WindowsMixedReality | The Windows Mixed Reality platform components | Augmented Reality library

 by   XRTK C# Version: 0.2.12 License: MIT

kandi X-RAY | WindowsMixedReality Summary

kandi X-RAY | WindowsMixedReality Summary

WindowsMixedReality is a C# library typically used in Virtual Reality, Augmented Reality, Unity applications. WindowsMixedReality has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The Windows Mixed Reality Extension for the XRTK - Mixed Reality Toolkit.
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            kandi-support Support

              WindowsMixedReality has a low active ecosystem.
              It has 19 star(s) with 3 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 18 have been closed. On average issues are closed in 214 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of WindowsMixedReality is 0.2.12

            kandi-Quality Quality

              WindowsMixedReality has 0 bugs and 0 code smells.

            kandi-Security Security

              WindowsMixedReality has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              WindowsMixedReality code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              WindowsMixedReality is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              WindowsMixedReality releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            WindowsMixedReality Key Features

            No Key Features are available at this moment for WindowsMixedReality.

            WindowsMixedReality Examples and Code Snippets

            No Code Snippets are available at this moment for WindowsMixedReality.

            Community Discussions

            QUESTION

            Problem building unity project with mrtk v2 RC1
            Asked 2019-May-02 at 00:58

            I am trying to build a project with unity3d 2018.3.13f1 and MRTK v2 RC1. First I got the errors shown in this SO-post and followed the answers there, so got the windows insider SDK and the errors resolved. Now I get a new amount of them:

            Nevermind the last error, I had just forgotten to delete the last build.

            The first error is quite long so I wont post the full text.

            Reference Rewriter found some errors while running with command "--target=Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" "--target=Temp\StagingArea\Data\Managed\Unity.XR.WindowsMR.dll" "--target=Temp\StagingArea\Data\Managed\Unity.TextMeshPro.dll" "--target=Temp\StagingArea\Data\Managed\Unity.Analytics.DataPrivacy.dll" "--target=Temp\StagingArea\Data\Managed\Microsoft.MixedReality.Toolkit.Utilities.Gltf.dll"

            Second and third error:

            Reference rewriter: Error: field System.Numerics.Vector3 Windows.Perception.People.HandMeshVertex::Position doesn't exist in target framework.

            Reference rewriter: Error: field System.Numerics.Vector3 Windows.Perception.Spatial.SpatialRay::Direction doesn't exist in target framework. It is referenced from Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.dll at System.Void

            I have checked this, this and this post and tried their solutions but have not gotten it to work yet.

            Any help to solve this is appreciated! Tell me if some info is missing.

            Edit

            Tried building again and got the same errors as above except the last one as explained above as well. This time console say that the build was succeeded even though all the errors.

            ...

            ANSWER

            Answered 2019-Apr-30 at 08:20

            Do you have the reference/nuget for system.numerics? You can find it here System.Numerics.Vectors Nuget

            Source https://stackoverflow.com/questions/55916016

            QUESTION

            How to build and deploy a working unity app with MRTK v2 RC for HoloLens 1?
            Asked 2019-Apr-23 at 08:24

            The problem
            To sum up, both Unity and Visual Studio 2017 builds the project, deploys the project, but once opening the app, nothing appears, not even a Unity splash screen. However making the bloom gesture on HoloLens proved that the app is "open" and closable, but that's as far as it gets.

            What we tried
            Our deployment target is a HoloLens 1 running the latest OS for said device (10.0.17763.380).
            We went through the provided solution here: MRTK (V2) Need to update Hololens?

            As can be seen in below image:
            NOTE: Images below shows Visual Studio 2019, but we tested both cases with Visual Studio 2017 AND Visual Studio 2019.

            We installed the Windows 10 Insider Preview SDK (Pardon the Danish)

            And tried to follow the solution provided here: Cannot build with MRTK v2.0.0-RC1

            Which seems to conflict with what the other answer to the problem seemed to be.
            This solution-attempt however provided another error, saying that the deployment target (HoloLens 1) had to run OS 10.0.18326, which makes sense as this OS does not exist for this particular device as far as we know. We're as previously mentioned, running on the latest OS which is 10.0.17763.

            As far as changing the C# language to 7.2, we had troubles dealing with that as all guides says to access the language from Build in the Solution Properties but we were unable to find this tab. Here's what happens when we attempt to press "Properties" after right-clicking the projectname.sln in the Visual Studio hierarchy:

            However, we hoped we could change the language settings as in here:

            but as you can see, there's no "Build" tab, and what we see looks a bit far from what we're suggested should be shown.

            What we hoped for
            A working HoloLens 1 app that can be opened up, like with the MRTK v2 Beta version.

            What actually happens
            As mentioned in the problem, the app gets built and deployed, but not only is it filled with errors, nothing appears on opening the built app.

            Unity errors can be seen here:

            ...

            ANSWER

            Answered 2019-Apr-19 at 06:32

            The errors starting with "Reference Rewriter" are benign and can safely be ignored, (tracked by this bug).

            It's possible that your SampleScene that you are building is actually empty, in other words has no content. It may be a good idea to try instead to build and deploy the HandInteractionAllExample scene, located at Assets\MixedRealityToolkit.Examples\Demos\HandTracking\Scenes\HandInteractionExamples.unity.

            Otherwise, your steps are looking correct. Please also see this answer for instructions on how to build a UWP using MRTK v2.

            Source https://stackoverflow.com/questions/55687207

            QUESTION

            Facing Issue When I build the MixedRealityToolkit-Unity (V2) sample project
            Asked 2019-Apr-17 at 12:18

            I am facing issue when I build the MixedRealityToolkit-Unity(V2) sample project,I faced the following error :

            Assets\MixedRealityToolkit.Providers\WindowsMixedReality\WindowsMixedRealityArticulatedHand.cs(418,73): error CS0246: The type or namespace name 'HandJointKind' could not be found (are you missing a using directive or an assembly reference?)

            Assets\MixedRealityToolkit.Providers\WindowsMixedReality\WindowsMixedRealityArticulatedHand.cs(111,17): error CS0246: The type or namespace name 'HandMeshObserver' could not be found (are you missing a using directive or an assembly reference?)

            Assets\MixedRealityToolkit.Providers\WindowsMixedReality\WindowsMixedRealityArticulatedHand.cs(382,33): error CS0246: The type or namespace name 'HandJointKind' could not be found (are you missing a using directive or an assembly reference?)

            Assets\MixedRealityToolkit.Providers\WindowsMixedReality\WindowsMixedRealityArticulatedHand.cs(412,26): error CS0246: The type or namespace name 'JointPose' could not be found (are you missing a using directive or an assembly reference?)

            I am running on Windows 10 Insider preview with OS build : 18362.30 Version : 1903

            Also I double checked with build setting Minimum SDK is 10.0.10240.0 Target SDK version is “Latest installed”

            I am using mrtk_development branch for the MixedRealityToolkit-Unity.

            Can any one help me or guide me if I am missing any steps here for the set-up.

            Thanks.

            ...

            ANSWER

            Answered 2019-Apr-16 at 20:32

            These errors look like Unity is actually not using the latest installed SDK. Have you tried the following:

            1. Restart your computer (not kidding).
            2. Delete your old Build/UWP folder.
            3. Delete Unity's Library folder (under YourProject/Library).
            4. Re-open Unity, and try to build again.

            Source https://stackoverflow.com/questions/55706007

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install WindowsMixedReality

            You can download it from GitHub.

            Support

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