Skydome | Skydome shader based on Rayleigh/Mie for Unity3D | Game Engine library

 by   Pixelstudio C# Version: Current License: No License

kandi X-RAY | Skydome Summary

kandi X-RAY | Skydome Summary

Skydome is a C# library typically used in Gaming, Game Engine, Unity applications. Skydome has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Modular skybox with sun and cloud movement...
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            kandi-support Support

              Skydome has a low active ecosystem.
              It has 61 star(s) with 28 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Skydome is current.

            kandi-Quality Quality

              Skydome has 0 bugs and 0 code smells.

            kandi-Security Security

              Skydome has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Skydome code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Skydome does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Skydome releases are not available. You will need to build from source code and install.

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            Skydome Key Features

            No Key Features are available at this moment for Skydome.

            Skydome Examples and Code Snippets

            No Code Snippets are available at this moment for Skydome.

            Community Discussions

            QUESTION

            Skydome deluxe and sun movement
            Asked 2019-Oct-23 at 17:59

            I have tried adopting the following code to my school project:

            https://github.com/kosua20/opengl-skydome

            But I do not understand the sun_pos uniform value. However I set it, the sun moves really weird, and seem to slow down at times. It says the value is the "sun's position in world space", but I do not really see that it is. I need help understanding how I should be able to manipulate this value to make the sun move realistically across the sky.

            ...

            ANSWER

            Answered 2019-Oct-23 at 17:59

            If you look in the vertex shader, the sun_pos is being normalized.

            Source https://stackoverflow.com/questions/58527746

            QUESTION

            How to make the camera look at a specific child in THREE.js
            Asked 2018-Mar-14 at 13:34

            I'm using THREE v0.86 with React and I'm to trying to get the world position of a specific child of a parent, so when I click a button I can change its material color and make the camera face to it.

            First, I store a reference for each of the children I'm interested, on the onLoad function:

            ...

            ANSWER

            Answered 2018-Mar-13 at 21:46

            The Object3D .lookAt method expects a position in world space:

            Source https://stackoverflow.com/questions/49266123

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Skydome

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Pixelstudio/Skydome.git

          • CLI

            gh repo clone Pixelstudio/Skydome

          • sshUrl

            git@github.com:Pixelstudio/Skydome.git

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