Quaver | ultimate community-driven | Game Engine library

 by   Quaver C# Version: v04.25.2023 License: MPL-2.0

kandi X-RAY | Quaver Summary

kandi X-RAY | Quaver Summary

Quaver is a C# library typically used in Gaming, Game Engine, Unity applications. Quaver has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

Quaver is a community-driven and open-source competitive vertical scrolling rhythm game with two game modes and online leaderboards. It also features an in-game editor and a flexible multiplayer mode. It is also available on Steam Early Access for Windows, Mac, and Linux—making it one of the most accessible community-driven rhythm games to date.
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              Quaver has a low active ecosystem.
              It has 553 star(s) with 91 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 465 open issues and 1796 have been closed. On average issues are closed in 139 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Quaver is v04.25.2023

            kandi-Quality Quality

              Quaver has 0 bugs and 0 code smells.

            kandi-Security Security

              Quaver has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Quaver code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Quaver is licensed under the MPL-2.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              Quaver releases are available to install and integrate.

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            Quaver Key Features

            No Key Features are available at this moment for Quaver.

            Quaver Examples and Code Snippets

            No Code Snippets are available at this moment for Quaver.

            Community Discussions

            QUESTION

            SQLIte Database is not being created in Kotlin app
            Asked 2020-Jul-30 at 13:32

            I creating a database application on AndroidStudio using Kotlin for a University project. I am trying to create the database using SQLite. Below is my DBHelper kt file that I created to start the database. When I call one of the functions to create the database, the application crashes. When I check the .db files from the database in SQL Cypher the tables do not appear. The errors aren't descriptive enough for me to find out how to fix it. Thank you for your help.

            ...

            ANSWER

            Answered 2020-Jul-30 at 13:32

            You're calling fillQuestionsTable() in your database helper onCreate() and that fill function eventually accesses writableDatabase which is the reason for the "called recursively" error.

            Pass the SQLiteDatabase parameter from onCreate() down to the fill/insert functions and remove the writableDatabase accesses.

            Source https://stackoverflow.com/questions/63174230

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Quaver

            You can download it from GitHub.

            Support

            The best place to begin contributing to Quaver is through our Discord server, where all of our developers, community, and testers are located. Any contributions can be made through opening a pull request. When contributing however, please keep in mind that there should only be one branch/pull request per feature. This means if your branch is titled my-new-feature, you shouldn't have any unrelated commits, and the same system is applied to pull requests. Please make sure to keep your pull requests short and concise. If you are wanting to develop a feature with the goal of having it being in the Steam release, open up an issue first, so we can discuss if it is in the scope of what we are trying to accomplish. When contributing, please remember to follow our code style, so the codebase is consistent across the board. If you have any issues with our approaches to structuring/styling our code, feel free to bring this up.
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