phaser3-docs | Phaser 3 Documentation and TypeScript Defs | Game Engine library

 by   photonstorm CSS Version: Current License: MIT

kandi X-RAY | phaser3-docs Summary

kandi X-RAY | phaser3-docs Summary

phaser3-docs is a CSS library typically used in Gaming, Game Engine, WebGL applications. phaser3-docs has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Phaser 3 Documentation and TypeScript Defs
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              phaser3-docs has a low active ecosystem.
              It has 368 star(s) with 162 fork(s). There are 22 watchers for this library.
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              It had no major release in the last 6 months.
              There are 26 open issues and 67 have been closed. On average issues are closed in 158 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of phaser3-docs is current.

            kandi-Quality Quality

              phaser3-docs has 0 bugs and 0 code smells.

            kandi-Security Security

              phaser3-docs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              phaser3-docs code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              phaser3-docs is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              phaser3-docs releases are not available. You will need to build from source code and install.
              It has 1180274 lines of code, 0 functions and 635 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            phaser3-docs Key Features

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            phaser3-docs Examples and Code Snippets

            No Code Snippets are available at this moment for phaser3-docs.

            Community Discussions

            QUESTION

            To make a cool-down animation I loaded a bunch of images. Is it feasible to use crop or tweens in Phaser 3 to do the job?
            Asked 2022-Jan-23 at 07:08

            I'm trying to make a button with cool-down animation with Phaser 3. Here is the code.

            ...

            ANSWER

            Answered 2022-Jan-23 at 07:08

            The code in this solution, is not much shorter, but a bit more cleaner/reuseable.
            I would use the Phaser Masks (here is the link to the documentation)
            And create a helper class, to abstract the whole masking and tweening logic out of the scene.

            This helper class makes, the button also reuseable (the name for the helper class is maybe not the best).

            The main idea is:

            • Create a mask the "masks" part of the image
            • Alter the mask with the tween, the tween alters only the percentage of the circle that is visible / hidden.
            • on the Tween Update Methode the Phaser Graphics Object (the mask) is rerendered.

            Minor Update: corrected the mask starting angle, so that it matches with your example.

            Source https://stackoverflow.com/questions/70749212

            QUESTION

            phaser 3 throws "Texture.frame missing:" warning and fails to load frame, how do I fix it?
            Asked 2022-Jan-16 at 03:56

            Note: my code is already running and rendering the sprite

            just one click to play with

            I'm learning a phaser3 loader example

            here is the code I wrote

            ...

            ANSWER

            Answered 2022-Jan-15 at 03:50

            If you want to use the third parameter you would have to use the string (or Texture Object), in this case the filename from the atlas should work. Here the is relevant documentation

            Source https://stackoverflow.com/questions/70718167

            QUESTION

            `Phaser.GameObjects.Container` seems to force us to use array. Why does it works this way? Is there some consideration under the hood?
            Asked 2022-Jan-12 at 16:22

            I'm trying to understand how Phaser.GameObjects.Container works. Here is the code.

            ...

            ANSWER

            Answered 2022-Jan-12 at 16:22

            The problem is, that you are creating two containers this.menus = this.add.container();.
            Remove the second "creation", and it works.
            (I took your example and commented the second creating out, and now it works as expected)

            just in case: this.add.container() creates a container, and adds it to the scene.

            Source https://stackoverflow.com/questions/70675266

            QUESTION

            It seems `setVelocityX` doesn't agree with the keystrokes. Am I missing something?
            Asked 2022-Jan-06 at 18:23

            I'm learning Phaser3 following a tutorial.

            Here is the code I ported from the tutorial.

            ...

            ANSWER

            Answered 2022-Jan-06 at 18:23

            Well if you only tap, it doesn't move for a full second. just how long the key is hold down (can be some milliseconds).

            And it also depends on the update rate of the update function, it is not always constant. (you can see that through the parameter delta passed to the update function, update(time, delta)) Here the link to the documentation

            If you want to test it, just hold the key for 1 second. btw.: drag and acceleration can come also into play, if set.

            Edited so that is logs the position after 1 second:
            the results will vary depending on the computer, but for me it is about 80px

            Source https://stackoverflow.com/questions/70604817

            QUESTION

            Phaser 3: load spritesheet for animation with unequal dimensions
            Asked 2021-Aug-26 at 13:44

            Im trying to work with the phaser 3 framework.

            In order to load a spritesheet and create its animation I first load the spritesheet:

            this.load.spritesheet('player', 'assets/spritesheets/player.png',{frameWidth:16,frameheight:16});

            then I create the animation as follows:

            ...

            ANSWER

            Answered 2021-Aug-26 at 13:44

            I believe there is something wrong with your sprite sheet 1health.png Did you check the size of it?

            Try different dimensions in this line: this.load.spritesheet('1health', 'assets/spritesheets/1health.png',{frameWidth:94,frameheight:30});

            And see does it work without any error? Maybe the image 1healt doesn't have the correct size.

            I can check your image in Phaser if you give me a link to it?

            EDIT

            Everything works fine for me, here is how I display a sprite in a scene:

            In loading.js:

            Source https://stackoverflow.com/questions/68921391

            QUESTION

            Property does not exist on union type on Phaser with TypeScript
            Asked 2020-Nov-18 at 13:42

            I have been following this tutorial, https://learn.yorkcs.com/2019/02/07/build-a-space-shooter-with-phaser-3-3/ , to make games with Phaser 3 but since I want to deploy them online I'm converting the code to use with TypeScript as I am preparing it via an Ionic 5 app. In the tutorial, I'm supposed to set a player sprite's velocity. For clarity, there are two classes I must create, Entities.js (which I created as entities.ts) and Player.js (which I made into player.ts). The entities are supposed to be an extension of Phaser.GameObjects.Sprite, and the player is supposed to be an entity, extending the entities class. So far, I get everything working except when reaching the part about setting the player's velocity.

            This is my entities.ts:

            ...

            ANSWER

            Answered 2020-Nov-16 at 23:12

            The error message indicates that your player body is one of these types 'Body | StaticBody | BodyType' but StaticBody does not have a setVelocity method. Typescript has the concept of typeguards to handle this situtation, where you work with union types that have different members.

            The solution here, is to check if the this.body has a setVolicity function.

            Source https://stackoverflow.com/questions/64825479

            QUESTION

            Phaser: How to set a fallback for this.image.load
            Asked 2020-Sep-29 at 10:43

            I am fetching images from URL, sometimes it fails with the message below.

            ...

            ANSWER

            Answered 2020-Jun-29 at 19:08

            by adding a listener to loaderror event, you can find which file has failed

            Source https://stackoverflow.com/questions/62633199

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install phaser3-docs

            You can download it from GitHub.

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