Connect-4 | The old classic board game | Game Engine library

 by   NBprojekt C# Version: Current License: GPL-3.0

kandi X-RAY | Connect-4 Summary

kandi X-RAY | Connect-4 Summary

Connect-4 is a C# library typically used in Gaming, Game Engine, Pygame applications. Connect-4 has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

The good old 'connect 4' is a classic board game and a must have in every household.
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            kandi-support Support

              Connect-4 has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Connect-4 is current.

            kandi-Quality Quality

              Connect-4 has 0 bugs and 0 code smells.

            kandi-Security Security

              Connect-4 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Connect-4 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Connect-4 is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Connect-4 releases are not available. You will need to build from source code and install.

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            Connect-4 Key Features

            No Key Features are available at this moment for Connect-4.

            Connect-4 Examples and Code Snippets

            No Code Snippets are available at this moment for Connect-4.

            Community Discussions

            QUESTION

            Obtaining SSL cert using Elixir and Erlang ssl module
            Asked 2021-Nov-18 at 23:32

            I'm trying to validate my websites SSL certificate with help from the tls_certificate_check library, Elixir and some calls to the Erlang :ssl module. The end goal is get the expiration date of the certificate, and maybe some other metadata. Here is my code:

            ...

            ANSWER

            Answered 2021-Nov-18 at 23:32

            It turns out that I should be using a charstring and not a string for the host parameter:

            Source https://stackoverflow.com/questions/69833979

            QUESTION

            Numpy: using .max to change a number in a 2D array
            Asked 2021-Oct-09 at 15:57

            I'm trying to create a simple connect-4 game using NumPy's 2D arrays, The idea is to when a player chooses a column, It will replace the largest number in that column with a piece

            ...

            ANSWER

            Answered 2021-Oct-09 at 15:57

            The output of np.max is a scalar value, and is not your matrix. You want to use np.argmax. This will output the position of the maximum value (or list of positions, if many).

            You can use the following code to implement the desired behavior:

            Source https://stackoverflow.com/questions/69508316

            QUESTION

            Trying to create a connect 4 game with text-base then implement GUI later
            Asked 2020-Nov-26 at 16:26
            class Board:    
                def __init__(self, N):
                    '''Board for a Connect-N game, the board will have N+2 Col and N+3 Rows'''
                    self.num_row = N + 3
                    self.num_col = N + 2        
                    self.cols = [Column(self.num_row) for i in range(self.num_col)]
                    self.row = [Column(self.num_col) for i in range(self.num_row)]
                    pass
                    #return
                
                def display(self):
                    '''display the board'''
                    
                    
                    
                    print ('\u26AA' '\u26AB')         
                    #for rown in range(3):
                    #    for col in range(2):
                    #        btn = tk.Button(width = '5',height = '2', text = '')
                    #        btn.bind("", on_btn_click)
                    #        btn.grid(row = rown, column = col )
                
                def drop_disk(self, c):
                    '''drop a disk at column c'''
                    pass
            
                def check_winning_condition(self):
                    '''check if there is a winner'''
                    return True
                
            class Column:
                def __init__(self, r):
                    '''each column has r rows'''
                    self.rows = [0]*r
                
            N = 4 #standard Connect-4
            board = Board(N)
            board.display()
            
            ...

            ANSWER

            Answered 2020-Nov-07 at 09:41

            You can use the __str__ method to print your board:
            Once the game works the way you need, you can easily build a GUI with tkinter around it, in a separate set of files.

            In the following example, I am using a list of lists to represent the board. I changed the settings to represent the traditional 6 rows and 7 columns of connect-4.

            Source https://stackoverflow.com/questions/64725965

            QUESTION

            How to append strings from a loop to a single output line?
            Asked 2020-Jun-07 at 13:41

            So I am trying to make a text-based game of connect-4 for the purposes of better understanding Python and how it actually works.

            Short version

            • How can I append printed text from every run-through of a while loop to a print output that exists just before the while loop
            • Out of the two methods seen below (The work in progress and the current successfully working one) which is a better practice of executing the desired output?

            Long version

            I am trying to use a looping system to print out an array in an evenly spaced and aesthetically pleasing format after every turn is taken, so users have clear feedback of what the current board looks like before the next turn is taken. To do this I want to be able to have lines of code that are as small as possible for making it easier to read the code itself. Although this might not be the best practice for executing this scenario I want to understand this way of coding better so I could apply it to future projects if need be.

            In terms of the actual execution, I am trying to use a while loop to append 7 positions of an array one after another in the same output line for array positions that are in the same row. after this, I want to print the next row on the line below the previous one as seen in the code below "Desired output".

            Thank you in advance for your answers, suggestions and comments.

            Work in progress

            ...

            ANSWER

            Answered 2020-Jun-07 at 12:46

            The simple fix is to use end=' ' on the print inside the while loop on j and then add a print() after it:

            Source https://stackoverflow.com/questions/62244771

            QUESTION

            What is going wrong with my Minimax Algorithm?
            Asked 2020-May-05 at 17:35

            I tried to make a MiniMax AI using a tutorial,

            The AI doesn't work and just goes on the bottom row and build up each time, reporting a column index of 0, 1, 2, 3, 4, 5, 6 and then for the next row and so on. The only thing I managed to find a lot different in the code output compared to mine and the tutorials working version was the depth of the minimax algorithm as it goes along. Where this was the depth of the working one as it recurred, and this was the depth of my one (it was longer than this but my console didn't keep all of it). I've tried a lot of things to get it working including reworking the board system to multiple lists inside a list and many other things like deleting some parts of the code and reworking scores but it doesn't seem to change.

            My minimax function is:

            ...

            ANSWER

            Answered 2020-May-05 at 17:35

            The board is passed passed to your minimax function as a parameter node, but inside the function you use board.

            Reference program: def minimax(board, depth, alpha, beta, maximizingPlayer):

            Your program: def minimax(node, depth, alpha, beta, maximizingPlayer):

            Your recursive minimax function is therefore not working as expected.

            Edit: To fix this replace board inside minimax with node (don't change node in the function definition to board)

            Edit 2: Also check the function scorePos - you have a hardcoded computerDisc instead of using the function argument.

            Edit 3: Additionally, other helper functions like isBoardFull() and isSpaceFree() should operate on the board copy, not the global variable.

            Source https://stackoverflow.com/questions/61615910

            QUESTION

            presenting menus in tkinter
            Asked 2020-Feb-19 at 14:24

            I'm writing a connect-4 game with Tkinter, and I would to present several menu options to the user during the course of the game.

            The problem is that the menus tend to be presented together, as in the piece of code below. For example, in present_player_choice(), I'd like to present a menu for playerA, get an answer, and then present a menu for playerB. This is not that crucial here, but it's a problem I keep running across.

            after() does not seem to be the answer, as I do not want the menu to disappear after a certain space of time, but rather to disappear after the user has submitted an answer.

            Also: In writing an 'ok' button for the menu, I've used 'quit.' But quit closes the entire widget! I want the gui to continue, and simply the menu to close, not the entire GUI!

            I know these questions sound rather clueless, but I've been working on this for a while and am genuinely confused. Thanks in advance for any help.

            ...

            ANSWER

            Answered 2020-Feb-19 at 14:24

            The quickest way to do this is to add a Frame to your class that we can use to reset the content and then move the call for player B into a condition in the assign_player method to update the frame for player B when a selection is chosen.

            You may also want to add tristatevalue=0 to your radio buttons so that there is no default selection.

            Example:

            Source https://stackoverflow.com/questions/60301797

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Connect-4

            You can download it from GitHub.

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