MineSweeper | A little mine sweeper game in C | Game Engine library

 by   NBprojekt C# Version: Current License: No License

kandi X-RAY | MineSweeper Summary

kandi X-RAY | MineSweeper Summary

MineSweeper is a C# library typically used in Gaming, Game Engine applications. MineSweeper has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

🎲 A little mine sweeper game in C#

            kandi-support Support

              MineSweeper has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are no watchers for this library.
              It had no major release in the last 6 months.
              MineSweeper has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MineSweeper is current.

            kandi-Quality Quality

              MineSweeper has 0 bugs and 0 code smells.

            kandi-Security Security

              MineSweeper has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MineSweeper code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MineSweeper does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              MineSweeper releases are not available. You will need to build from source code and install.

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            MineSweeper Key Features

            No Key Features are available at this moment for MineSweeper.

            MineSweeper Examples and Code Snippets

            No Code Snippets are available at this moment for MineSweeper.

            Community Discussions


            Bind right click to array of buttons tkinter
            Asked 2022-Apr-07 at 15:24

            I'm making a minesweeper game in python using tkinter and need to bind right click to my buttons so that I can flag the bombs.

            Right now, when I left-click I can see the button being pressed but its function isn't performed, and I can't even see the button being pressed when right-clicking. I feel like maybe the click(ind) function is messing things up, but when I remove it, ind is underlined in red everywhere.

            How can I properly bind right click to this array of buttons?



            Answered 2022-Apr-07 at 14:32

            When I executed your code, I observed the following:

            1. Left-click followed by another left-click changes the text to L.
            2. Left-click followed by a right-click changes the text to R.

            The reason for this is that the click function is executed only after you left-click on a button. Once the click function is executed for a specific button, it responds to left and right clicks as you expect.

            So, the direct solution to your problem will be to execute click at the time of defining a button itself so that it is ready for left and right clicks.

            Working Code 1:

            Source https://stackoverflow.com/questions/71782848


            TypeError: Cannot set properties of undefined (setting '0') in Typescript
            Asked 2022-Mar-19 at 09:58

            I am making a minesweeper game and I want to save the mines around every field in a two-dimensional number array I tried it with this code:



            Answered 2022-Mar-19 at 09:58
            let minesAround : number[][] = new Array>(config.fieldSize);

            Source https://stackoverflow.com/questions/71536947


            Using getActionCommand String to substring into a row and column
            Asked 2022-Mar-04 at 05:21

            I am working on a task where I create a GUI with Java. Currently, I am making a layout for Minesweeper - but I'm a bit puzzled with this method's instructions.

            The instructions go as follows:

            mousePressed method

            • getActionCommand to get the String
            • use getComponent and cast it to a button
            • break the actionCommand String into a row and column
            • set the button text of the row and column to "!"

            This is what I have for mousePressed()



            Answered 2022-Mar-04 at 05:17

            I am aware that with assignments you are often limited to use only the things that you have learned so far. Hence I understand that you can only use method substring (of class java.lang.String) to manipulate the text of each JButton. (I hope you can also use method indexOf because I use it in the below code.)

            Apart from the [missing] code to change the JButton text, your code has two problems.

            1. Calling method setVisible should be the last line of your BuildGUI method.
            2. You are adding a MouseListener to the JFrame, i.e. to class GridOfButtons. You need to add a MouseListener to each JButton.

            Here is your corrected code including the code to change the JButton text. As stated above, I moved the line setVisible(true);. I also added a MouseListener to each JButton. (See the comment CHANGE HERE in the below code.) And I added code to change the JButton text in method mousePressed.

            Source https://stackoverflow.com/questions/71345932


            Long press time consider for GestureDetector
            Asked 2022-Feb-22 at 21:15


            I built minesweeper and 350ms is too much to trigger the longPress event, I need more speed. I need implement time consider for GestureDetector, i need 200ms for detect long press event.

            How my system build:

            Every button use onTap and LongPress event.

            My test:

            I try to use this package: XGestureDetector

            But it works bad because in different device not works.

            I had seen but the onTap event does not work this way: StackOverFlow Answer

            I need a method to solve my problem.



            Answered 2022-Feb-22 at 13:33

            There are multiple ways of doing it. I will show you something that I came up with that can help you start out with.

            It starts a timer on each tap to the child and cancels it when you take your hand off. It takes advantage of onTapDown and onTapUp from GestureDetector, a widget that you are familiar from Flutter ecosystem.

            Source https://stackoverflow.com/questions/71220577


            Counting adjacent -1s in a 2d array without checking positions that are out of bounds (Minesweeper)
            Asked 2022-Feb-21 at 16:12

            I am in the process of writing a program that works like Minesweeper. This is done in a 10x10 2d-array, and since I'm working with constraints, I can only write this using a 2d-array. However, I am getting a logical error with my count() method. The count() method returns the number of -1s found in the grid surrounding the input position (input position is what I'd make row and column in main(), for example, (5, 5). It also must not check a position outside the bounds of the 2d array. Here is a visual of what the output of count() should look like.

            I also have to use count() with setCounts(). setCounts() goes through the entire 2d array, skips any position that is a -1, and calls the count() method, setting the current position to the value the count() method returns.



            Answered 2022-Feb-21 at 16:12

            It might be easier to not use a 2d-array. Or at least, you might want to store an object representing each cell rather than just an int. This way, you could implement the logic for figuring out the neighboring cells for a particular cell within the Cell-Class.

            Here is an example (using a map instead of an array):

            Source https://stackoverflow.com/questions/71203142


            Python - Spyder isn't displaying the entire Pandas DataFrame (whereas VSC is displaying it correctly)
            Asked 2022-Feb-16 at 19:14

            I've been trying to make a minesweeper board on Spyder, but I've encountered a problem with my pandas data frame. The values in the grid are colored (using colorama).

            the program:



            Answered 2022-Feb-16 at 19:14

            Try these settings right after your pandas.DataFrame call:

            Source https://stackoverflow.com/questions/71147766


            Form window not showing up (C# .NET 5.0, Visual Studio 2019)
            Asked 2022-Feb-16 at 18:26

            I tried to replicate Minesweeper as a small practise in coding with Windows Forms.

            After some time, when I ran the program, the Form did neither display nor show up in the task bar.

            Eventually, I was able to track down the problem to a function I wrote, that was called in the Form1 constructor. Whenever it was in its constructor, the Form did not show up whenever I pressed F5. There are no error messages shown, it's just the window not popping up.

            Here is the code I wrote. The function causing problems is the Setup() function called in the Form1 constructor:



            Answered 2022-Feb-16 at 18:26

            That's because the while-loop never ends. The fist time the for-loop runs, no value[,x,y] has been set to 9 yet. So, the while condition values[p.X, p.Y] != 9 will always be true.

            I would write

            Source https://stackoverflow.com/questions/71146946


            Python random.randint(a,b) not producing random values for a 2d grid
            Asked 2022-Feb-16 at 06:35

            I'm new to coding and making my own MineSweeper game. I'm using PyGame.

            When I use the code below I would use the list Tiles to draw a 2d grid with red pixels for the Items and gray pixels for the others. I would get a image similar to this: Image of the result. As you can see the pixels are not arranged in a random manner. Re-seeding the random number generator doesn't help, I just get a different not-random pattern.



            Answered 2022-Feb-16 at 06:35

            Change Tiles[x*4 + y] to Tiles[x*Height + y].

            Source https://stackoverflow.com/questions/71137200


            Counting adjacent -1s in a 2d array for a given row/column without checking positions out of bounds
            Asked 2022-Feb-12 at 22:04

            Need help figuring out a different way to write count(), it's something that will add to my code here:



            Answered 2022-Feb-12 at 22:04

            You should check both the indices of row and column that you are trying to access is valid or not Just add a check to prevent ArrayIndexOutOfBoundsException.

            Source https://stackoverflow.com/questions/71095984


            how can i have a struct have an unknown size array member?
            Asked 2022-Feb-09 at 16:17

            im trying to make a sort of minesweeper clone in c, but i cant figure out how to create a variable length array member of a struct and initialize it.

            my struct definitions



            Answered 2022-Feb-09 at 10:26

            Unfortunately, C doesn't have any built-in dynamic array like python. However, if you want to use some dynamic array either you can implement your self or you can see the answer to that link C dynamically growing array which explains that you need to have starting array with a default size, and then you can increase the size of the array which depends on your algorithm. After you import that header file provided by @casablance, you can simply use it for your minesweeper game.

            Source https://stackoverflow.com/questions/71044715

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


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