lidgren-network-gen3 | Lidgren Network Library | Game Engine library
kandi X-RAY | lidgren-network-gen3 Summary
kandi X-RAY | lidgren-network-gen3 Summary
Lidgren.Network is a networking library for .NET framework, which uses a single UDP socket to deliver a simple API for connecting a client to a server, reading and sending messages. This has been updated for use with Unity3D, feel free to send PRs for other bugs fixes. To use this in Unity3D just enable the experimental .NET framework. you can do this in Edit -> Project Settings -> Player -> Other Settings -> Api Compatibility Level -> .NET 4.6.
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QUESTION
I'm using the latest .NET core target Lidgren fork: https://github.com/soccermitchy/lidgren-network-gen3 and I'm trying to simulate packet loss / high latency.
There is documentation on how to do this here: https://github.com/lidgren/lidgren-network-gen3/wiki/Lag-Simulation.
This is how I set up my net peer configuration:
...ANSWER
Answered 2018-Jan-27 at 12:40There is nothing you can do from the outside. If the nuget package you got was not compiled with the DEBUG flag, that code is not in there.
You will have to find a package that was compiled as debug, or compile the library yourself as debug.
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