SpaceInvaders | Space Invaders created in Java | Game Engine library

 by   MiroslavJelaska Java Version: Current License: MIT

kandi X-RAY | SpaceInvaders Summary

kandi X-RAY | SpaceInvaders Summary

SpaceInvaders is a Java library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine applications. SpaceInvaders has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However SpaceInvaders build file is not available. You can download it from GitHub.

Game of Space Invaders created in Java without any game engine.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              SpaceInvaders has a low active ecosystem.
              It has 7 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              SpaceInvaders has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SpaceInvaders is current.

            kandi-Quality Quality

              SpaceInvaders has no bugs reported.

            kandi-Security Security

              SpaceInvaders has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SpaceInvaders is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SpaceInvaders releases are not available. You will need to build from source code and install.
              SpaceInvaders has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed SpaceInvaders and discovered the below as its top functions. This is intended to give you an instant insight into SpaceInvaders implemented functionality, and help decide if they suit your requirements.
            • Runs the game loop
            • Draws the outline
            • Update event listeners
            • Detect event resolution
            • Adds an explosion to the game
            • Gets the runtime in seconds
            • Plays a sound
            • Draw the background
            • Formats time from seconds
            • Update the location
            • Paint the current area with the current shape
            • Remove the invader project from game
            • Remove the hero project from the game
            • Remove the hero project
            • Draw the current frame
            • Update the shape
            • Draws the collision area
            • Generate the shape for the given location
            • Updates the current shape
            • Generate the area for a given location
            • Updates the game
            • Create animation frame
            • Apply the vehicle velocity to the game
            • Apply random collision on a game
            • Gets the animation frame
            • Called by the game
            Get all kandi verified functions for this library.

            SpaceInvaders Key Features

            No Key Features are available at this moment for SpaceInvaders.

            SpaceInvaders Examples and Code Snippets

            No Code Snippets are available at this moment for SpaceInvaders.

            Community Discussions

            QUESTION

            Running gym atari in google colab?
            Asked 2021-Jun-03 at 12:26

            So I am looking to train a model on colab using a GPU/TPU as my local machine doesn't have one. I am not bothered about visualising the training I just want colab to do the bulk of the work.

            When importing my .ipynb into colab and running as soon as i attempt to make an env using any of the atari games i get the error:

            ...

            ANSWER

            Answered 2021-Jun-03 at 12:26

            So I have found a solution. You will first need to download the roms from http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html

            Unpack the .rar file then unzip the HC Roms and Roms folders.

            Next upload the folders to colab or to your Google Drive and then link it to your colab.

            From here run:

            Source https://stackoverflow.com/questions/67808779

            QUESTION

            How to spawn entities with specified conditions in pygame?
            Asked 2021-May-22 at 14:53

            Some basic python code with the help of the pygame module. I want to be able to spawn another enemy every time my previous enemy reaches 300px on the Y axis. I tried to search for solutions online but I did not find anything helpful. I'm a complete beginner so pls excuse me if there's a pretty obvious answer to this..

            ...

            ANSWER

            Answered 2021-May-22 at 14:53

            Do not load the images continuously in player and enemy. Loading an image is a very time consuming operation. Load the images once at initialization.

            Source https://stackoverflow.com/questions/67650508

            QUESTION

            Over image text that only appears when hovering over the image
            Asked 2021-Feb-03 at 19:41

            I got some simple code to make text appear when I hover over an image, the problem I run into is that the hover hitbox is bigger than the image. I looked at my CSS and tried a lot but I can't find the right bit of code that I need to change.

            CSS:

            ...

            ANSWER

            Answered 2021-Feb-03 at 10:13

            The code you are looking for is this class in your CSS:

            Source https://stackoverflow.com/questions/66024817

            QUESTION

            How to get the max by key of the result of groupingBy
            Asked 2021-Jan-29 at 20:28

            I have an arraylist, aliens, of the following objects:

            ...

            ANSWER

            Answered 2021-Jan-29 at 20:28

            There are several ways to get a map entry by max key:

            1. Use sorted map like TreeMap and then get use lastEntry method:

            Source https://stackoverflow.com/questions/65944241

            QUESTION

            Adding more enemies over time in a Space Invaders game in Pygame
            Asked 2021-Jan-23 at 23:58

            I try to add more enemies over time, for example when your score is larger than 5, there should be 2 enemies and so on. But every time when i hit a score of 5 the game crashes with the error code:

            ...

            ANSWER

            Answered 2021-Jan-23 at 23:55

            It seems like you do not increase the length of enemyX when you add new enemies. Then, in this bit of code, i exceeds the largest index of enemyX, resulting in an error:

            Source https://stackoverflow.com/questions/65865624

            QUESTION

            TypeError: text must be unicode or bytes & how to make a working bullet in pygame
            Asked 2020-Dec-13 at 05:03

            I am making Space Invaders. Here is my code so far:

            ...

            ANSWER

            Answered 2020-Dec-13 at 05:03

            The first argument of font_type.render needs to be a string, and you are passing an int into the sentence parameter (you are passing blue_enemy_health integer). You need to convert it into a string before rendering it with the font by str(blue_enemy_health) when you pass it into the message function.

            Source https://stackoverflow.com/questions/65268525

            QUESTION

            How to output letters letters remaining/used in Hangman C#
            Asked 2020-Oct-24 at 21:52

            I have created a hangman game in C#. It all works fine, except that I would like it to display which letters are remaining when the user inputs a letter already used. However, it is showing only the chosen letter and not the others which remain.

            I have included my full source code below. The section between the // ********** is where I believe the fault lies.

            ...

            ANSWER

            Answered 2020-Oct-24 at 21:52

            I think you should send letterGuessed list to GetAlphabet method like this, GetAlphabet(letterGuessed);

            Then I changed that method like:

            Source https://stackoverflow.com/questions/64518182

            QUESTION

            KeyError: 0 python with python dict
            Asked 2020-Jun-13 at 02:05

            So I'm trying to re-create a spaceInvaders game with python. Here is where my aliens are stored:

            ...

            ANSWER

            Answered 2020-Jun-12 at 11:17

            I'm not sure for the reason of this specific error, but it seems like the structure of aliens is not as expected.

            However, you can iterate over the keys of the dictionary instead of over the size of it like so:

            Source https://stackoverflow.com/questions/62342895

            QUESTION

            delaying or looping a list?
            Asked 2020-Feb-24 at 17:30

            I am creating this game for my college work its basically space invaders, i have a class for the lasers and a class for the bad guys atm it is only set up to activate 5 bad guys to fall from the top of the screen, what im looking to do is either loop the list so say after 5 seconds the list repeats and another 5 bad guys appear at the top of the screen, or making a list with 100 bad guys but after 5 delay the next 5 etc

            ...

            ANSWER

            Answered 2019-Apr-07 at 12:08
            // function for delaying     
            System.Threading.Thread.Sleep(1000 * 5);
            
            // loop with delay
            while (true/* condition */)
            {
                // some more code
                //..
            
                // delay
                System.Threading.Thread.Sleep(1000 * 5);
            }
            

            Source https://stackoverflow.com/questions/55558658

            QUESTION

            JavaFX: How do I add an Image to rectangles that have been initialized in another method?
            Asked 2020-Feb-16 at 17:14

            I made a crude copy of SpaceInvaders to get a feeling for JavaFX and was wondering how I could replace the rectangles I've used as Sprites with graphics.

            It works fine with the player sprite and the stage background, but I cant figure out how to replace the red enemy squares with graphics.

            I have tried putting the Image Object in the nextLevel() method and filling it into the sprites there, but this gives me only a FileNotFoundException error.

            nextLevel() method:

            ...

            ANSWER

            Answered 2020-Feb-16 at 17:14

            The following Minimal, Reproducible Example (1) demonstrates changing an image in a Rectangle in run time:

            Source https://stackoverflow.com/questions/60244537

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SpaceInvaders

            You can download it from GitHub.
            You can use SpaceInvaders like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SpaceInvaders component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/MiroslavJelaska/SpaceInvaders.git

          • CLI

            gh repo clone MiroslavJelaska/SpaceInvaders

          • sshUrl

            git@github.com:MiroslavJelaska/SpaceInvaders.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by MiroslavJelaska

            connect-four

            by MiroslavJelaskaTypeScript

            handwritten-digit-recognition

            by MiroslavJelaskaJavaScript

            sankey.js

            by MiroslavJelaskaJavaScript

            alexa-real-estate-agent

            by MiroslavJelaskaJavaScript

            LearningDesignPatterns

            by MiroslavJelaskaC#