FXGL | Java / JavaFX / Kotlin Game Library | Game Engine library
kandi X-RAY | FXGL Summary
kandi X-RAY | FXGL Summary
JavaFX Game Development Framework.
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Top functions reviewed by kandi - BETA
- Updates the buttons
- Update the tick values
- Updates the state of the buttons
- Add an input handler
- Get the left tick value
- Gets the value of the left trigger value
- Gets the point of the right tick value
- Returns the value of the right trigger
- Check if a given virtual button is pressed
- The property for the left stick value
- The left trigger value property
- Removes an input handler
- Property for the right picker property
- The right trigger value property
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Trending Discussions on FXGL
QUESTION
I have trouble with testing the TMX feature. I wanted to load a simple TMX file into my sample FXGL App (JavaFX Game Library). Any ideas?
Error:
10:52:31.888 [FXGL Background Thread 4 ] WARN TMXLevelLoader - TiledMap generated from 1.7.2. Supported version: 1.2.3. Some features may not be parsed fully. 10:52:32.001 [FXGL Background Thread 4 ] WARN TMXLevelLoader - Parse error java.lang.IllegalArgumentException: No EntityFactory has a method annotated @Spawns() at com.almasb.fxgl.entity/com.almasb.fxgl.entity.GameWorld.create(GameWorld.kt:413) at com.almasb.fxgl.entity/com.almasb.fxgl.entity.level.tiled.TMXLevelLoader.createObjectLayerEntities(TMXLevelLoader.kt:132) at com.almasb.fxgl.entity/com.almasb.fxgl.entity.level.tiled.TMXLevelLoader.load(TMXLevelLoader.kt:50) at com.almasb.fxgl.all/com.almasb.fxgl.app.services.FXGLAssetLoaderService.loadLevel(FXGLAssetLoaderService.kt:446) at com.almasb.fxgl.all/com.almasb.fxgl.dsl.FXGL$Companion.setLevelFromMap(FXGL.kt:521) at com.almasb.fxgl.all/com.almasb.fxgl.dsl.FXGL.setLevelFromMap(FXGL.kt)
TMX:
...ANSWER
Answered 2021-Aug-27 at 11:35I would guess that in the .tmx file, the created object has no type, hence its type is ""
-- empty String. Your factory SimpleEntityFactory
does not have a method annotated @Spawns("")
, hence the error.
QUESTION
I'm programming a simple game in Java FXGL. I'm very new to Java FX and FXGL.
I'd like to test my game with JUnit5, but I can't get it to work... The problem: When I launch my tests, the FXGL properties aren't initialized yet.
I would be very happy if someone can give me an idea, how to launch a test for a class witch is using the FXGL.getWorldProperties()
My class:
...ANSWER
Answered 2020-Dec-22 at 16:57Generally, you have two options:
- This is the recommended approach as I assume you want to unit test your own code.
FXGL.getWorldProperties()
returns aPropertyMap
. Instead of having an internal dependency onFXGL.getWorldProperties()
, you could make yourPlayer
class depend onPropertyMap
instead. For example:
QUESTION
I'm working on a brick breaker game in JavaFX (FXGL). The collision detecting is working like this:
Bricks and players have a x, y position in the game world (placed in LEFT, TOP).
When a collision is detected (this is done by the engine) I use the x, y position to detect where the ball is colliding with the brick to calculate the next direction. The ball direction is created by a velocity vector with (x, y) speed. The collisionLogicSecurityPadding
is a small padding which is added since the collision is only detected inside the box. (It's not possible to get the ball and brick exactly at the same x, y coordinates)
ANSWER
Answered 2020-Jul-21 at 07:55As I understood your question it seems to me like your issue is that the red box goes in an incorrect direction after bouncing on an edge.
I think you need to detect collision in three instances.
- Top/Bottom
- Left/Right
- An Edge
If the collision occurs at an edge you need to send it in the same x direction as before with reducing the speed it goes in the direction y. y speed should always be less than initial speed and in the same direction as before.
I think above would solve your issue.
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