qstat | New official qstat repository | Game Engine library
kandi X-RAY | qstat Summary
kandi X-RAY | qstat Summary
QStat is a command-line program that displays information about Internet game servers. The servers are either down, non-responsive, or running a game. For servers running a game, the server name, map name, current number of players, and response time are displayed. Server rules and player information may also be displayed.
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QUESTION
This is my code that will get the value of the columns of the table
...ANSWER
Answered 2021-Oct-10 at 02:15You can do this is a single sql statement. I am assuming that when the record is created, the status is 'Not Ready' as the default value for that field.
Several database objects including Connection
and Command
use unmanaged code. These resources need to be release by calling the objects Dispose
method. Using...End Using
blocks handle this for us even if there is an error. These objects need to be declared in the method where they are used so these blocks can be utilized.
QUESTION
The title kind of says it all. I'm looking for a command line test to check if either SLURM, or MOAB/Torque is available for submitting jobs too.
My thought is to check if the command qstat finishes with exit code, or if squeue finished with exit code zero. Would this be the best way of doing this?
...ANSWER
Answered 2021-Sep-17 at 11:01One of the most lightweight way to do that is to test for the presence of sbatch
for instance, with
QUESTION
I have a rather complex python algorithm I need to distribute across a HPC cluster.
The code is run from a Jupyterhub instance with 60 gb memory. The configuration of the PBS cluster is 1 process, 1 core, 30Gb per worker, nanny=False (the computations won't run otherwise) for a total of 26 workers (the total memory is about 726GB)
I do not need to fetch back any data, since what is needed is written to disk right at the end of the computations. Note that each computations takes about 7 minutes when run independantly.
The problem I run into is the following : each independant worker (Jobname : dask-worker) seems to run fine, it has about 20Gb available of which max 5Gb is used. But whenever I try to launch more than about 50 jobs, then the central worker (Jobname : jupyterhub) runs out of memory after about 20 minutes.
Here is how I distribute the computations :
...ANSWER
Answered 2021-Feb-16 at 06:30Two potential leads are:
- If the workers are not expected to return anything, then it might be worth changing the return statement to
return None
(it's not clear whatcompute()
does in your script):
QUESTION
Does anyone have a simple text list or regex of all default JavaScript commands, functions, build-ins and/or keywords?
I am writing an AI to detect malicious web calls. To make it easier for the AI to learn I am pre detecting SQL, Unix etc.
What I have:
...ANSWER
Answered 2020-Dec-30 at 14:10const js_commands = /\b(?:abstract|afterprint|AggregateError|alert|animationcancel|animationend|animationiteration|animationstart|arguments|Array|ArrayBuffer|async|AsyncFunction|AsyncGenerator|AsyncGeneratorFunction|Atomics|await|beforeprint|beforeunload|BigInt|BigInt64Array|BigUint64Array|Block|blur|Boolean|boolean|break|byte|cancelAnimationFrame|cancelIdleCallback|case|catch|char|class|clearImmediate|clipboardchange|close|confirm|const|continue|convertPointFromNodeToPage|convertPointFromPageToNode|copy|copy_event.clipboardData|crypto|customElements|cut|cut_event.clipboardData|DataView|Date|debugger|decodeURI|decodeURIComponent|default|delete|devicemotion|deviceorientation|devicePixelRatio|dialogArguments|do|document|DOMContentLoaded|double|each|else|Empty|encodeURI|encodeURIComponent|enum|error|eval|EvalError|event|export|extends|external|false|final|finally|find|float|Float32Array|Float64Array|focus|for|frameElement|frames|fullScreen|function|gamepadconnected|gamepaddisconnected|Generator|GeneratorFunction|get|getAttention|getAttentionWithCycleCount|getComputedStyle|getDefaultComputedStyle|getSelection|globalStorage|globalThis|goto|hashchange|history|home|if|implements|import|import.meta|in|Infinity|innerHeight|innerWidth|instanceof|int|Int16Array|Int32Array|Int8Array|interface|InternalError|Intl|Intl.Collator|Intl.DateTimeFormat|Intl.DisplayNames|Intl.ListFormat|Intl.Locale|Intl.NumberFormat|Intl.PluralRules|Intl.RelativeTimeFormat|isFinite|isNaN|isSecureContext|JSON|label|languagechange|length|let|load|localStorage|location|locationbar|long|Map|matchMedia|Math|maximize|menubar|message|messageerror|minimize|moveBy|moveTo|mozAnimationStartTime|mozInnerScreenX|mozInnerScreenY|mozPaintCount|name|NaN|native|navigator|new|null|Number|Object|of|offline|onappinstalled|onbeforeinstallprompt|ondevicelight|ondevicemotion|ondeviceorientation|ondeviceorientationabsolute|ondeviceproximity|ongamepadconnected|ongamepaddisconnected|online|onorientationchange|onpaint|onuserproximity|onvrdisplayactivate|onvrdisplayblur|onvrdisplayconnect|onvrdisplaydeactivate|onvrdisplaydisconnect|onvrdisplayfocus|onvrdisplaypointerrestricted|onvrdisplaypointerunrestricted|onvrdisplaypresentchange|open|openDialog|opener|orientation|orientationchange|origin|outerHeight|outerWidth|OverconstrainedError|package|pagehide|pageshow|pageXOffset|pageYOffset|parent|parseFloat|parseInt|paste|paste_event.clipboardData|performance|personalbar|pkcs11|popstate|postMessage|preventDefault|print|private|Promise|prompt|Proxy|public|RangeError|ReferenceError|Reflect|RegExp|rejectionhandled|requestAnimationFrame|requestFileSystem|requestIdleCallback|resize|resizeBy|resizeTo|resolveLocalFileSystemURL|return|returnValue|routeEvent|screen|screenLeft|screenTop|screenX|screenY|scroll|scrollbars|scrollBy|scrollByLines|scrollByPages|scrollMaxX|scrollMaxY|scrollTo|ScrollToOptions|scrollX|scrollY|self|sessionStorage|set|Set|setCursor|setImmediate|setResizable|SharedArrayBuffer|short|showModalDialog|sizeToContent|speechSynthesis|static|status|statusbar|stop|storage|String|super|switch|Symbol|synchronized|SyntaxError|target|this|throw|throws|toolbar|top|transfer|transient|transitioncancel|transitionend|transitionrun|transitionstart|true|try|TypeError|typeof|Uint16Array|Uint32Array|Uint8Array|Uint8ClampedArray|undefined|unhandledrejection|unload|updateCommands|URIError|value|var|visualViewport|void|volatile|vrdisplayactivate|vrdisplayblur|vrdisplayconnect|vrdisplaydeactivate|vrdisplaydisconnect|vrdisplayfocus|vrdisplaypointerrestricted|vrdisplaypointerunrestricted|vrdisplaypresentchange|WeakMap|WeakSet|WebAssembly|WebAssembly.CompileError|WebAssembly.Instance|WebAssembly.LinkError|WebAssembly.Memory|WebAssembly.Module|WebAssembly.RuntimeError|WebAssembly.Table|while|window|with|yield)\b/gi
QUESTION
We have switched to using slurm from sge for our cluster job queuing system. In sge when you used the qstat
function it printed the number of cpus/slots in use per job - is there a simple way to do this in slurm? squeue
only shows the number of nodes used per job. Thanks.
ANSWER
Answered 2020-Nov-20 at 13:12The squeue
command has two parameters that allow choosing the columns displayed in the output --format
and --Format
. Each have an option (respectively %c
and NumCPUs
) to display the number of cores requested by the job.
Try with
QUESTION
I want to use dpdk pktgen to read a pcap file with IP packets. Then replay each IP packet 10 times with unique IP address. Example if my pcap file has 20 packets, starting with TCP SYN packet, then I want to replay each packet with source IPs in my list, thus total of 10 x 20 packets should be sent
. Basically, I want to resend buffers stored in rte_mbuf again and again, after modifying source IP in each run.
Please let me know what's the best way of doing this.
I first thought of editing the source IP in the rte_mbuf pointed by pkts before calling the rte_eth_tx_burst(info->pid, qid, pkts, cnt) function by having a source IP incrementing loop but it seems that rte_eth_tx_burst function frees up the rte_mbuf pointed by pkts after sending the packet once so I cannot edit the pkts buffer again.
...ANSWER
Answered 2020-Sep-14 at 13:33to retain the DPDK packet buffer in the memory please use rte_mbuf_refcnt_update
to update mbuf ptr -> refcnt
from 1
to 10
. This retains the buffer in memory till either rte_eth_tx_burst
or rte_pktmbuf_free
or combination of both
is invoked 10 times for same mbuf.
note: please add code to the current snippet to
- Ensure the current MBUF is IP.
- re-calculate the IP checksum when IP header is modified.
[EDIT-1] based on skype conversation, highlighted the main area to focus. Changes on actual dpdk-pktgen will affect function and performance. Recommended using dpdk-burstreplay or custom built DPDK app.
QUESTION
Why is it not recommended to run squeue
in a loop to avoid overloading Slurm, but no such limitations are mentioned for the bjobs
tool from LSF or qstat
from SGE ?
The man page for squeue
states:
PERFORMANCE
Executing squeue sends a remote procedure call to slurmctld. If enough calls from squeue or other Slurm client commands that send remote procedure calls to the slurmctld daemon come in at once, it can result in a degradation of performance of the slurmctld daemon, possibly resulting in a denial of service.
Do not run squeue or other Slurm client commands that send remote procedure calls to slurmctld from loops in shell scripts or other programs. Ensure that programs limit calls to squeue to the minimum necessary for the information you are trying to gather.
which to my understanding disapproves the use of e.g. watch squeue
. Such a warning is commonly found in site-specific documentation, e.g. here:
Although squeue is a convenient command to query the status of jobs and queues, please be careful not to issue the command excessively, for example, invoking the query for the status of a job every five seconds or so using a script after a job is submitted.
In comparison, I could find no such warning for similar tools on other engines e.g. qstat
or bjobs
.
I see people using all of these tools in a repetitive fashion without distinction, e.g. here for squeue, here for bjobs.
The quote above from Slurm documentation mention a RPC, is it a way of doing different from other engines ? Is there an architecture difference between Slurm and other grid engines that makes querying the status of all jobs more costly ?
...ANSWER
Answered 2020-Jun-23 at 11:19You are correct, in that squeue
should not be used this way. A HPC resource in Canada also states this:
Do not run sq or squeue from a script or program at high frequency, e.g., every few seconds. Responding to squeue adds load to Slurm, and may interfere with its performance or correct operation. See Email notification below for a much better way to learn when your job starts or ends.
Source: https://docs.computecanada.ca/wiki/Running_jobs#Use_squeue_or_sq_to_list_jobs
As you can see the HPC resource in Canada recommends using email notification when using sbatch
:
QUESTION
I'm trying to write a script that builds a list of nodes then ssh into the first node of that list and runs a checknodes.sh script which it's self is just a for i loop that calls checknode.sh
The first 2 lines seems to work ok, the list builds successfully, but then I get either get just the echo line of checknodes.sh to print out or an error saying cat: gpcnodes.txt: No such file or directory
MYSCRIPT.sh:
...ANSWER
Answered 2020-May-10 at 09:20When ssh -qt $MASTERNODE cd /users/issues/slow_job_starts/
is finished, the changed directory is lost.
With the backquotes replaced by $(..)
(not an error here, but get used to it), the script would be something like
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