HaxBall | This is a replica of Haxball game made with Unity Engine | Game Engine library
kandi X-RAY | HaxBall Summary
kandi X-RAY | HaxBall Summary
This is a replica of Haxball game made with Unity Engine.
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QUESTION
I was trying to automate a web based API (haxball api) using python and selenium there were two steps
After visiting https://html5.haxball.com/headless using your browser console F12 button and execute this
var room = window.HBInit({ roomName: 'botts', maxPlayers: 16 });
. After executing a captcha will appear we have to solve it manually.After solving you have to execute another script
room.getPlayerList();
it will return an array back.
When I manually (using browser and console) do both steps, it works perfectly, but when I automate as using the code below (solving captcha manually at the 15 second interval) it is giving an error after the 15 second wait time (7th line).
...ANSWER
Answered 2018-Jun-15 at 13:40you can use it only together
QUESTION
I have a problem with getting elements by their selectors.
A page on which I struggle is: http://html5.haxball.com/. What I have succeded is to log in, but that was kind of a hack, because I used the fact, that the field I need to fill is already selected.
After typing in nick and going into lobby I want to click the button 'Create room'. Its selector: body > div > div > div > div > div.buttons > button:nth-child(3)
...ANSWER
Answered 2018-Jan-26 at 20:20A few things to note:
- The selector you are using to retrieve the button is more complex than it needs to be. Try something simpler like:
'button[data-hook="create"]'
. The game is within an
iframe
, so you're better off callingdocument.querySelector
using theiframe
'sdocument
object as opposed to the containing window'sdocument
The function passed to
evaluate
is executed in a different context than where you are running your node script. For this reason, you have to explicitly pass variables from your node script to the window script otherwisebuttonSelector
will be undefined:
Making the changes above, your code will input your name and successfully click on "Create Room":
QUESTION
I am creating a NBA simulator similar to Haxball, in which each circle should have a user name and be its own thing so that during the running of the program an indiviual circle could have its own attributes changed e.g a player gets slower but not everyone does.
I have used a few lines in the teams class to create the Player and put them in a team1players list. This does work in creating 5 circles all in different co-ords. However I need the playername attribute (from the Player class) to change for each circle as only certain players play certain positions. I have tried to use self.composition in the for loop but it wont allow me to use a dictionary as an int. I need each player created to be a different playername - with the playername deriving from the composition dictionary containing all positions. So far I have added 1 name (Jose Calderon) to the point guard slot in the composition and I have tried to use the point guard list in the creation of the circle however this results in all players being named Jose Calderon as opposed to just team1players[0] (being the point guard) called Jose.
Below is the section of code I need help with - there is plenty of other flaws but this is a basic prototype:
...ANSWER
Answered 2017-Dec-06 at 21:36Instead of
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