FXGL | Java / JavaFX / Kotlin Game Library | Game Engine library

 by   AlmasB Java Version: 17.3 License: MIT

kandi X-RAY | FXGL Summary

kandi X-RAY | FXGL Summary

FXGL is a Java library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine, JavaFX applications. FXGL has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. You can download it from GitHub, Maven.

JavaFX Game Development Framework.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              FXGL has a medium active ecosystem.
              It has 3207 star(s) with 417 fork(s). There are 102 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 113 open issues and 835 have been closed. On average issues are closed in 338 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of FXGL is 17.3

            kandi-Quality Quality

              FXGL has 0 bugs and 0 code smells.

            kandi-Security Security

              FXGL has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              FXGL code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FXGL is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              FXGL releases are available to install and integrate.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              FXGL saves you 59050 person hours of effort in developing the same functionality from scratch.
              It has 78307 lines of code, 6522 functions and 850 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed FXGL and discovered the below as its top functions. This is intended to give you an instant insight into FXGL implemented functionality, and help decide if they suit your requirements.
            • Updates the buttons
            • Update the tick values
            • Updates the state of the buttons
            • Add an input handler
            • Get the left tick value
            • Gets the value of the left trigger value
            • Gets the point of the right tick value
            • Returns the value of the right trigger
            • Check if a given virtual button is pressed
            • The property for the left stick value
            • The left trigger value property
            • Removes an input handler
            • Property for the right picker property
            • The right trigger value property
            Get all kandi verified functions for this library.

            FXGL Key Features

            No Key Features are available at this moment for FXGL.

            FXGL Examples and Code Snippets

            No Code Snippets are available at this moment for FXGL.

            Community Discussions

            QUESTION

            No EntityFactory has a method annotated @Spawns()
            Asked 2021-Aug-27 at 11:35

            I have trouble with testing the TMX feature. I wanted to load a simple TMX file into my sample FXGL App (JavaFX Game Library). Any ideas?

            Error:

            10:52:31.888 [FXGL Background Thread 4 ] WARN TMXLevelLoader - TiledMap generated from 1.7.2. Supported version: 1.2.3. Some features may not be parsed fully. 10:52:32.001 [FXGL Background Thread 4 ] WARN TMXLevelLoader - Parse error java.lang.IllegalArgumentException: No EntityFactory has a method annotated @Spawns() at com.almasb.fxgl.entity/com.almasb.fxgl.entity.GameWorld.create(GameWorld.kt:413) at com.almasb.fxgl.entity/com.almasb.fxgl.entity.level.tiled.TMXLevelLoader.createObjectLayerEntities(TMXLevelLoader.kt:132) at com.almasb.fxgl.entity/com.almasb.fxgl.entity.level.tiled.TMXLevelLoader.load(TMXLevelLoader.kt:50) at com.almasb.fxgl.all/com.almasb.fxgl.app.services.FXGLAssetLoaderService.loadLevel(FXGLAssetLoaderService.kt:446) at com.almasb.fxgl.all/com.almasb.fxgl.dsl.FXGL$Companion.setLevelFromMap(FXGL.kt:521) at com.almasb.fxgl.all/com.almasb.fxgl.dsl.FXGL.setLevelFromMap(FXGL.kt)

            TMX:

            ...

            ANSWER

            Answered 2021-Aug-27 at 11:35

            I would guess that in the .tmx file, the created object has no type, hence its type is "" -- empty String. Your factory SimpleEntityFactory does not have a method annotated @Spawns(""), hence the error.

            Source https://stackoverflow.com/questions/68950694

            QUESTION

            Testing a FXGL game
            Asked 2020-Dec-22 at 16:57

            I'm programming a simple game in Java FXGL. I'm very new to Java FX and FXGL.

            I'd like to test my game with JUnit5, but I can't get it to work... The problem: When I launch my tests, the FXGL properties aren't initialized yet.

            I would be very happy if someone can give me an idea, how to launch a test for a class witch is using the FXGL.getWorldProperties()

            My class:

            ...

            ANSWER

            Answered 2020-Dec-22 at 16:57

            Generally, you have two options:

            1. This is the recommended approach as I assume you want to unit test your own code. FXGL.getWorldProperties() returns a PropertyMap. Instead of having an internal dependency on FXGL.getWorldProperties(), you could make your Player class depend on PropertyMap instead. For example:

            Source https://stackoverflow.com/questions/65409938

            QUESTION

            Collision detection between brick and ball (breakout, brick breaker)?
            Asked 2020-Jul-21 at 08:16

            I'm working on a brick breaker game in JavaFX (FXGL). The collision detecting is working like this: Bricks and players have a x, y position in the game world (placed in LEFT, TOP). When a collision is detected (this is done by the engine) I use the x, y position to detect where the ball is colliding with the brick to calculate the next direction. The ball direction is created by a velocity vector with (x, y) speed. The collisionLogicSecurityPadding is a small padding which is added since the collision is only detected inside the box. (It's not possible to get the ball and brick exactly at the same x, y coordinates)

            ...

            ANSWER

            Answered 2020-Jul-21 at 07:55

            As I understood your question it seems to me like your issue is that the red box goes in an incorrect direction after bouncing on an edge.

            I think you need to detect collision in three instances.

            1. Top/Bottom
            2. Left/Right
            3. An Edge

            If the collision occurs at an edge you need to send it in the same x direction as before with reducing the speed it goes in the direction y. y speed should always be less than initial speed and in the same direction as before.

            I think above would solve your issue.

            Source https://stackoverflow.com/questions/62994269

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FXGL

            For a quick dive into code, see standalone basic examples. Otherwise, see:.
            Showcase Trailer
            Use FXGL with IntelliJ
            Wiki & written tutorials
            YouTube tutorials
            Sample code demos
            FXGL games (with source)
            Published demos on itch.io

            Support

            If your institution wants to use or is using FXGL, add a note in the Chat to be added to the list.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
            Maven
            Gradle
            CLONE
          • HTTPS

            https://github.com/AlmasB/FXGL.git

          • CLI

            gh repo clone AlmasB/FXGL

          • sshUrl

            git@github.com:AlmasB/FXGL.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link