Java-Games | A whole bunch of games programmed in java | Game Engine library
kandi X-RAY | Java-Games Summary
kandi X-RAY | Java-Games Summary
A whole bunch of games programmed in java.
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Top functions reviewed by kandi - BETA
- Runs the wavefile .
- Gets the World .
- Initialization level .
- Start the game .
- Initialise Car .
- Decrypts a file .
- Rolls the stream .
- Displays an image .
- Test if a ball is good .
- Checks if the block can be fit into the block
Java-Games Key Features
Java-Games Examples and Code Snippets
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Trending Discussions on Java-Games
QUESTION
I am trying to create a little game for a project in university. Since I need to update the screen permanently I am looking for a good render loop implementation. It should be full screen. I found this on gamedev.net - Java Games: Active Rendering:
...ANSWER
Answered 2021-Feb-15 at 13:11There are lots of issues with this code.
First of all, when you are checking (polling) a flag variable in the main thread, that will be updated by a key listener, which will be called in the event dispatch thread, the minimum you have to do, is to declare that variable volatile
.
Then, there is no point in using JFrame
when you don’t use the Swing framework at all. Further, it’s nonsensical to request double buffering from the AWT and then, use a BufferedImage
for another buffering atop the already buffered operation.
Using the native resolution is as easy as removing the setDisplayMode(…)
call. After turning the window to full screen, you can simply use getWidth()
and getHeight()
on it to get the actual dimensions for the operations (it’s not needed for the buffered image, as that was obsolete anyway).
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Java-Games
You can use Java-Games like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Java-Games component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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