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Cytoid | A communitydriven touchscreen music game. | Game Engine library

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kandi X-RAY | Cytoid Summary

Cytoid is a C# library typically used in Gaming, Game Engine applications. Cytoid has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.
A community-driven touchscreen music game available on App Store and Google Play.

kandi-support Support

  • Cytoid has a low active ecosystem.
  • It has 539 star(s) with 81 fork(s). There are 47 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 15 open issues and 94 have been closed. On average issues are closed in 330 days. There are 2 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of Cytoid is current.

quality kandi Quality

  • Cytoid has no bugs reported.

securitySecurity

  • Cytoid has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

license License

  • Cytoid is licensed under the GPL-3.0 License. This license is Strong Copyleft.
  • Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

buildReuse

  • Cytoid releases are not available. You will need to build from source code and install.
  • Installation instructions are available. Examples and code snippets are not available.
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Cytoid Key Features

A community-driven touchscreen music game.

Cytoid Examples and Code Snippets

  • How to encode text using File.WriteAllLines?

How to encode text using File.WriteAllLines?

File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines);
File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines, utf8WithoutBom);
public class Item
{
    public int Version { get; set; }
    public int SchemaVersion { get; set; }
    public string Id { get; set; }
    public string Title { get; set; }
    public string TitleLocalized { get; set; }
    public string Artist { get; set; }
    public string ArtistLocalized { get; set; }
    public string ArtistSource { get; set; }
    public string Illustrator { get; set; }
    public string IllustratorSource { get; set; }
    public string Charter { get; set; }
    public ItemMusic Music { get; set; }
    public ItemMusicPreview MusicPreview { get; set; }
    public ItemBackground Background { get; set; }
    public List<ItemChart> Charts { get; set; }
}

public class ItemMusic
{
    public string Path { get; set; }
}

public class ItemMusicPreview
{
    public string Path { get; set; }
}

public class ItemBackground
{
    public string Path { get; set; }
}

public class ItemChart
{
    public string Type { get; set; }
    public string Name { get; set; }
    public int Difficulty { get; set; }
    public string Path { get; set; }
}
var item = new Item
{
    Version = 1,
    SchemaVersion = 2,
    Id = textBox14.Text,
    Title = textBox7.Text,
    TitleLocalized = textBox18.Text,
    Artist = textBox6.Text,
    ArtistLocalized = textBox8.Text,
    ArtistSource = textBox9.Text,
    Illustrator = textBox10.Text,
    IllustratorSource = textBox11.Text,
    Charter = textBox13.Text,
    Music = new ItemMusic
    {
        Path = textBox4.Text
    },
    MusicPreview = new ItemMusicPreview
    {
        Path = textBox5.Text
    },
    Background = new ItemBackground
    {
        Path = open3.FileName
    },
    Charts = new List<ItemChart>
    {
        new ItemChart
        {
            Type = "easy",
            Name = textBox15.Text,
            Difficulty = numericUpDown1.Value,
            Path = textBox1.Text
        },
        new ItemChart
        {
            Type = "hard",
            Name = textBox16.Text,
            Difficulty = numericUpDown2.Value,
            Path = textBox2.Text
        }
    }
};

var settings = new JsonSerializerSettings()
{
    ContractResolver = new DefaultContractResolver
    {
        NamingStrategy = new SnakeCaseNamingStrategy()
    }
};
var json = JsonConvert.SerializeObject(item, settings);
File.WriteAllText($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", json, new UTF8Encoding(true));
var item = new {
    Version = 1,
    SchemaVersion = 2,
    Charts = new List<object>
    {
        new {
            Type = "easy"
        }
    }
}
-----------------------
File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines);
File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines, utf8WithoutBom);
public class Item
{
    public int Version { get; set; }
    public int SchemaVersion { get; set; }
    public string Id { get; set; }
    public string Title { get; set; }
    public string TitleLocalized { get; set; }
    public string Artist { get; set; }
    public string ArtistLocalized { get; set; }
    public string ArtistSource { get; set; }
    public string Illustrator { get; set; }
    public string IllustratorSource { get; set; }
    public string Charter { get; set; }
    public ItemMusic Music { get; set; }
    public ItemMusicPreview MusicPreview { get; set; }
    public ItemBackground Background { get; set; }
    public List<ItemChart> Charts { get; set; }
}

public class ItemMusic
{
    public string Path { get; set; }
}

public class ItemMusicPreview
{
    public string Path { get; set; }
}

public class ItemBackground
{
    public string Path { get; set; }
}

public class ItemChart
{
    public string Type { get; set; }
    public string Name { get; set; }
    public int Difficulty { get; set; }
    public string Path { get; set; }
}
var item = new Item
{
    Version = 1,
    SchemaVersion = 2,
    Id = textBox14.Text,
    Title = textBox7.Text,
    TitleLocalized = textBox18.Text,
    Artist = textBox6.Text,
    ArtistLocalized = textBox8.Text,
    ArtistSource = textBox9.Text,
    Illustrator = textBox10.Text,
    IllustratorSource = textBox11.Text,
    Charter = textBox13.Text,
    Music = new ItemMusic
    {
        Path = textBox4.Text
    },
    MusicPreview = new ItemMusicPreview
    {
        Path = textBox5.Text
    },
    Background = new ItemBackground
    {
        Path = open3.FileName
    },
    Charts = new List<ItemChart>
    {
        new ItemChart
        {
            Type = "easy",
            Name = textBox15.Text,
            Difficulty = numericUpDown1.Value,
            Path = textBox1.Text
        },
        new ItemChart
        {
            Type = "hard",
            Name = textBox16.Text,
            Difficulty = numericUpDown2.Value,
            Path = textBox2.Text
        }
    }
};

var settings = new JsonSerializerSettings()
{
    ContractResolver = new DefaultContractResolver
    {
        NamingStrategy = new SnakeCaseNamingStrategy()
    }
};
var json = JsonConvert.SerializeObject(item, settings);
File.WriteAllText($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", json, new UTF8Encoding(true));
var item = new {
    Version = 1,
    SchemaVersion = 2,
    Charts = new List<object>
    {
        new {
            Type = "easy"
        }
    }
}
-----------------------
File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines);
File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines, utf8WithoutBom);
public class Item
{
    public int Version { get; set; }
    public int SchemaVersion { get; set; }
    public string Id { get; set; }
    public string Title { get; set; }
    public string TitleLocalized { get; set; }
    public string Artist { get; set; }
    public string ArtistLocalized { get; set; }
    public string ArtistSource { get; set; }
    public string Illustrator { get; set; }
    public string IllustratorSource { get; set; }
    public string Charter { get; set; }
    public ItemMusic Music { get; set; }
    public ItemMusicPreview MusicPreview { get; set; }
    public ItemBackground Background { get; set; }
    public List<ItemChart> Charts { get; set; }
}

public class ItemMusic
{
    public string Path { get; set; }
}

public class ItemMusicPreview
{
    public string Path { get; set; }
}

public class ItemBackground
{
    public string Path { get; set; }
}

public class ItemChart
{
    public string Type { get; set; }
    public string Name { get; set; }
    public int Difficulty { get; set; }
    public string Path { get; set; }
}
var item = new Item
{
    Version = 1,
    SchemaVersion = 2,
    Id = textBox14.Text,
    Title = textBox7.Text,
    TitleLocalized = textBox18.Text,
    Artist = textBox6.Text,
    ArtistLocalized = textBox8.Text,
    ArtistSource = textBox9.Text,
    Illustrator = textBox10.Text,
    IllustratorSource = textBox11.Text,
    Charter = textBox13.Text,
    Music = new ItemMusic
    {
        Path = textBox4.Text
    },
    MusicPreview = new ItemMusicPreview
    {
        Path = textBox5.Text
    },
    Background = new ItemBackground
    {
        Path = open3.FileName
    },
    Charts = new List<ItemChart>
    {
        new ItemChart
        {
            Type = "easy",
            Name = textBox15.Text,
            Difficulty = numericUpDown1.Value,
            Path = textBox1.Text
        },
        new ItemChart
        {
            Type = "hard",
            Name = textBox16.Text,
            Difficulty = numericUpDown2.Value,
            Path = textBox2.Text
        }
    }
};

var settings = new JsonSerializerSettings()
{
    ContractResolver = new DefaultContractResolver
    {
        NamingStrategy = new SnakeCaseNamingStrategy()
    }
};
var json = JsonConvert.SerializeObject(item, settings);
File.WriteAllText($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", json, new UTF8Encoding(true));
var item = new {
    Version = 1,
    SchemaVersion = 2,
    Charts = new List<object>
    {
        new {
            Type = "easy"
        }
    }
}
-----------------------
File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines);
File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines, utf8WithoutBom);
public class Item
{
    public int Version { get; set; }
    public int SchemaVersion { get; set; }
    public string Id { get; set; }
    public string Title { get; set; }
    public string TitleLocalized { get; set; }
    public string Artist { get; set; }
    public string ArtistLocalized { get; set; }
    public string ArtistSource { get; set; }
    public string Illustrator { get; set; }
    public string IllustratorSource { get; set; }
    public string Charter { get; set; }
    public ItemMusic Music { get; set; }
    public ItemMusicPreview MusicPreview { get; set; }
    public ItemBackground Background { get; set; }
    public List<ItemChart> Charts { get; set; }
}

public class ItemMusic
{
    public string Path { get; set; }
}

public class ItemMusicPreview
{
    public string Path { get; set; }
}

public class ItemBackground
{
    public string Path { get; set; }
}

public class ItemChart
{
    public string Type { get; set; }
    public string Name { get; set; }
    public int Difficulty { get; set; }
    public string Path { get; set; }
}
var item = new Item
{
    Version = 1,
    SchemaVersion = 2,
    Id = textBox14.Text,
    Title = textBox7.Text,
    TitleLocalized = textBox18.Text,
    Artist = textBox6.Text,
    ArtistLocalized = textBox8.Text,
    ArtistSource = textBox9.Text,
    Illustrator = textBox10.Text,
    IllustratorSource = textBox11.Text,
    Charter = textBox13.Text,
    Music = new ItemMusic
    {
        Path = textBox4.Text
    },
    MusicPreview = new ItemMusicPreview
    {
        Path = textBox5.Text
    },
    Background = new ItemBackground
    {
        Path = open3.FileName
    },
    Charts = new List<ItemChart>
    {
        new ItemChart
        {
            Type = "easy",
            Name = textBox15.Text,
            Difficulty = numericUpDown1.Value,
            Path = textBox1.Text
        },
        new ItemChart
        {
            Type = "hard",
            Name = textBox16.Text,
            Difficulty = numericUpDown2.Value,
            Path = textBox2.Text
        }
    }
};

var settings = new JsonSerializerSettings()
{
    ContractResolver = new DefaultContractResolver
    {
        NamingStrategy = new SnakeCaseNamingStrategy()
    }
};
var json = JsonConvert.SerializeObject(item, settings);
File.WriteAllText($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", json, new UTF8Encoding(true));
var item = new {
    Version = 1,
    SchemaVersion = 2,
    Charts = new List<object>
    {
        new {
            Type = "easy"
        }
    }
}
-----------------------
File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines);
File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines, utf8WithoutBom);
public class Item
{
    public int Version { get; set; }
    public int SchemaVersion { get; set; }
    public string Id { get; set; }
    public string Title { get; set; }
    public string TitleLocalized { get; set; }
    public string Artist { get; set; }
    public string ArtistLocalized { get; set; }
    public string ArtistSource { get; set; }
    public string Illustrator { get; set; }
    public string IllustratorSource { get; set; }
    public string Charter { get; set; }
    public ItemMusic Music { get; set; }
    public ItemMusicPreview MusicPreview { get; set; }
    public ItemBackground Background { get; set; }
    public List<ItemChart> Charts { get; set; }
}

public class ItemMusic
{
    public string Path { get; set; }
}

public class ItemMusicPreview
{
    public string Path { get; set; }
}

public class ItemBackground
{
    public string Path { get; set; }
}

public class ItemChart
{
    public string Type { get; set; }
    public string Name { get; set; }
    public int Difficulty { get; set; }
    public string Path { get; set; }
}
var item = new Item
{
    Version = 1,
    SchemaVersion = 2,
    Id = textBox14.Text,
    Title = textBox7.Text,
    TitleLocalized = textBox18.Text,
    Artist = textBox6.Text,
    ArtistLocalized = textBox8.Text,
    ArtistSource = textBox9.Text,
    Illustrator = textBox10.Text,
    IllustratorSource = textBox11.Text,
    Charter = textBox13.Text,
    Music = new ItemMusic
    {
        Path = textBox4.Text
    },
    MusicPreview = new ItemMusicPreview
    {
        Path = textBox5.Text
    },
    Background = new ItemBackground
    {
        Path = open3.FileName
    },
    Charts = new List<ItemChart>
    {
        new ItemChart
        {
            Type = "easy",
            Name = textBox15.Text,
            Difficulty = numericUpDown1.Value,
            Path = textBox1.Text
        },
        new ItemChart
        {
            Type = "hard",
            Name = textBox16.Text,
            Difficulty = numericUpDown2.Value,
            Path = textBox2.Text
        }
    }
};

var settings = new JsonSerializerSettings()
{
    ContractResolver = new DefaultContractResolver
    {
        NamingStrategy = new SnakeCaseNamingStrategy()
    }
};
var json = JsonConvert.SerializeObject(item, settings);
File.WriteAllText($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", json, new UTF8Encoding(true));
var item = new {
    Version = 1,
    SchemaVersion = 2,
    Charts = new List<object>
    {
        new {
            Type = "easy"
        }
    }
}

Community Discussions

Trending Discussions on Cytoid
  • How to encode text using File.WriteAllLines?
Trending Discussions on Cytoid

QUESTION

How to encode text using File.WriteAllLines?

Asked 2018-Aug-17 at 07:32

I was trying to make a txt file, then rename the extension to .json, I have the encoding step and the WriteAllLines step done, but how do I encode the text?(I have the string needed to write)

Here's the code

string[] lines = { "{", "\"version\": 1,", "\"schema_version\": 2,", "", 
    $"\"id\": \"{textBox14.Text}\",", "", $"\"title\": \"{textBox7.Text}\",", 
    $"\"title_localized\": \"{textBox18.Text}\",", "", $"\"artist\": \"{textBox6.Text}\",", 
    $"\"artist_localized\": \"{textBox8.Text}\",", $"\"artist_source\": \"{textBox9.Text}\",", 
    $"", $"\"illustrator\": \"{textBox10.Text}\",", $"\"illustrator_source\": \"{textBox11.Text}\",", 
    $"", $"\"charter\": \"{textBox13.Text}\",", $"", "\"music\": {", 
    $"\"path\": \"{textBox4.Text}\"", "}", "\"music_preview\": {", $"\"path\": \"{textBox5.Text}\"", "}", 
    "\"background\": {", $"\"path\": \"{open3.FileName}\"", "}", 
    "\"charts\": [", "{", "\"type\": \"easy\",", $"\"name\": \"{textBox15.Text}\",", 
    $"\"difficulty\": {numericUpDown1.Value},", $"\"path\": \"textBox1.Text\"", "},", 
    "{", "\"type\": \"hard\",", $"\"name\": \"{textBox16.Text}\",", $"\"difficulty\": {numericUpDown2.Value},", 
    $"\"path\": \"{textBox2.Text}\"", "},", $"]", $"", "}" };

Encoding utf8WithoutBom = new UTF8Encoding(true);

File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines);

It was supposed to be something like this: https://cytoid.io/level.json

ANSWER

Answered 2018-Aug-17 at 04:51

Short answer:

Change this:

File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines);

to this:

File.WriteAllLines($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", lines, utf8WithoutBom);

Long answer:

You shouldn't be generating JSON like this; you should be using a dedicated serializer. With your current solution, if a user enters an invalid character, your JSON will immediately become invalid. So, as a solution you could use Newtonsoft's JSON.Net. Here is an example:

Class definitions

public class Item
{
    public int Version { get; set; }
    public int SchemaVersion { get; set; }
    public string Id { get; set; }
    public string Title { get; set; }
    public string TitleLocalized { get; set; }
    public string Artist { get; set; }
    public string ArtistLocalized { get; set; }
    public string ArtistSource { get; set; }
    public string Illustrator { get; set; }
    public string IllustratorSource { get; set; }
    public string Charter { get; set; }
    public ItemMusic Music { get; set; }
    public ItemMusicPreview MusicPreview { get; set; }
    public ItemBackground Background { get; set; }
    public List<ItemChart> Charts { get; set; }
}

public class ItemMusic
{
    public string Path { get; set; }
}

public class ItemMusicPreview
{
    public string Path { get; set; }
}

public class ItemBackground
{
    public string Path { get; set; }
}

public class ItemChart
{
    public string Type { get; set; }
    public string Name { get; set; }
    public int Difficulty { get; set; }
    public string Path { get; set; }
}

Object initialization and serialization

var item = new Item
{
    Version = 1,
    SchemaVersion = 2,
    Id = textBox14.Text,
    Title = textBox7.Text,
    TitleLocalized = textBox18.Text,
    Artist = textBox6.Text,
    ArtistLocalized = textBox8.Text,
    ArtistSource = textBox9.Text,
    Illustrator = textBox10.Text,
    IllustratorSource = textBox11.Text,
    Charter = textBox13.Text,
    Music = new ItemMusic
    {
        Path = textBox4.Text
    },
    MusicPreview = new ItemMusicPreview
    {
        Path = textBox5.Text
    },
    Background = new ItemBackground
    {
        Path = open3.FileName
    },
    Charts = new List<ItemChart>
    {
        new ItemChart
        {
            Type = "easy",
            Name = textBox15.Text,
            Difficulty = numericUpDown1.Value,
            Path = textBox1.Text
        },
        new ItemChart
        {
            Type = "hard",
            Name = textBox16.Text,
            Difficulty = numericUpDown2.Value,
            Path = textBox2.Text
        }
    }
};

var settings = new JsonSerializerSettings()
{
    ContractResolver = new DefaultContractResolver
    {
        NamingStrategy = new SnakeCaseNamingStrategy()
    }
};
var json = JsonConvert.SerializeObject(item, settings);
File.WriteAllText($@"C:\Users\Public\Desktop\level files\{textBox14.Text}\level.json", json, new UTF8Encoding(true));

You could also use an anonymous type instead of creating the full class definition, of course:

var item = new {
    Version = 1,
    SchemaVersion = 2,
    Charts = new List<object>
    {
        new {
            Type = "easy"
        }
    }
}

and then just serialize this.

Source https://stackoverflow.com/questions/51888249

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install Cytoid

Cytoid is built in C# with Unity 2019.4.10f1 (Personal). Because of license restrictions, some plugins/assets used in the project are not included in this repository. View .gitignore for more information.

Support

For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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