MineSweeper | A little mine sweeper game in C | Game Engine library
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🎲 A little mine sweeper game in C#
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QUESTION
I'm making a minesweeper game in python using tkinter and need to bind right click to my buttons so that I can flag the bombs.
Right now, when I left-click I can see the button being pressed but its function isn't performed, and I can't even see the button being pressed when right-clicking. I feel like maybe the click(ind) function is messing things up, but when I remove it, ind is underlined in red everywhere.
How can I properly bind right click to this array of buttons?
...ANSWER
Answered 2022-Apr-07 at 14:32When I executed your code, I observed the following:
- Left-click followed by another left-click changes the text to
L
. - Left-click followed by a right-click changes the text to
R
.
The reason for this is that the click
function is executed only after you left-click on a button. Once the click
function is executed for a specific button, it responds to left and right clicks as you expect.
So, the direct solution to your problem will be to execute click
at the time of defining a button itself so that it is ready for left and right clicks.
QUESTION
I am making a minesweeper game and I want to save the mines around every field in a two-dimensional number array I tried it with this code:
...ANSWER
Answered 2022-Mar-19 at 09:58let minesAround : number[][] = new Array>(config.fieldSize);
QUESTION
I am working on a task where I create a GUI with Java. Currently, I am making a layout for Minesweeper - but I'm a bit puzzled with this method's instructions.
The instructions go as follows:
mousePressed method
- getActionCommand to get the String
- use getComponent and cast it to a button
- break the actionCommand String into a row and column
- set the button text of the row and column to "!"
This is what I have for mousePressed()
ANSWER
Answered 2022-Mar-04 at 05:17I am aware that with assignments you are often limited to use only the things that you have learned so far. Hence I understand that you can only use method substring
(of class java.lang.String
) to manipulate the text of each JButton
. (I hope you can also use method indexOf
because I use it in the below code.)
Apart from the [missing] code to change the JButton
text, your code has two problems.
- Calling method
setVisible
should be the last line of yourBuildGUI
method. - You are adding a
MouseListener
to theJFrame
, i.e. to classGridOfButtons
. You need to add aMouseListener
to eachJButton
.
Here is your corrected code including the code to change the JButton
text. As stated above, I moved the line setVisible(true);
. I also added a MouseListener
to each JButton
. (See the comment CHANGE HERE in the below code.) And I added code to change the JButton
text in method mousePressed
.
QUESTION
Problem:
I built minesweeper and 350ms is too much to trigger the longPress event, I need more speed. I need implement time consider for GestureDetector, i need 200ms for detect long press event.
How my system build:
Every button use onTap and LongPress event.
My test:
I try to use this package: XGestureDetector
But it works bad because in different device not works.
I had seen but the onTap event does not work this way: StackOverFlow Answer
I need a method to solve my problem.
...ANSWER
Answered 2022-Feb-22 at 13:33There are multiple ways of doing it. I will show you something that I came up with that can help you start out with.
It starts a timer on each tap to the child and cancels it when you take your hand off. It takes advantage of onTapDown and onTapUp from GestureDetector, a widget that you are familiar from Flutter ecosystem.
QUESTION
I am in the process of writing a program that works like Minesweeper. This is done in a 10x10 2d-array, and since I'm working with constraints, I can only write this using a 2d-array. However, I am getting a logical error with my count()
method. The count()
method returns the number of -1s found in the grid surrounding the input position (input position is what I'd make row
and column
in main()
, for example, (5, 5)
. It also must not check a position outside the bounds of the 2d array. Here is a visual of what the output of count()
should look like.
I also have to use count()
with setCounts()
. setCounts()
goes through the entire 2d array, skips any position that is a -1, and calls the count()
method, setting the current position to the value the count()
method returns.
ANSWER
Answered 2022-Feb-21 at 16:12It might be easier to not use a 2d-array. Or at least, you might want to store an object representing each cell rather than just an int. This way, you could implement the logic for figuring out the neighboring cells for a particular cell within the Cell-Class.
Here is an example (using a map instead of an array):
QUESTION
I've been trying to make a minesweeper board on Spyder, but I've encountered a problem with my pandas data frame. The values in the grid are colored (using colorama).
the program:
...ANSWER
Answered 2022-Feb-16 at 19:14Try these settings right after your pandas.DataFrame call:
QUESTION
I tried to replicate Minesweeper as a small practise in coding with Windows Forms.
After some time, when I ran the program, the Form did neither display nor show up in the task bar.
Eventually, I was able to track down the problem to a function I wrote, that was called in the Form1 constructor. Whenever it was in its constructor, the Form did not show up whenever I pressed F5. There are no error messages shown, it's just the window not popping up.
Here is the code I wrote. The function causing problems is the Setup() function called in the Form1 constructor:
...ANSWER
Answered 2022-Feb-16 at 18:26That's because the while-loop never ends. The fist time the for-loop runs, no value[,x,y]
has been set to 9
yet.
So, the while condition values[p.X, p.Y] != 9
will always be true.
I would write
QUESTION
I'm new to coding and making my own MineSweeper game. I'm using PyGame.
When I use the code below I would use the list Tiles to draw a 2d grid with red pixels for the Items and gray pixels for the others. I would get a image similar to this: Image of the result. As you can see the pixels are not arranged in a random manner. Re-seeding the random number generator doesn't help, I just get a different not-random pattern.
...ANSWER
Answered 2022-Feb-16 at 06:35Change Tiles[x*4 + y]
to Tiles[x*Height + y]
.
QUESTION
Need help figuring out a different way to write count(), it's something that will add to my code here:
...ANSWER
Answered 2022-Feb-12 at 22:04You should check both the indices of row and column that you are trying to access is valid or not Just add a check to prevent ArrayIndexOutOfBoundsException.
QUESTION
im trying to make a sort of minesweeper clone in c, but i cant figure out how to create a variable length array member of a struct and initialize it.
my struct definitions
...ANSWER
Answered 2022-Feb-09 at 10:26Unfortunately, C doesn't have any built-in dynamic array like python. However, if you want to use some dynamic array either you can implement your self or you can see the answer to that link C dynamically growing array which explains that you need to have starting array with a default size, and then you can increase the size of the array which depends on your algorithm. After you import that header file provided by @casablance, you can simply use it for your minesweeper game.
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