nicolocarpignoli.github.io | A playground for AR.js | Augmented Reality library

 by   nicolocarpignoli HTML Version: Current License: MIT

kandi X-RAY | nicolocarpignoli.github.io Summary

kandi X-RAY | nicolocarpignoli.github.io Summary

nicolocarpignoli.github.io is a HTML library typically used in Virtual Reality, Augmented Reality applications. nicolocarpignoli.github.io has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A playground for AR.js
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              nicolocarpignoli.github.io has a low active ecosystem.
              It has 64 star(s) with 85 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 39 days. There are 10 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of nicolocarpignoli.github.io is current.

            kandi-Quality Quality

              nicolocarpignoli.github.io has no bugs reported.

            kandi-Security Security

              nicolocarpignoli.github.io has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              nicolocarpignoli.github.io is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              nicolocarpignoli.github.io releases are not available. You will need to build from source code and install.

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            nicolocarpignoli.github.io Key Features

            No Key Features are available at this moment for nicolocarpignoli.github.io.

            nicolocarpignoli.github.io Examples and Code Snippets

            No Code Snippets are available at this moment for nicolocarpignoli.github.io.

            Community Discussions

            QUESTION

            Entry point after GLTF entity animation ends on aframe 0.9.*
            Asked 2019-Sep-11 at 13:17

            I have a basic aframe app showing a GLTF model with built in animation. Is it possible to have an entry point to do something when built in animation has ended?

            code:

            ...

            ANSWER

            Answered 2019-Sep-11 at 13:17

            The animations won't work with vanilla a-frame, so I'm assuming you're using aframe-extras for the animations.

            According to the docs, you can use two events to determine when an animation has finished:

            • animation-loop - when a single cycle has finished
            • animation-finished - when all loops are finished

            so you can create a component (here cycle-count):

            Source https://stackoverflow.com/questions/57889360

            QUESTION

            A-Frame Jittering Of 3D Model
            Asked 2019-Feb-10 at 01:29

            I am trying to augment a car model using the hiro pattern, but there is jittering.

            ...

            ANSWER

            Answered 2019-Feb-10 at 01:29

            There is a AR.js bug that could be behind this: https://github.com/jeromeetienne/AR.js/issues/410

            One workaround is to add this code before :

            Source https://stackoverflow.com/questions/54352435

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nicolocarpignoli.github.io

            You can download it from GitHub.

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          • HTTPS

            https://github.com/nicolocarpignoli/nicolocarpignoli.github.io.git

          • CLI

            gh repo clone nicolocarpignoli/nicolocarpignoli.github.io

          • sshUrl

            git@github.com:nicolocarpignoli/nicolocarpignoli.github.io.git

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