vr | VR Workshop at Gray Area Festival | Augmented Reality library

 by   marpi HTML Version: Current License: No License

kandi X-RAY | vr Summary

kandi X-RAY | vr Summary

vr is a HTML library typically used in Virtual Reality, Augmented Reality, Three.js, WebGL applications. vr has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

VR Workshop at Gray Area Festival
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            kandi-support Support

              vr has a low active ecosystem.
              It has 27 star(s) with 15 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of vr is current.

            kandi-Quality Quality

              vr has no bugs reported.

            kandi-Security Security

              vr has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              vr does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              vr releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of vr
            Get all kandi verified functions for this library.

            vr Key Features

            No Key Features are available at this moment for vr.

            vr Examples and Code Snippets

            No Code Snippets are available at this moment for vr.

            Community Discussions

            QUESTION

            Line number of error is missing in R shiny app error message
            Asked 2021-Jun-14 at 15:09

            I get this most common error message in shiny app. I am well aware of this error and have resolved it dozens of time. But this time I am stumped.

            ...

            ANSWER

            Answered 2021-Apr-23 at 03:30

            The problem seems to be in this line

            Source https://stackoverflow.com/questions/67219572

            QUESTION

            A-frame mirror the code in my div on a 2d plane
            Asked 2021-Jun-11 at 21:19
            Problem

            I'm creating a 3d scene using a-frame (https://aframe.io) and I need some sort of way to mirror an html div onto a plane inside a-frame. For example, lets say that there is a div with some code where I can draw on it similar a whiteboard on the bottom left corner of the screen. Everything that I draw on the whiteboard should be mirrored to the a-frame plane. That way I should be able to see my whiteboard drawing in my a-frame scene.

            What I've tried

            I've tried using two components the a-frame html embed component (https://github.com/supereggbert/aframe-htmlembed-component) and the a-frame shader component (https://github.com/mayognaise/aframe-html-shader) and both work for displaying html in my scene on a 2d plane however the 2d plane in my scene doesn't mirror the whiteboard and doesn't update. That means when I draw something on my whiteboard, instead of mirroring onto 2d plane and showing what I've drawn in vr, there is just a whiteboard with nothing drawn on it.

            Problem I need solved and the ideal solution

            I need to be able to create a div in html with a whiteboard or other code on it and have the same html be displayed on a 2d plane in my scene. The 2d html on the plane should update meaning if I draw the letter "a" on my whiteboard, the letter a will appear on the 2d plane in my scene. As long as there is a div where I am able to put my 2d html (my whiteboard) and the div mirrors in vr, that would be the ideal solution. Is there some code that could accomplish this?

            Am I missing something with the two component I've tried that allow me to accomplish this? (Two components: https://github.com/supereggbert/aframe-htmlembed-component and https://github.com/mayognaise/aframe-html-shader) Or maybe a different A-frame component?

            Ideally I am seeking the code for a component that allows me to mirror a div onto a 3d plane in my scene, or recommend a component that allows me to display interactable content on a 2d div.

            ...

            ANSWER

            Answered 2021-Jun-11 at 21:19

            Since your whiteboard uses canvas, you can make use of the aframe canvas component.

            Then at the end of your handleUpdate() function you want to call the component's updateTexture() function to update your aframe texture to the current state of the whiteboard.

            Source https://stackoverflow.com/questions/67827060

            QUESTION

            How do I enable Feature/Permissions Policy in an iframe in Google Add-ons?
            Asked 2021-Jun-09 at 18:03

            I am trying use a feature policy, serial, in my google add-on. I am having difficulty trying to enable this particular feature policy inside an iframe, mainly I believe is because the parent iframes don't have it enabled. Below is what the iframe DOM tree looks like. I don't have access to "sandboxFrame" and "userHtmlFrame" directly, so I cannot change its allowed features. Even if I set 'serial' in the most child iframe, I cannot find the 'serial' feature enabled in its featurePolicy.

            ...

            ANSWER

            Answered 2021-Jun-09 at 16:28
            1. Yes, you can pass any permission into nested iframe only if parent context has that permission granted.
              Keep in mind that when passing permissions the origin will be changed accordingly, i.e:

            </code><br> <code> // the permission for fullscreen is 'self' (== http://example.com)</code><br> <code> // but main thing is this is that iframe HAS that permission, therefore</code><br> <code> // it can grant it to any nested context with ANY origin:</code><br> <code> <iframe src='https://www.youtube.com' allow="fullscreen https://www.youtube.com"></code><br> <code> // will get permission of fullscreen mode for https://www.youtube.com origin</code><br> <code>

            1. In the parent iframe the serial Feature Policy directive is not specified in the allow='...' attribute. That means this feature is allowed with the default value - 'src'. Therefore parent iframe has implicitly permission for serial, so it can pass it into any nested iframe.

            2. I hear nothing about the serial Feature Policy directive, is it supported?

            Source https://stackoverflow.com/questions/67907540

            QUESTION

            C# WPF Conditional event firing
            Asked 2021-Jun-07 at 23:47

            I'd like to have some info regarding the possibility to fire a wpf event only when matching a certain condition.

            I explain a bit my situation.

            1. I've got 4 textboxes which have to meet a ValidationRule (example being a decimal value between 0 and 100) and if this condition is met the KeyDown event is to be fired.

            2. Can I also make it so that the only key for which it's fired is the enter key? so that I don't have to check it in the event code

            Can't provide code as I don't know if it's even possible. Any help is appreciated.

            EDIT:

            Hi I'm back at this again. This is the window

            ...

            ANSWER

            Answered 2021-May-21 at 14:26

            You obviously need to define and evaluate the condition somewhere.

            You could either do this in the event handler or before you raise the event assuming you have control over the code that actually raises the event.

            If you are referring to the built-in KeyDown event, you don't control when this one is raised so then you should check your condition in the handler.

            Edit:

            You could use the Validation.GetErrors method to check whether there are any validation errors in the event handler:

            Source https://stackoverflow.com/questions/67571351

            QUESTION

            A-frame hide vr mode symbol
            Asked 2021-Jun-05 at 16:20

            I have created a scene using a-frame and I cant figure out how to hide the vr mode in the bottom right hand corner of the screen. I have tried the vr-mode-ui="enabled: false" but for some reason it wasn't working. How can I hide the vr mode in my scene? Here is the link to my scene: https://jsfiddle.net/AidanYoung/k6johd1t/

            ...

            ANSWER

            Answered 2021-Jun-05 at 16:20

            You have assigned the vr-mode-ui parameter to the camera:

            You want to use it on the a-scene (source) like below:

            Source https://stackoverflow.com/questions/67843526

            QUESTION

            ffmpeg x11grab to streamable format
            Asked 2021-Jun-02 at 03:01

            2 FFMPEG process

            (1) generating a ffmpeg x11grab to a .mp4 (2) take the .mp4 and restream it simultaneously to multiple rtmp endpoints

            ISSUE the generated file in (1) have this error "moov atom not found"

            This is the command that generate (1) :

            ...

            ANSWER

            Answered 2021-Jun-02 at 03:01

            QUESTION

            A-frame add an onclick event with an entity
            Asked 2021-Jun-01 at 19:33

            I have been working on a vr scene and I'm wondering how I can add an to my scene and create an onclick event with the at the bottom of my code. I would like it so that when I click with my on the , a function called myFunction() should occur. How can I accomplish this? My fiddle: fiddle

            ...

            ANSWER

            Answered 2021-Jun-01 at 19:33

            To add an to your scene, you'll want to place it as a child of first inside your scene.

            Source https://stackoverflow.com/questions/67793440

            QUESTION

            Geolocation.getCurrentPosition from dart:html not working in release mode with NNBD enabled
            Asked 2021-May-27 at 14:47

            Does anybody know why the Geolocation.getCurrentPosition() from dart:html doesn't work when running in release mode with sound null safety enabled (flutter run --release -d chrome)?

            When making this call I do get an instance of Geoposition back but when I try to access one of it's members I get the following error message:

            ...

            ANSWER

            Answered 2021-May-27 at 14:47

            This turns out to be a bug in Dart. I have created a bug report which can be tracked here: https://github.com/dart-lang/sdk/issues/45562

            Source https://stackoverflow.com/questions/66887718

            QUESTION

            Cannot install HelloCardboard into unity
            Asked 2021-May-25 at 16:52

            Hi i'm looking to develop my first mobile vr game and I've been following a few tutorials to get started with this in Unity.

            https://developers.google.com/cardboard/develop/unity/quickstart

            All of these explain how you need to install a specific package via the package manager: https://github.com/googlevr/cardboard-xr-plugin.git

            When I add this via the package manager using the Git URL option I just get the error

            [Package Manager Window] Error adding package: https://github.com/googlevr/cardboard-xr-plugin.git. UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:327)

            Is there something I'm missing? is there some kind of setting or something? All the tutorials literally just add the URl and it works but mine just wont seem to.

            I'm using the latest version of unity and running it on a macbook pro if that has any relevance.

            Thanks

            ...

            ANSWER

            Answered 2021-May-25 at 16:52

            This was actually a brand new macbook so i had yet to do all the final set ups. Running git --version in my terminal to check what was installed showed it was a case of just accepting the terms and conditions of the newly installed xcode which i had yet to open....

            With those accepted Unity now allows me to install git url's via the package manager.

            Source https://stackoverflow.com/questions/67690101

            QUESTION

            Can't fit parent Canvas to child Text
            Asked 2021-May-24 at 17:53

            In my unity application, I need make little rectangular components with a string on them. However, I want the size of the rectangle to dynamically line up to the text inside it. This is the hierarchy in my prefab:

            According to this article, I just need to add a content fitter to the canvas. I did that and set both horizontal and vertical sizes to "preferred", however apparently the width is just 0 (0 is getting printed out by my Debug.Log). This is my code. I think the issue might have to do with changing the render mode, but this is for a VR application so that needs to stay:

            ...

            ANSWER

            Answered 2021-May-24 at 17:53

            I believe this should answer your question - if you have more issues with this implementation, just let me know.

            Firstly, remove all code with resizing. Unity's component UI system is very powerful when used properly. Almost anything you would want to achieve with dynamic UI can be done using just components.

            Firstly, your container holding the text should have a Horizontal Layout Group or a Vertical Layout Group attached to it. Turn off all toggle boxes except for Control Child Size - Height. Set the width of this container to whatever you want the width to be, the text will fill to this size.

            Along with a layout group (you can choose either one, but as your text is vertical you can use a vertical layout group), you will need a Content Size Fitter with the Horizontal Fit set to Unconstrained and the Vertical Fit set to Preferred Size.

            It should look something like...

            Now moving onto the text component, you can use a Unity.UI.Text component or a TMPro.TMP_Text component, either one will work. In this example, I am using the vanilla Unity.UI.Text. Simply type whatever message you would like in the text field and your parent container should resize to the text field. If you are dynamically setting this text often, you might need to force Unity to rebuild the layout group of your parent object to rescale.

            An example snippet of this could look like...

            Source https://stackoverflow.com/questions/67674163

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install vr

            You can download it from GitHub.

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