unhandledrejection|unload|updateCommands|URIError|value|var|visualViewport|void|volatile|vrdisplayactivate|vrdisplayblur|vrdisplayconnect|vrdisplaydeactivate|vrdisplaydisconnect|vrdisplayfocus|vrdisplaypointerrestricted|vrdisplaypointerunrestricted|vrdisplaypresentchange|WeakMap|WeakSet|WebAssembly|WebAssembly.CompileError|WebAssembly.Instance|WebAssembly.LinkError|WebAssembly.Memory|WebAssembly.Module|WebAssembly.RuntimeError|WebAssembly.Table|while|window|with|yield)\b/gi
            

            Source https://stackoverflow.com/questions/65506311

            QUESTION

            Print the number of cpus in use per job in slurm?
            Asked 2020-Nov-20 at 13:12

            We have switched to using slurm from sge for our cluster job queuing system. In sge when you used the qstat function it printed the number of cpus/slots in use per job - is there a simple way to do this in slurm? squeue only shows the number of nodes used per job. Thanks.

            ...

            ANSWER

            Answered 2020-Nov-20 at 13:12

            The squeue command has two parameters that allow choosing the columns displayed in the output --format and --Format. Each have an option (respectively %c and NumCPUs) to display the number of cores requested by the job.

            Try with

            Source https://stackoverflow.com/questions/64928381

            QUESTION

            Replicating PCAP packets read by dpdk pktgen for multiple source addresses
            Asked 2020-Sep-14 at 15:22

            I want to use dpdk pktgen to read a pcap file with IP packets. Then replay each IP packet 10 times with unique IP address. Example if my pcap file has 20 packets, starting with TCP SYN packet, then I want to replay each packet with source IPs in my list, thus total of 10 x 20 packets should be sent. Basically, I want to resend buffers stored in rte_mbuf again and again, after modifying source IP in each run.

            Please let me know what's the best way of doing this.

            I first thought of editing the source IP in the rte_mbuf pointed by pkts before calling the rte_eth_tx_burst(info->pid, qid, pkts, cnt) function by having a source IP incrementing loop but it seems that rte_eth_tx_burst function frees up the rte_mbuf pointed by pkts after sending the packet once so I cannot edit the pkts buffer again.

            ...

            ANSWER

            Answered 2020-Sep-14 at 13:33

            to retain the DPDK packet buffer in the memory please use rte_mbuf_refcnt_update to update mbuf ptr -> refcnt from 1 to 10. This retains the buffer in memory till either rte_eth_tx_burst or rte_pktmbuf_freeor combination of both is invoked 10 times for same mbuf.

            note: please add code to the current snippet to

            • Ensure the current MBUF is IP.
            • re-calculate the IP checksum when IP header is modified.

            [EDIT-1] based on skype conversation, highlighted the main area to focus. Changes on actual dpdk-pktgen will affect function and performance. Recommended using dpdk-burstreplay or custom built DPDK app.

            Source https://stackoverflow.com/questions/63876049

            QUESTION

            Why are repetitive calls to squeue in Slurm frown upon?
            Asked 2020-Jun-25 at 11:45

            Why is it not recommended to run squeue in a loop to avoid overloading Slurm, but no such limitations are mentioned for the bjobs tool from LSF or qstat from SGE ?

            The man page for squeue states:

            PERFORMANCE

            Executing squeue sends a remote procedure call to slurmctld. If enough calls from squeue or other Slurm client commands that send remote procedure calls to the slurmctld daemon come in at once, it can result in a degradation of performance of the slurmctld daemon, possibly resulting in a denial of service.

            Do not run squeue or other Slurm client commands that send remote procedure calls to slurmctld from loops in shell scripts or other programs. Ensure that programs limit calls to squeue to the minimum necessary for the information you are trying to gather.

            which to my understanding disapproves the use of e.g. watch squeue. Such a warning is commonly found in site-specific documentation, e.g. here:

            Although squeue is a convenient command to query the status of jobs and queues, please be careful not to issue the command excessively, for example, invoking the query for the status of a job every five seconds or so using a script after a job is submitted.

            In comparison, I could find no such warning for similar tools on other engines e.g. qstat or bjobs. I see people using all of these tools in a repetitive fashion without distinction, e.g. here for squeue, here for bjobs.

            The quote above from Slurm documentation mention a RPC, is it a way of doing different from other engines ? Is there an architecture difference between Slurm and other grid engines that makes querying the status of all jobs more costly ?

            ...

            ANSWER

            Answered 2020-Jun-23 at 11:19

            You are correct, in that squeue should not be used this way. A HPC resource in Canada also states this:

            Do not run sq or squeue from a script or program at high frequency, e.g., every few seconds. Responding to squeue adds load to Slurm, and may interfere with its performance or correct operation. See Email notification below for a much better way to learn when your job starts or ends.

            Source: https://docs.computecanada.ca/wiki/Running_jobs#Use_squeue_or_sq_to_list_jobs

            As you can see the HPC resource in Canada recommends using email notification when using sbatch:

            Source https://stackoverflow.com/questions/62513304

            QUESTION

            Using ssh inside a script to run another script that itself calls ssh
            Asked 2020-May-10 at 09:20

            I'm trying to write a script that builds a list of nodes then ssh into the first node of that list and runs a checknodes.sh script which it's self is just a for i loop that calls checknode.sh

            The first 2 lines seems to work ok, the list builds successfully, but then I get either get just the echo line of checknodes.sh to print out or an error saying cat: gpcnodes.txt: No such file or directory

            MYSCRIPT.sh:

            ...

            ANSWER

            Answered 2020-May-10 at 09:20

            When ssh -qt $MASTERNODE cd /users/issues/slow_job_starts/ is finished, the changed directory is lost. With the backquotes replaced by $(..) (not an error here, but get used to it), the script would be something like

            Source https://stackoverflow.com/questions/61704310

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install qstat

            You can download it from GitHub.

            Support

            Games supported include Quake, QuakeWorld, Hexen II, Quake II, HexenWorld, Unreal, Half-Life, Sin, Shogo, Tribes, Tribes 2, Quake III: Arena, BFRIS, Kingpin, and Heretic II, Unreal Tournament, Soldier of Fortune, Rogue Spear, Redline, Turok II, Blood 2, Descent 3, Drakan, KISS, Nerf Arena Blast, Rally Master, Terminous, Wheel of Time, and Daikatana and many more. Note for Tribes 2: QStat only supports Tribes 2 builds numbered 22075 or higher. Note for Ghost Recon QStat only supports GhostRecon patch 1.2, 1.3, 1.4, Desert Siege, and Island Thunder. This list is currently outdated, for a full list see the output from qstat itself. The different server types can be queried simultaneously. If qStat detects that this is being done, the output is keyed by the type of server being displayed. See Display Options. The game server may be specified as an IP address or a hostname. Servers can be listed on the command-line or, with the use of the -f option, a text file.
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