VT0 | Virtual Texturing with Zero Effort | Game Engine library
kandi X-RAY | VT0 Summary
kandi X-RAY | VT0 Summary
Virtual Texturing with Zero Effort (for Unity).
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QUESTION
When communicating with a serial-over-USB device (a GNS FM9 receiver for getting road traffic alerts) by using libserial
's SerialStream
object, I found out that not all characters coming from the device are in fact being read. This is what I always get served:
ANSWER
Answered 2020-Jun-07 at 17:07You need to make sure the port is in "raw" mode.
From a quick look at the libserial documentation, it seems it doesn't have a parameter to set a raw mode. Some options:
- Modify libserial to set raw mode.
- Don't use libserial, and use something else.
- Change the port defaults for your operating system.
The implementation of libserial seems quite basic; you are probably better off using something like Boost.asio.
QUESTION
I am trying to extract the custom properties from a SVG file created in Visio. I tried jQuery, if I use "g" as the selector, I get the list of nodes, but I am trying to get to the children of and extract the values of attribetes like v:name and v.val.
Can anyone please suggest a good way to do this. Thanks for the help.
...ANSWER
Answered 2019-Dec-06 at 18:27This would be one way to create an array with an object for each element. It loops through the
elements, then loops through their constituent
elements, then loops through those elements' attributes.
QUESTION
I'm trying to diagnose what is the cause of \r
artifacts when reading from a serial terminal.
The following code can provoke the issue. There is an embedded Linux device connected to the physical end of the uart cable
...ANSWER
Answered 2019-Feb-23 at 20:31It is not clear what is actually happening but this is solution that seems to work.
It depends on existence of shopt -s checkwinsize
and resize
on the target board so it isn't a generic enough solution to be the accepted answer.
Also it doesn't provide an insight on how to apply a not runtime fix (by setting the driver defaults or some config in bash).
QUESTION
I'm trying to write to an Arduino serial from a c++ program. How do I set the baudrate in the C++ program? The communication seems to work, when the arduino is set to 9600, but fails when I change it, as expected.(so 9600 is the default?) Using the command to see output: screen /dev/ttyUSBx 115200 Using an example program to echo everything, on the Arduino:
...ANSWER
Answered 2018-Sep-23 at 23:29You need to set the baudrate of whatever port you are using by using the termios structure.
Use "man termios" to get more info about termios structure
So for a start to need to add
QUESTION
Beaglebone Black Wireless: Ubuntu 16.04,
Computer: Ubuntu 16.04,
Python 3.5.2
I am trying to communicate with a device via Modbus using a Beaglebone Black. I have read of people doing this same thing with a USB/RS485 dongle using minimalmodbus
. I've tried changing up the settings; every possible baud rate, shorter cable, etc. There must be something within the Beagle that needs to be configured/is mis-configured for this type of work.
ANSWER
Answered 2018-Sep-25 at 13:05I experienced the same issues and it turned out it was a problem of termination and flow control.
I tried different USB dongles, all working with pcs and macs, and many different configurations on the BeagleBone, but nothing worked.
Low-cost USB dongles work well with PCs, but with microcontrollers, such as the BeagleBone, you need something that better handles the bus specifications.
I found out that some simple and low-cost TTL RS232 to RS485 boards work perfectly without any special configuration on the BeagleBone side since they automatically manage flow control. You can search for RS485 automatic flow control on Ebay or similar websites.
Since the default serial port on your BeagleBone is already coupled to the system console, you need to enable another UART by properly editing the file /boot/uboot/uEnv.txt.
Then you need to connect 5V power supply and GND (available on P9_5 and P9_1 pins) and the correct serial pins (i.e. P9_26 and P9_24 if you enabled UART1) to the 5V, GND, RX and TX connectors of the adapter (do not bother with RTS and CTS since the adapter will manage those for you).
In your code change the port name to the new serial port (i.e. /dev/ttyO1 if you enabled UART1).
To easily debug your code, you can connect the USB dongle on a PC and the adapter on the BeagleBone through the RS485 wires and open two serial terminals.
QUESTION
ANSWER
Answered 2018-Mar-31 at 23:12Matching dimensions is a process that SVG has a lot of facilities for. Unfortunately, your files do not use them properly, so a lot of things can go wrong when you copy and paste: wrong positioning of text, wrong text size, wrong line widths, height/width distortions.
There is really no maintainable way around re-engineering the whole thing. You are in luck I have the time. Here is what I would do. It uses the SVG element to define reusable templates. Although I have no idea whether Visio can work with them, I've tried to maintain its markup.
For your end result, add attribute xmlns:xlink="http://www.w3.org/1999/xlink"
to your complete diagram file. Then copy the
Pushbutton make
START
Sheet.8
Sheet.9
START
Pushbutton break
STOP
Sheet.8
Sheet.9
STOP
Page-1
QUESTION
ANSWER
Answered 2018-Mar-08 at 14:56The custom Visio elements () elements in that SVG are confusing Angular.
If the SVG is just used as a static file, then remove the Visio elements. You can either do this manually, or you can run it through a tool like svgo.
QUESTION
For example, in Flash (Actionscript) I could get rid of double quotes and pluses per line of shader code (AGAL) just by using CDATA with the only requirement to left-justify the code like this:
...ANSWER
Answered 2018-Mar-01 at 18:22The lack of examples in JS files instead of inside Script tags in HTML files and the likeness of a backtick with a single quote, was the cause of my confusion and I bet for more people who still use quotes and commas or pluses, including in many three.js examples.
So, the solution was as suggested the use of "template literals", that is, to simply enclose the whole multi-line shader code with backticks as bellow! That is a major efficiency-improvement, a life saver! :)
The following code works, no quotes in every line and no commas!
QUESTION
I have the following .NET Core 2.0 C# code:
...ANSWER
Answered 2017-Dec-20 at 18:38The problem was an incorrect data type (long) in the declaration of the speed parameter for the cfsetspeed function. The datatype for the speed parameter should be uint.
This is the correct code:
QUESTION
I tried to compile GHC master source code on a machine running FreeBSD 10.3 and got some compile errors. What I did following the steps:
...ANSWER
Answered 2017-Oct-28 at 02:17Systems like this that are oriented on rapid development and research often require a lot of very careful reading and work to set up.
E.g. did you follow the instructions for setting up your system here? These instructions imply your configure
and gmake
commands were lacking.
The error messages are saying constants normally defined in the header termios.h
of the standard terminal control package aren't there. There are many possible causes. But the configure
and also gmake
commands are prime suspects.
Also note the page is saying gcc 4.6
is new. That means it hasn't been updated in quite a while. You may have your work cut out for you.
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