2_Terminal_Hacker | basic state machines | Game Engine library

 by   CompleteUnityDeveloper2 C# Version: Current License: MIT

kandi X-RAY | 2_Terminal_Hacker Summary

kandi X-RAY | 2_Terminal_Hacker Summary

2_Terminal_Hacker is a C# library typically used in Gaming, Game Engine, Unity applications. 2_Terminal_Hacker has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is the Complete Unity C# Developer 3D, the long-awaited sequel to the Complete Unity C# Developer 2D - one of the most successful e-learning courses on the internet! Completely re-worked from scratch with brand-new projects, our latest teaching techniques,. You will benefit from the fact we have already taught over 350,000 students game development, many shipping commercial games as a result. You're welcome to download, fork or do whatever else legal with all the files! The real value is in our huge, high-quality online tutorials that accompany this repo. You can check out the course here: Complete Unity C# Developer 3D.
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              2_Terminal_Hacker has a low active ecosystem.
              It has 65 star(s) with 47 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              2_Terminal_Hacker has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of 2_Terminal_Hacker is current.

            kandi-Quality Quality

              2_Terminal_Hacker has no bugs reported.

            kandi-Security Security

              2_Terminal_Hacker has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              2_Terminal_Hacker is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              2_Terminal_Hacker releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            2_Terminal_Hacker Key Features

            No Key Features are available at this moment for 2_Terminal_Hacker.

            2_Terminal_Hacker Examples and Code Snippets

            No Code Snippets are available at this moment for 2_Terminal_Hacker.

            Community Discussions

            QUESTION

            Need help retargeting .NET application
            Asked 2020-Jun-01 at 23:45

            I am trying to get vscode to enable c# code completion with unity, as this guide shows. I had a problem earlier that for some reason the .NET targeting pack was installed but the SDK was not, which someone was able to help me with. However, I am still getting errors that say the reference assemblies cannot be found. I have re-installed the developer pack, the .NET SDK and targeting pack, restarted my computer, and uninstalled/ reinstalled extensions. The logs say I might have to retarget the application but that is very vague and I cannot find any guides on how to do that. Thanks for your help.

            EDIT: I have tried changing the target framework to 4.8, but omnisharp has the same error log with a different version that I also installed. Could this be a problem with having multiple drives?

            .csproj target framework:

            v4.7.1

            Omnisharp error log:

            Starting OmniSharp server at 5/31/2020, 7:56:50 PM Target: a:\Github\Unity\2_Terminal_Hacker\2_Terminal_Hacker.sln

            OmniSharp server started. Path: c:\Users\0dps1.vscode\extensions\ms-dotnettools.csharp-1.22.0.omnisharp\1.35.2\OmniSharp.exe PID: 5544

            [info]: OmniSharp.Stdio.Host Starting OmniSharp on Windows 6.2.9200.0 (x64) [info]: OmniSharp.Services.DotNetCliService DotNetPath set to dotnet [info]: OmniSharp.MSBuild.Discovery.MSBuildLocator Located 2 MSBuild instance(s) 1: Visual Studio Community 2019 16.6.30114.105 - "A:\Program Files\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin" 2: StandAlone 16.4 - "c:\Users\0dps1.vscode\extensions\ms-dotnettools.csharp-1.22.0.omnisharp\1.35.2.msbuild\Current\Bin" [info]: OmniSharp.MSBuild.Discovery.MSBuildLocator Registered MSBuild instance: Visual Studio Community 2019 16.6.30114.105 - "A:\Program Files\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin" [info]: OmniSharp.Cake.CakeProjectSystem Detecting Cake files in 'a:\Github\Unity\2_Terminal_Hacker'. [info]: OmniSharp.Cake.CakeProjectSystem Could not find any Cake files [info]: OmniSharp.MSBuild.ProjectSystem Detecting projects in 'a:\Github\Unity\2_Terminal_Hacker\2_Terminal_Hacker.sln'. [info]: OmniSharp.MSBuild.ProjectManager Queue project update for 'a:\Github\Unity\2_Terminal_Hacker\Assembly-CSharp.csproj' [info]: OmniSharp.Script.ScriptProjectSystem Detecting CSX files in 'a:\Github\Unity\2_Terminal_Hacker'. [info]: OmniSharp.Script.ScriptProjectSystem Could not find any CSX files [info]: OmniSharp.WorkspaceInitializer Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.CSharpFormattingWorkspaceOptionsProvider, Order: 0 [info]: OmniSharp.MSBuild.ProjectManager Loading project: a:\Github\Unity\2_Terminal_Hacker\Assembly-CSharp.csproj [info]: OmniSharp.WorkspaceInitializer Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.RenameWorkspaceOptionsProvider, Order: 100 [info]: OmniSharp.WorkspaceInitializer Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.ImplementTypeWorkspaceOptionsProvider, Order: 110 [info]: OmniSharp.WorkspaceInitializer Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.BlockStructureWorkspaceOptionsProvider, Order: 140 [info]: OmniSharp.WorkspaceInitializer Configuration finished. [info]: OmniSharp.Stdio.Host Omnisharp server running using Stdio at location 'a:\Github\Unity\2_Terminal_Hacker' on host 4260. [fail]: OmniSharp.MSBuild.ProjectLoader The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks [warn]: OmniSharp.MSBuild.ProjectManager Failed to load project file 'a:\Github\Unity\2_Terminal_Hacker\Assembly-CSharp.csproj'. a:\Github\Unity\2_Terminal_Hacker\Assembly-CSharp.csproj A:\Program Files\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(1177,5): Error: The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks

            [fail]: OmniSharp.MSBuild.ProjectManager Attempted to update project that is not loaded: a:\Github\Unity\2_Terminal_Hacker\Assembly-CSharp.csproj

            ...

            ANSWER

            Answered 2020-Jun-01 at 23:45

            https://docs.microsoft.com/en-us/dotnet/standard/frameworks

            If you open .csproj files you will see "TargetFramework" tag, and inside it, one of the possible values from the link. "Retarget" means changing "Target Framework" value from "net471" to, say, "net46".

            Unfortunately, since this is Unity project, Unity likes to have full control of the content of the csproj files, and any changes you make will be only temporary. So you may retarget to something and make the error go away, but Unity will revert this to "net471" on its whim later.

            Your options are:

            1. Fix .net sdk /vscode installation so you get the targetting pack. You may try to open the solution in VS community and maybe it will offer a fix from the UI

            2. Unity has an inbuilt dropdown in player settings to target net2 or something like that instead of net471, but thats a really ancient version of c#/net. It might have been completely deprecated recently.

            3. Do hacks to inject yourself in unity csproj generation so it always use some version you have (not recommended)

            EDIT - yes, it's actually very possible it's multiple drive issue. I see from your logs that Visual Studio Community is installed on A:\drive. Reference assemblies are usually found in "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework". So it's very likely that where MSBuild.exe is looking for those and where the targetting pack is actually installed are mismatched.

            Don't really have any idea how to fix this other than trying to install VS in default location on C:\ - probably there are some magic environment variables that can be set to trigger MSBuild to look in the right place.

            Source https://stackoverflow.com/questions/62124805

            QUESTION

            Visual Studio Code .NET framework not working when launched through unity
            Asked 2020-May-31 at 22:19

            I am having trouble getting the .net framework to run inside vscode. I can get the .net framework running fine when I open vscode normally. However, when I open a .cs file in unity and use vscode as my default editor, I get error messages because the .net framework no longer works inside vscode. I need the framework for c# specific autocomplete and syntax errors. I have gotten comments on another post that has been closed saying I need to be more specific about this issue. This is not an issue with unity not supporting the .net framework. I have tried restarting my pc, restarting vscode, restarting unity, reimporting unity packages, and redownloading the .net framework. All c# code runs fine inside and outside of unity regardless of whether vscode was launched using the unity shortcut, but running the dotnet command and any c# related autocomplete/syntax do not work. I can edit c# code from unity by running vscode without unity and navigating to the file. Thanks for your help.

            dotnet command run in vscode launched by unity

            dotnet command run in vscode launched via shortcut

            c# code working inside of unity

            Omnisharp error message/log:

            Starting OmniSharp server at 5/30/2020, 9:41:51 PM Target: a:\Github\Unity\2_Terminal_Hacker\2_Terminal_Hacker.sln

            OmniSharp server started. Path: c:\Users\0dps1.vscode\extensions\ms-dotnettools.csharp-1.22.0.omnisharp\1.35.2\OmniSharp.exe PID: 15076

            [info]: OmniSharp.Stdio.Host Starting OmniSharp on Windows 6.2.9200.0 (x64) [info]: OmniSharp.Services.DotNetCliService DotNetPath set to dotnet [info]: OmniSharp.MSBuild.Discovery.MSBuildLocator Located 2 MSBuild instance(s) 1: Visual Studio Community 2019 16.6.30114.105 - "A:\Program Files\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin" 2: StandAlone 16.4 - "c:\Users\0dps1.vscode\extensions\ms-dotnettools.csharp-1.22.0.omnisharp\1.35.2.msbuild\Current\Bin" [info]: OmniSharp.MSBuild.Discovery.MSBuildLocator Registered MSBuild instance: Visual Studio Community 2019 16.6.30114.105 - "A:\Program Files\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin" [info]: OmniSharp.Cake.CakeProjectSystem Detecting Cake files in 'a:\Github\Unity\2_Terminal_Hacker'. [info]: OmniSharp.Cake.CakeProjectSystem Could not find any Cake files [info]: OmniSharp.MSBuild.ProjectSystem Detecting projects in 'a:\Github\Unity\2_Terminal_Hacker\2_Terminal_Hacker.sln'. [info]: OmniSharp.MSBuild.ProjectManager Queue project update for 'a:\Github\Unity\2_Terminal_Hacker\Assembly-CSharp.csproj' [info]: OmniSharp.Script.ScriptProjectSystem Detecting CSX files in 'a:\Github\Unity\2_Terminal_Hacker'. [info]: OmniSharp.Script.ScriptProjectSystem Could not find any CSX files [info]: OmniSharp.WorkspaceInitializer Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.CSharpFormattingWorkspaceOptionsProvider, Order: 0 [info]: OmniSharp.MSBuild.ProjectManager Loading project: a:\Github\Unity\2_Terminal_Hacker\Assembly-CSharp.csproj [info]: OmniSharp.WorkspaceInitializer Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.RenameWorkspaceOptionsProvider, Order: 100 [info]: OmniSharp.WorkspaceInitializer Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.ImplementTypeWorkspaceOptionsProvider, Order: 110 [info]: OmniSharp.WorkspaceInitializer Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.BlockStructureWorkspaceOptionsProvider, Order: 140 [info]: OmniSharp.WorkspaceInitializer Configuration finished. [info]: OmniSharp.Stdio.Host Omnisharp server running using Stdio at location 'a:\Github\Unity\2_Terminal_Hacker' on host 13388. [fail]: OmniSharp.MSBuild.ProjectLoader The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks [warn]: OmniSharp.MSBuild.ProjectManager Failed to load project file 'a:\Github\Unity\2_Terminal_Hacker\Assembly-CSharp.csproj'. a:\Github\Unity\2_Terminal_Hacker\Assembly-CSharp.csproj A:\Program Files\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(1177,5): Error: The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks

            [fail]: OmniSharp.MSBuild.ProjectManager Attempted to update project that is not loaded: a:\Github\Unity\2_Terminal_Hacker\Assembly-CSharp.csproj

            ...

            ANSWER

            Answered 2020-May-31 at 22:19

            The answer is in the log:

            [fail]: OmniSharp.MSBuild.ProjectLoader The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks [warn]: OmniSharp.MSBuild.ProjectManager Failed to load project file 'a:\Github\Unity\2_Terminal_Hacker\Assembly-CSharp.csproj'. a:\Github\Unity\2_Terminal_Hacker\Assembly-CSharp.csproj A:\Program Files\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(1177,5): Error: The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks

            .Net sdk/system libraries are installed through Visual Studio, so vscode/omnisharp tried to pull them from your Visual Studio Community 16.6 installation (info for that is on the start of the log). But it looks like VSCommunity is installed without v4.7.1 targetting pack.

            To fix this, go to:

            Visual Studio Installer -> Visual Studio Community -> More -> Modify -> Individual Components

            and check ".NETFramework v4.7.1" pack. Afrer this gets installed, reboot stuff and you should be good to go.

            Source https://stackoverflow.com/questions/62111273

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install 2_Terminal_Hacker

            This is a Unity project. If you're familiar with source control, then "clone this repo". Otherwise download the contents, and navigate to Assets > Levels then open any .unity file. This branch is the course branch, each commit corresponds to a lecture in the course. The current state is our latest progress.

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