uPalette | Centralized management & batch change system | Augmented Reality library

 by   Haruma-K C# Version: 2.4.1 License: MIT

kandi X-RAY | uPalette Summary

kandi X-RAY | uPalette Summary

uPalette is a C# library typically used in Virtual Reality, Augmented Reality, Unity applications. uPalette has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Centralized management & batch change system of colors for Unity.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              uPalette has a low active ecosystem.
              It has 179 star(s) with 20 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 18 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of uPalette is 2.4.1

            kandi-Quality Quality

              uPalette has no bugs reported.

            kandi-Security Security

              uPalette has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              uPalette is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              uPalette releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of uPalette
            Get all kandi verified functions for this library.

            uPalette Key Features

            No Key Features are available at this moment for uPalette.

            uPalette Examples and Code Snippets

            uPalette,Usage
            C#dot img1Lines of Code : 55dot img1License : Permissive (MIT)
            copy iconCopy
            using UnityEngine;
            using UnityEngine.UI;
            
            [AddComponentMenu("")]
            [DisallowMultipleComponent]
            [RequireComponent(typeof(Outline))]
            [ColorSetter(typeof(Outline), "Color")] // Add ColorSetter attribute.
            public class OutlineColorSetter : ColorSetter
            {
                 
            uPalette,Setup
            C#dot img2Lines of Code : 5dot img2License : Permissive (MIT)
            copy iconCopy
            {
                "dependencies": {
                    "com.harumak.upalette": "https://github.com/Haruma-K/uPalette.git?path=/Assets/uPalette"
                }
            }
              

            Community Discussions

            Trending Discussions on uPalette

            QUESTION

            GL_32F and glReadPixels
            Asked 2017-Feb-19 at 15:26

            In OpenGL I'm trying to output an unscaled float from my fragment shader to a FBO color attachment for mouse over value picking. However I am unable to get my fragment shader code to correctly write the value.

            I add a color attachment for storing the picking values to the framebuffer I draw to as follows:

            ...

            ANSWER

            Answered 2017-Feb-19 at 15:26

            I output using the following (clearly wrong) fragment shader

            There's nothing wrong with that fragment shader. Just like vertex attributes, fragment shader output component counts do not have to match the actual destination image's component counts. If your output image has fewer components than the corresponding fragment shader variable, then it will simply take the components that match the image and ignore the rest.

            However, you don't have to output a vec4 just to write to a single channel image. Your float example should work fine, so there's likely a driver bug at play.

            As for the scaling problem, that's the fault of a different thing: read color clamping. You must use glClampColor to tell OpenGL not to clamp floating-point reads. Like this:

            Source https://stackoverflow.com/questions/42325388

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install uPalette

            Unity 2020.1 or higher (because of generic type serialization). Or, open Packages/manifest.json and add the following to the dependencies block. If you want to set the target version, specify it like follow. This software is released under the MIT License. You are free to use it within the scope of the license. However, the following copyright and license notices are required for use.
            Open the Package Manager from Window > Package Manager
            "+" button > Add package from git URL
            Enter the following https://github.com/Haruma-K/uPalette.git?path=/Assets/uPalette
            https://github.com/Haruma-K/uPalette.git?path=/Assets/uPalette#1.0.0
            https://github.com/Haruma-K/uPalette/blob/master/LICENSE.md

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Haruma-K/uPalette.git

          • CLI

            gh repo clone Haruma-K/uPalette

          • sshUrl

            git@github.com:Haruma-K/uPalette.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link