3_Project_Boost | Local version control | Game Engine library

 by   CompleteUnityDeveloper2 C# Version: Current License: MIT

kandi X-RAY | 3_Project_Boost Summary

kandi X-RAY | 3_Project_Boost Summary

3_Project_Boost is a C# library typically used in Institutions, Learning, Administration, Public Services, Gaming, Game Engine, Unity applications. 3_Project_Boost has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Basic Particle Effects. Local version control. Basic UI & Menu. C# classes, function return values. Unity Components, coordinate systems, origins and anchor points, advanced prefabs. Level design. (Ref: PB_CU2)
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              3_Project_Boost has a low active ecosystem.
              It has 33 star(s) with 38 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              3_Project_Boost has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of 3_Project_Boost is current.

            kandi-Quality Quality

              3_Project_Boost has no bugs reported.

            kandi-Security Security

              3_Project_Boost has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              3_Project_Boost is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              3_Project_Boost releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            3_Project_Boost Key Features

            No Key Features are available at this moment for 3_Project_Boost.

            3_Project_Boost Examples and Code Snippets

            No Code Snippets are available at this moment for 3_Project_Boost.

            Community Discussions

            Trending Discussions on 3_Project_Boost

            QUESTION

            How do I keep score between scenes in Unity dynamically?
            Asked 2020-Oct-01 at 22:56

            I have a UI bug that I can not figure out. I wish to be able to carry my score over into each scene, while also having each scene independent of one another. If the player chooses to start the game in level 6 he should be able to do so with a clean scoreboard, same as starting at level 1. The score should proceed unitl to transfer until the player dies at which point the score should be set back to 0. To do this I've prefabbed my scoreboard and dropped it into every scene using the singleton pattern to make sure that there are no duplicate scoreboards in the scene. While trying to access my score text UI of type Text using UnityEngine.UI I receive a null reference error when the class is called after loading a new scene. Here are the C# classes defining the methods used in order to implement the functionality and screes snippets of my hierarchy in Unity 2019.4.1f1. I'm also attaching a short youtube video to show you that the score does work in the first scene, however it does not work in any other scene after. I do know that I'm destroying the Text UI at the beginning of every scene if there are multiple. What I do not understand is why the Text UI nested under the Scoreboard Canvas is not finding it's reference on Awake() for every instance created and why it's being called null. I truly appreciate anyone help!

            Here are the screen snippets and videos in this order:

            1. Youtube video of bug
            2. Hierarchy of Scoreboard Canvas
            3. Hierarchy of Score Text
            4. Scoreboard singleton class (Attached to Scoreboard Canvas)/ ScoreText class (Attached to ScoreText UI)
            5. Implementation of classes used to add score upon completion of level in CollisionHandler class

            UI Bug Video

            Hierarchy of Scoreboard Canvas

            Hierarchy of ScoreText

            Scoreboard Classes

            CollisionHandler class used for implementation

            If these don't help, here is the github link to see the project code:

            Github Project Files

            ...

            ANSWER

            Answered 2020-Oct-01 at 22:52

            Store your score in a monobehavior that calls DontDestroyOnLoad(this.gameObject);

            This will preserve that object between scene changes. https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html

            Source https://stackoverflow.com/questions/64162274

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install 3_Project_Boost

            This is a Unity project. If you're familiar with source control, then "clone this repo". Otherwise download the contents, and navigate to Assets > Levels then open any .unity file. This branch is the course branch, each commit corresponds to a lecture in the course. The current state is our latest progress.

            Support

            A minor code refactor.Update our ship prefab.Create new gameplay platforms.Use Rigid Body Constraints.Using rigidBody.freezeRotation = trueAdding some Drag to our ship.
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            https://github.com/CompleteUnityDeveloper2/3_Project_Boost.git

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            gh repo clone CompleteUnityDeveloper2/3_Project_Boost

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            git@github.com:CompleteUnityDeveloper2/3_Project_Boost.git

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