connect-four | Connect Four game created using Pixi.js and TypeScript | Game Engine library

 by   MiroslavJelaska TypeScript Version: Current License: MIT

kandi X-RAY | connect-four Summary

kandi X-RAY | connect-four Summary

connect-four is a TypeScript library typically used in Gaming, Game Engine applications. connect-four has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Connect Four game created using Pixi.js and TypeScript.

            kandi-support Support

              connect-four has a low active ecosystem.
              It has 10 star(s) with 3 fork(s). There are 3 watchers for this library.
              It had no major release in the last 6 months.
              connect-four has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of connect-four is current.

            kandi-Quality Quality

              connect-four has 0 bugs and 0 code smells.

            kandi-Security Security

              connect-four has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              connect-four code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              connect-four is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              connect-four releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 15 lines of code, 0 functions and 17 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            connect-four Key Features

            No Key Features are available at this moment for connect-four.

            connect-four Examples and Code Snippets

            No Code Snippets are available at this moment for connect-four.

            Community Discussions


            Assigning multiple values from a single input statement disregarding whitespace
            Asked 2021-Jun-11 at 14:01

            I'm making a connect-four game where the board size can be decided by the players while ignoring the amount of spaces between the numbers.



            Answered 2021-Jun-11 at 14:01

            I don't know if I don't understand your question but it seems to me you just could do that:



            React.js synchronity problem with hooks. Connect Four game move
            Asked 2021-May-22 at 21:55

            I am currently building a connect-four game based on react.js. It has the following semantic: The game has 3 state variables: grid(play field), pNext(boolean if human is next), gameState(is game won, lost, or running?)

            1. Human will click on column and onclick event handleClick(i) is triggered with the column index. It checks the gameState and will call the makeMove(i) function to make the players move. Now is the question, I cant wait for the makeMove function because it even returns when the state variables are not changed.

            makeMove will place the stone in the respective column.

            handleClick function:

            makeMove function:

            1. Now I can't wait for the useEffect() of one variable because I need all three game variables to be changed. (If the bool changed but the grid is not updated -> error etc.)

            EDIT: useEffect() hook picture and the vars:



            Answered 2021-May-22 at 21:55

            Why don't you simply define your state as a single object? That way you can easily trigger a re-render when any one of your state variables changes.

            Suppose you define your state like this:



            child component's props not updating when parent's state updates
            Asked 2020-Feb-12 at 15:57

            I am making a Connect-Four game. every column (component) recieves the current player color as a prop from the parent component. i have a callback function in every column that changes the current player state every time a column is being clicked, but for some reason the columns won't accept the new parent state as an updated prop.



            Answered 2020-Feb-12 at 15:57

            It is not clear where your code fails, but:



            Java connect four bit wise functions and bit board errors
            Asked 2020-Jan-24 at 22:10

            Essentially im trying to create a connect four Ai and i came across an article which uses bit boards to optimize making moves and checking for wins. Essentially i took a few methods from a git hub readme which are supposed to make a move and undo a move on your bit board unfortunately it appears that the methods are not working properly because it's placing ones at the end of the bit string instead of spacing them by 7. I assume this is probably some java thing that is preventing these from working correctly and i have posted a sample program below which i think demonstrates the problem accurately. For example if i set a long variable so that it has a row of four ones on the 5th row and display it. It displays correctly without the beginning zeros but on the other hand if i add three tokens to the first column. And then three tokens to the third column. It displays as 111, and 111. When it should be



            Answered 2020-Jan-24 at 22:10

            You inadvertently kept dropping tokens into the same first slot.



            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install connect-four

            To build the project use webpack and then use some static server to serve the web.


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