blasteroid | shooting game inherited from the classic arcade game | Game Engine library

 by   onesuper C Version: Current License: No License

kandi X-RAY | blasteroid Summary

kandi X-RAY | blasteroid Summary

blasteroid is a C library typically used in Gaming, Game Engine applications. blasteroid has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Blasteroid is a shooting game inherited from the classic arcade game Asteroid. It is written in C with the Allegro 5.0 library. Tutorial & Manual for Allegro 5.
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              blasteroid has a low active ecosystem.
              It has 7 star(s) with 4 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              blasteroid has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of blasteroid is current.

            kandi-Quality Quality

              blasteroid has no bugs reported.

            kandi-Security Security

              blasteroid has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              blasteroid does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              blasteroid releases are not available. You will need to build from source code and install.

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            blasteroid Key Features

            No Key Features are available at this moment for blasteroid.

            blasteroid Examples and Code Snippets

            No Code Snippets are available at this moment for blasteroid.

            Community Discussions

            Trending Discussions on blasteroid

            QUESTION

            Allegro5 makefile error
            Asked 2017-Jan-26 at 20:43

            note: this is the final exercise in the Head First C book.

            I have the following problem. I am trying to make a game using the allegro5.2 libraries. I want to use multiple .c files in order to organize everything neatly. However, I have problems compiling my programs using a makefile. I am trying to compile this easy program:

            ...

            ANSWER

            Answered 2017-Jan-26 at 20:43

            something like the following makefile contents should do the job

            Notes:

            1. header files are only needed during the compile step
            2. library files are only needed during the link step
            3. best to have the first 'target' be 'all' so the makefile can be successfully executed without have to include a 'Blasteroids' parameter
            4. having a 'target' 'clean' makes it easy to clear away the items that will be rebuilt
            5. any 'target' that does not produce a file of the same name should be listed in a '.PSEUDO' operator
            6. the linker processes the linker command line items in the order listed on the command line. Therefore, list the objects, then the directories, then the library 'short' names
            7. list the header files at the end of the compile command line
            8. use macros (like CC and RM) that contain the full path to the executables so the correct executable is used, other wise the first item found in the $PATH that matches the name will be used.
            9. $^ is a built in macro that expands to the recipe dependencies
            10. $< is a built in macro that expands to the first dependency
            11. $@ is a built in macro that expands to the recipe 'target'
            12. the $(SRC:.c=?) statements do character replacement on the extension of the file names contained in the $(SRC) macro
            13. the %.o:%.c recipe says for each source file to be compiled into a object file, use this recipe
            14. the '-ggdb' is so the maximum debug information will be available to the 'gdb' debugger.
            15. this pattern of 'makefile' can be extensively used for other projects with only minor variations. For more flexibility could also insert a recipe for automatically generating the header file dependencies, so would not need to list them individually in the compile recipe, but for now, the following makefile contents will do what you are currently trying to perform

            and now the makefile

            Source https://stackoverflow.com/questions/41858268

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install blasteroid

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/onesuper/blasteroid.git

          • CLI

            gh repo clone onesuper/blasteroid

          • sshUrl

            git@github.com:onesuper/blasteroid.git

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