RippleEffect | Water surface ripple effect for Unity | Game Engine library
kandi X-RAY | RippleEffect Summary
kandi X-RAY | RippleEffect Summary
Water surface ripple effect for Unity
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Community Discussions
Trending Discussions on RippleEffect
QUESTION
I am getting the below error. when i click signup button. calling Web API
...ANSWER
Answered 2021-May-11 at 10:35You need to inject service in constructor of SignUpComponent like below :
QUESTION
I am experiencing some problems running my app on a Pixel 2 XL.
Yesterday, it was working perfectly, and the app works on the emulator as expected.
BehaviorThe first time the app starts it works, launching it again causes an exception on native code.
My App does not have a native library
Exception ...ANSWER
Answered 2021-Mar-23 at 15:14I have the same problem, I found the next "temporary" solution, uninstall the WEBVIEW updates from the device.
WEBVIEW: https://play.google.com/store/apps/details?id=com.google.android.webview
It worked for me.
UPDATE
Google released yesterday (March 22) an update to WEBVIEW and GOOGLE CHROME application, download that update and the problem will be fixed.
QUESTION
I'm creating multiple Spinner
dynamically by using ViewGroup within the loop and I successfully did but When I choose an item from the spinner, the setOnItemSelectedListener()
doesn't invoke on the item choose. Rather it invokes the very first time just after the spinner creation and values populating.
I think the instances of the Spinner are destroying after the creation or I'm using listener wrong way.
Here you can see my relative code:
...ANSWER
Answered 2020-Sep-24 at 09:45SOLUTION:
Create arrays.xml
to have all your spinner itemlist
in app ---> res ---> layout
QUESTION
I wrote a React component like the following code
...ANSWER
Answered 2020-Jun-10 at 01:59The idea you have with e.persist()
is right, when you call that function, React removes the synthetic event from the pool, and this allows references to it to be used asynchronously, which is what you are essentialy doing by calling setTimeout
. You should persist the event. The reason you are getting NotFoundError: Failed to execute 'removeChild' on 'Node': The node to be removed is not a child of this node.
error is that you are appending ripple into the event.target
, which is the button. But you are calling removeChild
on the buttons parent node.
Uncomment e.persist()
and change e.target?.parentNode?.removeChild(ripple);
to e.target?.removeChild(ripple);
.
QUESTION
I am trying to implement a BottomNavigationView, I am aware that there are multiple answers about the same question however none of them seems to work for me.
I followed this doc
In preview mode, I get this error
...ANSWER
Answered 2020-May-21 at 20:46Use activity theme Theme.MaterialComponents.DayNight
QUESTION
I am working on a application which ships whole database file shared within React Native Code to user internal storage. For pushing file to internal storage on Android I am using Realm the code we have done work correctly for iOS but for Android I am getting file not found (aka. The Realm is not pushing an file to Internal Storage Android)
Here what I done until now
...ANSWER
Answered 2019-Sep-20 at 08:07For those who are working React Native with Realm DB
I solve this issue by pushing realm file from assets folder to internal folder(user mobile ) and thus I was able to read an write about database.
QUESTION
I, m using Android Studio 3.3, and in my project I hava a problem with com.afollestad.material-dialogs:core:2.0.0, when I add com.afollestad.material-dialogs to my Gradle, error was show: Failed to resolve: com.afollestad.material-dialogs:core:2.0.0,
Here is my Gradle: Project
...ANSWER
Answered 2019-Feb-12 at 02:38Change implementation 'com.afollestad.material-dialogs:2.0.0'
to implementation 'com.afollestad.material-dialogs:core:2.0.0'
in your app module's gradle file.
EDIT:
Make sure you already have maven { url 'https://jitpack.io' }
this line in Project level build.gralde file. If it is not present then add this line like
QUESTION
Hey guys today I just migrated from fabric crashlytics to Firebase crashlytics. Everything is working fine with minifyEnabled false but when I changed the minifyEnabled true I got this exception.
...ANSWER
Answered 2018-Dec-12 at 04:23Following on from our comments discussion, make sure to disable Instant Run for an immediate fix to the solution!
QUESTION
So, everything with my app was working totally fine until one day I tried to perform a test using my Lollipop 5.1 phone and it crashed when using the Retrofit and OkHttp libraries.
...ANSWER
Answered 2018-Oct-31 at 22:17I solved this by importing only the Google services libraries that I needed instead of the whole package, so instead of doing this:
compile 'com.google.android.gms:play-services:11.4.2'
I import each library separately. Apparently it was loading too many libraries at the same time and it caused some weird issues to pop up.
QUESTION
I'm trying to do that when I hold the mouse button (mousedown
) so the scale stays and does not disappear. But everything what I tried ... doesn't work :(. So can you help me with that.
Here is my code:
...ANSWER
Answered 2018-Aug-29 at 00:35By using the animation-fill-mode: forwards
property (MDN reference) your animation will end at the final keyframe. This should help you achieve the desired effect.
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