invaders | Space Invaders in Go | Game Engine library

 by   sausheong Go Version: Current License: No License

kandi X-RAY | invaders Summary

kandi X-RAY | invaders Summary

invaders is a Go library typically used in Gaming, Game Engine applications. invaders has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

The earliest memory I had of arcade video games was watching my older brother and cousins going at the video game machines at Genting Highlands. While our parents were at the other types of games Genting Highlands was more popularly known for, we were generally let loose to play arcade games to our hearts' content. Those were the magical days of Pac-Man, Space Invaders, Galaxian, Donkey Kong, Frogger, Centipede and many, many more. Days of blinking lights, intense music, frantic tugs at the joystick, furious mashing of the buttons then the groans of dismay as the last life was lost. As with many aspiring programmers starting out, one of my secret dreams was always to recreate that magic, to write the next big game. And as with many as well programmers, I failed many times miserably. Even though eventually I succeeded in writing some simple games, I came to realise that even seemingly simple games are in fact not easy to write. Of course that didn't stop me from trying my hand at it once again. This time round I tried the grand old dame of arcade video games -- Space Invaders.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              invaders has a low active ecosystem.
              It has 616 star(s) with 39 fork(s). There are 19 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 0 have been closed. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of invaders is current.

            kandi-Quality Quality

              invaders has 0 bugs and 0 code smells.

            kandi-Security Security

              invaders has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              invaders code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              invaders does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              invaders releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 234 lines of code, 7 functions and 1 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of invaders
            Get all kandi verified functions for this library.

            invaders Key Features

            No Key Features are available at this moment for invaders.

            invaders Examples and Code Snippets

            No Code Snippets are available at this moment for invaders.

            Community Discussions

            QUESTION

            In Pygame, the image doesn't get erased when moved to another location on the game window
            Asked 2022-Mar-09 at 12:53

            I have been trying out the Pygame game library on my Mac, and when I got to try moving around an image around the game window, for some reason, it doesn't get erased.

            The code I tried to run:

            ...

            ANSWER

            Answered 2022-Mar-09 at 12:53

            You have to clear the screen in every frame:

            Source https://stackoverflow.com/questions/71409593

            QUESTION

            Remove an Actor in Greenfoot if he´s on the top
            Asked 2022-Jan-05 at 22:07

            I´m building my own Space Invaders in Java with Greenfoot and I have a Spaceship which shoots the Aliens, but the Bullets stop at the top of the map and stay there so I wrote this method which should remove a bullet if it hits the top of the but it doesn't work. What´s the problem?

            ...

            ANSWER

            Answered 2022-Jan-05 at 22:07

            The method getOneIntersectingObject() returns a null if there is no other actor.

            You might want to check this to be sure:

            Source https://stackoverflow.com/questions/70582525

            QUESTION

            Increasing variables that are in use in pygame
            Asked 2021-Dec-25 at 09:30

            I am coding a space invaders game in pygame, and wanted to make it so that when the player reaches 50 points, the game increases the number of invaders from 6 to 10. In the game, the enemies respawn near the top half of the screen immediately after dying. The game functions perfectly normally until you reach 50 points, at which it immediately crashes. How do I make it so that the variable storing the number of enemies (num_of_enemies) increases, while the game is still running?

            In the code I have put here, I removed my attempt to change the num_of_enemies variable, but fyi, I placed it just above "pygame.display.update()". my crappy attempt to resolve the issue boiled down to:

            if score_value >= 50: num_of_enemies += 10

            I have also tried this code while assigning num_of_enemies a global value, but it simply defects the game, and messes up again.

            Code:

            ...

            ANSWER

            Answered 2021-Dec-25 at 09:30

            IT is not enough just to change num_of_enemies you also need to add new items in the lists.

            Write a function that crates the enemies:

            Source https://stackoverflow.com/questions/70477198

            QUESTION

            Acton in for loop not affecting all sprites in a group
            Asked 2021-Dec-20 at 19:18

            Attempting to make a space invaders style game, and I want to affect all enemies using a for loop - but with the code shown I get a logical error where only the 1st enemy is affected, and only the first enemy can access/use the enemy.moveLR() method within the enemy class. The method of the class is not highlighted as yellow, nor does VS Code's intellisense pick it up.

            Code concerning the enemy:

            ...

            ANSWER

            Answered 2021-Dec-16 at 11:17

            You have to move all the enemies in enemyList. Move the enemy in the loop:

            Source https://stackoverflow.com/questions/70377916

            QUESTION

            Syntax error in the pygame collision detection function python3
            Asked 2021-Dec-19 at 16:27

            so I try to program a 2d game platform like space invaders, but the problem is in the collision, when I try to define the collision, which I use in her characteristics, the characteristics of the classes (enemy coordinates and the bullet coordinates), the code won't start. And this is the result : `

            ...

            ANSWER

            Answered 2021-Dec-19 at 09:26

            The formal parameters of a function cannot be structure elements like eneemy.x. Either Change the names of the parameters:

            Source https://stackoverflow.com/questions/70410045

            QUESTION

            Flickering Sprite in Pygame
            Asked 2021-Dec-17 at 05:18

            I know lots of people have had issues with flickering images in pygame on here, but none of the responses have helped me. I am trying to make Space Invaders, however, the bullet flickers as it moves up the screen. Please try to help me, and thank you! I do not currently care about the size, position, or scale of the bullet, I know it does not look great, but I just want it to display properly! Below is the code:

            ...

            ANSWER

            Answered 2021-Dec-17 at 05:18

            The problem is caused by multiple calls to pygame.display.update(). An update of the display at the end of the application loop is sufficient. Multiple calls to pygame.display.update() or pygame.display.flip() cause flickering.

            Remove pygame.display.flip() from shoot:

            Source https://stackoverflow.com/questions/70379949

            QUESTION

            Netlogo turtles die if they reach upper boundary
            Asked 2021-Oct-19 at 11:59

            Good morning everyone: I'm currently doing a version of space invaders in a world without limits. I have already done everything, but I have a problem with the laser beam. When it doesn't hit the alien it doesn't destroy when it reaches the upper limit of the world, it comes from the bottom since the world doesn't have limits. I want the laser beam (turtle) to die when it reaches the max-pycor but I don't know how to do it. If you can help me I will appreciate it.

            Here is an example of what I want to do

            ...

            ANSWER

            Answered 2021-Oct-19 at 11:59

            The turtles can always acces the patch variables of the patch, it is standing on. That way, you can easily check if the turtle (in this case the laser) is on the last patch:

            Source https://stackoverflow.com/questions/69629530

            QUESTION

            Remove a bullet from the game after going off-screen
            Asked 2021-Oct-14 at 12:17

            I have to create Space Invaders for my programming course in college which would be fine, but I have a problem with removing a bullet from the game after going off-screen. In the game, the bullets move to the right and should disappear after leaving the screen, but I do not know how to create it.

            It's a module of bullet structure

            ...

            ANSWER

            Answered 2021-Oct-14 at 12:17

            I think you're using a pygame.sprite.Group to keep track of your bullets, but you can use it in a more elegant way. Each Bullet sprite is redrawing every game loop, you should create an image attribute for Bullet on sprite creation, then call bullets.draw() to draw all the bullets. Your update function is fine for the bullet movement, but you can add the bounds check and kill the sprite if it is off the screen.

            Then in your main game loop, you can just call bullets.update() to move the bullets, and bullets.draw() to draw the bullets.

            I've created a minimal example to show what I mean, based on your code. Bullets are created on a key press and removed once they're off the screen.

            Source https://stackoverflow.com/questions/69565887

            QUESTION

            Why does exporting to Unity WebGL change the speed of objects in my game?
            Asked 2021-Oct-03 at 12:24

            GOAL
            So I have a space-invaders type game I have made to practise unity and I want to upload it to Itch.io as I have done in the past. This is a clip of the game.
            I switched platforms to WebGL in Build Settings etc, and everything worked fine in Unity.

            PROBLEM
            However when I built it and uploaded the zip file to Itch.io, the aliens are now a lot faster than usual.
            (Be aware there may be other things that have changed, I just haven't been able to get to them since it is extremely hard).

            CODE

            Alien movement:

            ...

            ANSWER

            Answered 2021-Oct-03 at 12:24

            If you use physics you should

            • not set or get values via Transform at all
            • do things in FixedUpdate

            In general though in your case instead of using

            Source https://stackoverflow.com/questions/69420419

            QUESTION

            Getting a Runtime Error in Executable made with pyinstaller
            Asked 2021-Aug-16 at 09:01

            So I have made a game using Pygame, and now I want to make a executable out of it(standalone executable is preferred). So I used this to make the executable:

            ...

            ANSWER

            Answered 2021-Aug-11 at 08:03

            This is a bug in pygame.

            Reported in https://github.com/pygame/pygame/issues/2603, fixed in https://github.com/pygame/pygame/pull/2604.

            This will be fixed in pygame 2.0.2, whenever it comes out.

            To mitigate this, you have to include a font file in your project, and not rely on the pygame default font. Many ttf files are available for download from Google Fonts.

            Source https://stackoverflow.com/questions/68737639

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install invaders

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/sausheong/invaders.git

          • CLI

            gh repo clone sausheong/invaders

          • sshUrl

            git@github.com:sausheong/invaders.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by sausheong

            gwp

            by sausheongJavaScript

            polyglot

            by sausheongGo

            gonn

            by sausheongGo

            invadersapp

            by sausheongGo

            everyday

            by sausheongRuby