Wobble | powerful MonoGame extension framework for developing cross | Game Engine library

 by   Quaver C# Version: Current License: MIT

kandi X-RAY | Wobble Summary

kandi X-RAY | Wobble Summary

Wobble is a C# library typically used in Gaming, Game Engine, Unity, Framework applications. Wobble has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Wobble is a powerful and bare-bones extension of the MonoGame Framework designed to make the initial boilerplate process of developing games so much simpler. This framework allows you to follow a familiar and easy-to-learn paradigm while still giving you full control of MonoGame itself. The original purpose of Wobble was to provide an underlying and organized framework for Quaver, a competitive-oriented and open-source rhythm game currently in development, however it can be used for just about any game. If you can master this framework, you'll have no problem jumping in on the Quaver development which is encouraged.
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            kandi-support Support

              Wobble has a low active ecosystem.
              It has 50 star(s) with 18 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 22 open issues and 10 have been closed. On average issues are closed in 168 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Wobble is current.

            kandi-Quality Quality

              Wobble has 0 bugs and 0 code smells.

            kandi-Security Security

              Wobble has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Wobble code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Wobble is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Wobble releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Wobble Key Features

            No Key Features are available at this moment for Wobble.

            Wobble Examples and Code Snippets

            No Code Snippets are available at this moment for Wobble.

            Community Discussions

            QUESTION

            Mapping image onto JS cloth and creating a slider
            Asked 2022-Mar-16 at 07:51

            Here is all the code for the website, it has many bugs, like the footer which is stuck in the middle. So the idea is to create 11 different tissues in the format of this image mapped to the JS I have, bit i dont know how to do that.[![sample tissue][1]][1]

            I would like to create a slider that functions when you click on the collection number it switchees to the next collection.

            Also all the links only take the size and not the column width when hovered.

            ...

            ANSWER

            Answered 2022-Mar-16 at 07:51

            The questioner is focusing on the problem of getting an actual image to look like material being moved with the wind.

            The code presented to do this divides a canvas into small rectangular elements and moves each of those as required by the 'physics' given (value of gravity/wind for example).

            The original just draws grid lines for each of these areas. What we need is for the equivalent rectangle in the original image to be copied to that point.

            This snippet achieves this by adding a origx/y to the info kept about each point so that we know where to find the original rectangle.

            It brings the image into an img element (it is important to wait until this is loaded before doing more with it) then copies it to an off-screen canvas that has the same dimensions as the one which will hold the material. This canvas is inspected when we need the 'mini image' to put at a given point.

            WARNING: this code (even without the introduction of an image) is pretty processor intensive. On a farily powerful laptop with good GPU it was taking around 19% of CPU and not much less of GPU and the fan was whirring. This is even when there is no movement of the mouse. The code could do with a thorough look through, for example to stop the timer when user activity is completed, and perhaps putting the frame rate down (it's 60fps in the given code). I would not recommend it be put in a webpage and left there running - it will be a battery drainer.

            Source https://stackoverflow.com/questions/71477458

            QUESTION

            Get value from pseudo element with python
            Asked 2022-Feb-11 at 11:22

            I would like to get the price value from the pseudo element you see on the picture below. If I hover over the mouse only then I can see some value like the price it costs( that is what I need). I found the "move_to_element" so now I can hover over the mouse with the program but I still cant get the price out of the element. The problem is that even if I hover over my mouse I cant see the element opening in the inspector tab.

            Thank you!

            This is the code I would like to get out the :before element from:

            ...

            ANSWER

            Answered 2022-Feb-08 at 04:49

            When I visited the website manually, I get somewhat like what you showed, but when I run through automation, it does not show any Upgrades. Hence, I had to stick to checking the identities (like Grandma, Cursor, etc); but they didn't show in automated version. Only the users ??? are seen. Snapshot

            Eventually, I tried it with ??? only. I tried a different approach, instead of using ::before or ::after, I tried to see if any tooltip exists somewhere, and it does exist. The only caveat is that I was able to fetch all the text from the hover (from which again we have to extract what is required through code). On this context, here is the code:

            Source https://stackoverflow.com/questions/70996330

            QUESTION

            Using recoil selector to filter component data?
            Asked 2021-Dec-14 at 15:25

            I feel like i've read so many examples/docs and watched videos but i can't get my head around using selectors with recoil. Maybe i'm just having a bad day cause i don't think it's that hard.

            This is where i'm at...

            lets say i have data like:

            ...

            ANSWER

            Answered 2021-Dec-14 at 15:25

            There's a typo in your onChange function: // setLeagueFilter(e.target.value)}> setTypeFilter(e.target.value)}> Just filter the array based on the typeFilter value before mapping as components: // data.map((d) => ( // // )) data .filter(({type}) => { // nothing selected yet, keep all: if (!typeFilter.trim()) return true; // else keep if item.type equals filter: return type === typeFilter; }) .map((d) => ( ))

            Source https://stackoverflow.com/questions/70351101

            QUESTION

            MySQL GROUP_CONCAT chopping off half the data (sometimes)
            Asked 2021-Nov-08 at 11:20

            I seem to have a very strange issue... the following query chops off some of the result of the GROUP_CONCAT

            ...

            ANSWER

            Answered 2021-Nov-08 at 11:20
            SET SESSION group_concat_max_len = 1000000;
            

            Source https://stackoverflow.com/questions/69882626

            QUESTION

            Default string values for union types in Yang Schema
            Asked 2021-Nov-03 at 19:28

            Why can't the leaf wibble be assigned a default value "-"in the following schema (comments not in schema, added to post for clarity)

            ...

            ANSWER

            Answered 2021-Nov-03 at 19:28

            In YANG one uses the regex flavor from XML Schema which doesn't require ^$ to anchor expressions so that they math the entire value. All XSD expressions are implicitly anchored. You could try to remove these characters from your patterns and give it another try.

            Source https://stackoverflow.com/questions/69825229

            QUESTION

            how do I specify colour when using fill in ggplot2 and how to print pvalue onto plot
            Asked 2021-Sep-18 at 12:48

            I have the following dataset:

            ...

            ANSWER

            Answered 2021-Sep-18 at 11:10

            You need to add scale_fill_manual. Look below.

            Source https://stackoverflow.com/questions/69233778

            QUESTION

            Typescript mapped type where only nullable properties are retained and converted to string type
            Asked 2021-Aug-09 at 15:14

            I'm trying to create a new mapped type from an existing type. I'm looking to replace all nullable properties with a string type. Basic idea is to have the mapped type replace all nullable property types in sub-records with a string type. If the sub-record doesn't include any nullable types the sub-record itself is excluded from the mapped type. Also any property that is not an object is excluded.

            ...

            ANSWER

            Answered 2021-Aug-09 at 15:14
            interface OriginalType {
                foo: {
                    bar: string | null;
                    baz: number | null;
                };
                bar: {
                    qux: string;
                    quz: boolean | null;
                    wobble: string | null;
                };
                baz: {
                    grault: string;
                    garply: number;
                    flob: boolean;
                };
                version: number;
            }
            
            type IsNullableProperty = null extends T[K] ? K : never;
            
            // Filtering out non nullable properties and convert rest to strings
            type ConvertSubRecord = {
                [K in keyof T as IsNullableProperty]: string;
            };
            
            type IsEmptyObject = keyof T extends never ? never : T;
            
            // It transform property keys for non records and records that are converted into empty objects into never
            type IsNotEmptySubRecord = T[K] extends object
                ? keyof ConvertSubRecord extends never
                ? never
                : K
                : never;
            
            type Convert = {
                // Filter out with IsNotEmptySubRecord helper and convert subrecords with ConvertSubRecord
                [K in keyof T as IsNotEmptySubRecord]: ConvertSubRecord;
            };
            
            interface ExpectedType {
                foo: {
                    bar: string;
                    baz: string;
                };
                bar: {
                    quz: string;
                    wobble: string;
                };
            }
            
            const res: Convert = {
                bar: {
                    quz: "",
                    wobble: ""
                },
                foo: {
                    bar: "",
                    baz: "",
                },
            }
            

            Source https://stackoverflow.com/questions/68713907

            QUESTION

            Does Django's select_for_update method work with the update method?
            Asked 2021-Jul-27 at 02:49

            The documentation for Django 2.2, which I'm using, gives the following example usage for select_for_update:

            ...

            ANSWER

            Answered 2021-Jul-27 at 02:49

            As far as I'm aware update just performs an UPDATE ... WHERE query, with no SELECT before it

            Yes, that's correct. You could confirm this by looking at the actual queries made. Using the canonical django tutorial "polls" app as an example:

            Source https://stackoverflow.com/questions/68500166

            QUESTION

            Error When Making Get Request & How To Display Data Once Received
            Asked 2021-Jul-16 at 02:33

            I am getting the following error when making a get request:

            ...

            ANSWER

            Answered 2021-Jul-16 at 02:33

            Here is an example code to help you out. You can easily refactor this into your "Api" class and your "Get" thing.

            Source https://stackoverflow.com/questions/68402411

            QUESTION

            How do I keep only the first map and when the game is finished, if you click on the map the game restarts
            Asked 2021-Jun-01 at 06:17

            I havet this codepen: https://codepen.io/sp2012/pen/VwpyWdp . Unfortunately, this code is too advanced for me. The game has three maps. I want to keep only the first map and when the game is finished, if you click on the map the game restarts.

            The code follows:

            This is the HTML:

            ...

            ANSWER

            Answered 2021-Jun-01 at 06:17

            Just comment out the second and third level section of the levels[0] object (maps). Change the HTML content that makes reference to other levels.

            Source https://stackoverflow.com/questions/67783180

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Wobble

            Wobble is designed to work directly with the MonoGame.Framework.DesktopGL Nuget Package. It has not been tested with the others, although it should work properly. If creating a new game, it's best to start with that, as Wobble provides all the dlls needed to get up and running. Currently there is no NuGet package for Wobble, however this may change in the future.

            Support

            We love and encourage people to contribute to Quaver - whether it be through code, designs, or ideas. Our mission is to provide a space where the rhythm game community's voice is able to be heard, which we feel has been neglected in the past. We aim to create the ultimate mania rhythm game, and this isn't possible without community input. The best place to begin contributing to Quaver is through our Discord server, where all of our developers, community, and testers are located. Any contributions can be made through opening a pull request. When contributing however, please keep in mind that there should only be one branch/pull request per feature. This means if your branch is titled my-new-feature, you shouldn't have any unrelated commits, and the same system is applied to pull requests. If you are wanting to develop a feature with the goal of having it being in the Steam release, open up an issue first, so we can discuss if it is in the scope of what we are trying to accomplish. If it is accepted, it'll be added to our official Trello board. When contributing, please remember to follow our code style, so the codebase is consistent across the board. If you have any issues with our approaches to structuring/styling our code, feel free to bring this up.
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            https://github.com/Quaver/Wobble.git

          • CLI

            gh repo clone Quaver/Wobble

          • sshUrl

            git@github.com:Quaver/Wobble.git

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