UnityMainThreadDispatcher | safe way of executing actions | Architecture library

 by   PimDeWitte C# Version: Current License: Apache-2.0

kandi X-RAY | UnityMainThreadDispatcher Summary

kandi X-RAY | UnityMainThreadDispatcher Summary

UnityMainThreadDispatcher is a C# library typically used in Architecture, Unity applications. UnityMainThreadDispatcher has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A thread-safe way of dispatching IEnumerator functions to the main thread in unity. Useful for calling UI functions and other actions that Unity limits to the main thread from different threads. Initially written for Firebase Unity but now used across the board!.
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            kandi-support Support

              UnityMainThreadDispatcher has a low active ecosystem.
              It has 669 star(s) with 138 fork(s). There are 29 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 10 have been closed. On average issues are closed in 55 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of UnityMainThreadDispatcher is current.

            kandi-Quality Quality

              UnityMainThreadDispatcher has 0 bugs and 0 code smells.

            kandi-Security Security

              UnityMainThreadDispatcher has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              UnityMainThreadDispatcher code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              UnityMainThreadDispatcher is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UnityMainThreadDispatcher releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            UnityMainThreadDispatcher Key Features

            No Key Features are available at this moment for UnityMainThreadDispatcher.

            UnityMainThreadDispatcher Examples and Code Snippets

            No Code Snippets are available at this moment for UnityMainThreadDispatcher.

            Community Discussions

            QUESTION

            Create a method like Action.Invoke
            Asked 2021-Feb-25 at 20:05

            I'm trying to write a simple method to make the code a little more readable. I'm writing a part where i have async tasks so I'm using Action as parameter of my methods to give the possibility to get a callback when the methods has finished.

            In short my signatures always are like that:

            public void myAsyncMethod(...params..., Action onFinish = null)

            I use the default of Action as null only to give a little more flexibility to the library users, but in my implementations I have always to write this piece of code:

            ...

            ANSWER

            Answered 2021-Feb-25 at 20:05

            You will need to create separate extension methods for the 0-4 possible parameters, like so:

            Source https://stackoverflow.com/questions/66375015

            QUESTION

            Queue Method and Coroutines in Unity
            Asked 2020-Dec-17 at 18:11

            I am trying to make a Queue of methods which start executing next method once previous method get excuted completely, that queue of methods is working fine for all scenario's except IEnumerator return type one.

            Following are list of methods that i am trying to execute one after another.

            ...

            ANSWER

            Answered 2020-Dec-17 at 17:41

            First of all your delegate Task is pretty confusing .. there is already a Task class which is for running async tasks.

            It is also pretty unnecessary since there is already a delegate type for a parameter less void: Action ;)

            And then I would create an overload which simply takes coroutines as well like

            Source https://stackoverflow.com/questions/65339359

            QUESTION

            What does UnityMainThreadDispatcher do?
            Asked 2019-Oct-22 at 01:28

            I read this code.

            https://github.com/johnjcsmith/iPhoneMoCapUnity/blob/master/Assets/NetworkMeshAnimator.cs

            There is the following description around the 62nd line of the code.

            What kind of processing is this doing?

            ...

            ANSWER

            Answered 2019-Oct-22 at 01:28

            Here's why you need a pseudo dispatcher in Unity:

            In Unity, most objects can only be created from within main Unity thread.

            But suppose you have some heavy task you'd like to run in background such as with Task.Run, in your task you wouldn't be able to instantiate such objects as aforementioned but still would like to.

            There are quite a couple of solutions in solving this problem but they all leverage the same thing:

            Capturing Unity's synchronization context and posting messages to it

            Here's an original way in doing so, inspired from Raymond Chen's The Old New Thing:

            C++/WinRT envy: Bringing thread switching tasks to C# (WPF and WinForms edition)

            The concept is the following: switch to a specific thread at any time in a method !

            Public types

            IThreadSwitcher:

            Source https://stackoverflow.com/questions/58469468

            QUESTION

            Hololens - Unity: LoadImage freezes main thread
            Asked 2019-May-09 at 07:12

            right now I have a client and server. The server is making screenshots and sending them to my client in byte.


            Here I'm getting the bytes and putting them into my texture:

            ...

            ANSWER

            Answered 2019-May-09 at 07:12

            Ok, I fixed the problem by using an Server and this Nativ Render Plugin. The Render Plugin uses Direct3D and the RenderAPI for setting the texture.

            Source https://stackoverflow.com/questions/54749373

            QUESTION

            Images streamed over tcp are split in 3 with middle missing
            Asked 2018-Oct-03 at 06:05

            The goal of the project is to stream video captured from a python host to a c# client via tcp sockets.

            Relavent python2 server script:

            ...

            ANSWER

            Answered 2018-Sep-30 at 21:31

            I was able to bring the picture together properly by removing empty space inserted by the following code:

            Source https://stackoverflow.com/questions/52578146

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UnityMainThreadDispatcher

            No dependencies needed other than Unity. This script was created in Unity 5.3, and has been tested in 5.3, 5.4, and 5.5 by the creators, but is being used across many more versions. If something breaks, let us know!.
            Download the UnityMainThreadDispatcher prefab and add it to your scene, or simple create an empty GameObject, call it UnityMainThreadDispatcher.
            Download the UnityMainThreadDispatcher.cs script and add it to your prefab
            You can now dispatch objects to the main thread in Unity.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone PimDeWitte/UnityMainThreadDispatcher

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            git@github.com:PimDeWitte/UnityMainThreadDispatcher.git

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