Controllable | Adds in the ability to use a controller to play Minecraft | Game Engine library
kandi X-RAY | Controllable Summary
kandi X-RAY | Controllable Summary
I noticed a lack of support for controller for the Java Edition of Minecraft, this is where Controllable comes in. Controllable adds that ability into the game. This mod has been heavily influenced by the controls in the Bedrock Edition of the game, however it is much more configurable (coming soon) and supports more controllers (coming soon)! There is also an API available for mod developers to add controller support to your own mod.
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Top functions reviewed by kandi - BETA
- Handles a client tick event
- Handles the creative scrolling
- Move the mouse to the closest slot in the specified screen
- Render the mouse event
- Called when a player is rendered
- Called when the mouse is moved
- Loads the gamepad mappings
- Initialize the current state of the controller
- Renders the button
- Draw this controller
- Render screen
- Initialize this panel
- Initialize the components
- Called when the button is pressed
- Draw the mouse position
- Render button
- Set the visibility of the controller
- Add entries to the table
- Called when a client tick is pressed
- Initialize the view buttons
- Draw the current pose
- Handles a movement update
- Initializes the options
- Initialize the UI
- Called when a player is used
- Render the Minecraft screen
Controllable Key Features
Controllable Examples and Code Snippets
Community Discussions
Trending Discussions on Controllable
QUESTION
I am trying to implement a monitor for VDU(Video display unit) and the way the VDU can be programmed says that sync signals have controllable polarity. This means than according to VDU settings monitor should react on @posedge or @negedge event. Is there any way to pass the type (means posesge or negedge) via configuration data base or do something like this. Instead of write if(truth) @posedge else @negedge. And assertion also needs to be controlled this way but assertion at list designed to take event type as an argument but I am no sure config data base calls are allowed inside interface.
...ANSWER
Answered 2021-Jun-01 at 03:15You should write your code assuming positive polarity, but feed them through an xor operator.
QUESTION
I have been trying to get a linearized version of a MultiBodyPlant without gravity to experiment with LQR for systems without gravity. However, the linearization leads to some interesting phenomena. A simplified example can be found in this google colab notebook.
When I linearize and check the rank of the controllability matrix for a single free-floating rigid body, I get a rank of 6. This is expected as I use the get_applied_generalized_force_input_port()
as the input port, hence making sure that all possible forces can be applied to the system. The system of a single rigid body has 6 degrees of freedom (DoF) and the rank of the controllability matrix is 6, hence it is controllable.
However, when I use Drake's in-built function IsControllable()
to check the controllability, it results False
meaning that it thinks the system is not controllable. In the source of the IsControllable()
function, the rank of the matrix is checked against the number of rows in the A
matrix. I think that this might be causing an issue as the linearization involves the use of quaternions during the AutoDiff (thus adding one more row to the A
matrix due to 4 numbers being used for quaternions to represent the state). The linearization process does not know about the unit-quaternion constraint, and hence the A
matrix for a system using quaternions will have 1 more row than the DoF of the system.
I wonder if this is the correct intuition for the controllability mismatch?
And could this cause issues as other functions within Drake that maybe use the IsControllable()
function for verifying controllability?
ANSWER
Answered 2021-May-30 at 00:38I think IsControllable()
is doing the right thing. If you have a single body with a floating base, then you have 13 state variables (7 positions, 6 velocities). If you were to simply linearize the equations, then you are right that the resulting linear system would not know about the unit quaternion constraint. Asking for controllability of this system would be asking you to drive the system to the origin (quaternion => 0 ~= unit quaternion). Since your dynamics model cannot achieve that, even in the linearization, I expect your system is not controllable in that linearization.
You could replace the quaternion floating base with a roll-pitch-yaw floating base. We have some API that will make that easier coming in https://github.com/RobotLocomotion/drake/issues/14949 . But in the mean time, you can add the three translations and a BallRpyJoint.
The alternative to look into the literature on control in SE(3) directly using quaternions. There are elegant results there, but linear analysis won’t help.
QUESTION
I would like to create an array of pointers to arrays, which are dynamically allocated if/when my result is ready. The following code uses a type to get around being unable to set an array of pointers, but the function makeArray is always returning the same memory address.
The expected outcome would be different addressess, and thus separately controllable arrays. (I need to do this because I have very very large arrays that will be populated at random but must be ordered, and I don't want to preallocate a massive 2x2 array (order of 8GB) nor constantly reallocate and sort as new results come in, so my solution is preallocate a large 1x1 array that can have pointers to the 2nd dim, meaning I can place the pointer to the result in its correct "slot" if/when it becomes available)
...ANSWER
Answered 2021-May-26 at 06:26When I used gfortran with sufficient debugging options, it gave the answer:
QUESTION
> {-# LANGUAGE TemplateHaskell #-}
> import Language.Haskell.TH
> import Control.Monad
...ANSWER
Answered 2021-May-25 at 15:14A hacky solution I came up with is this:
QUESTION
Suppose I have lots of audio effects into an enum:
...ANSWER
Answered 2021-May-21 at 00:11You can do that with a bit of trickery but I am not sure how useful it really is.
The main problem you will have to face it that generally you can't iterate easily through all values of an enum
. As the underlying data type for a normal enum
is integer starting you might use a simple loop for a plain enum
but this fails for any enum
where values are set manually such as
QUESTION
goal
I have a multiple field that:
- we can select users present in the autocompletion (a list that I retrieve via API)
- We can enter the names of new users that we separate them with a comma
For that, I therefore need to retrieve the value of value and inputValue. For value, there is no problem but for inputValue, there is something that I do not understand
problem
When I modify the value of inputValue in onInputChange, its state is modified and reseted like that
information
I base on the example that material UI offers
Code
...ANSWER
Answered 2021-Apr-23 at 23:46You want to enable multi selection, and allow the user to enter any arbitrary value in the textbox. Therefore you can use the Autocomplete
component with the freesolo
prop set to true, so the textbox can contain any arbitrary value.
This is the Material-UI example closest to your use case.
We will use a controlled component, so you can control its behavior with the value
and onChange
props. Check the code below.
You can select from the pre-populated items, or you can enter any arbitrary value and press enter, and a chip will be added to the component, and the value will be added to the array in the state.
Currently value
is an array of the names but you can set it to the id
s or whatever you want.
Try this code:
QUESTION
I have the following ItemsControl:
...ANSWER
Answered 2021-Apr-22 at 12:02You may add the Ellipse to the Template of the ItemsControl:
QUESTION
{
setValue(newValue);
}}
inputValue={inputValue}
onInputChange={(event, newInputValue) => {
setInputValue(newInputValue);
}}
id="controllable-states-demo"
options={options}
style={{ width: 300 }}
renderInput={(params) => }
/>
...ANSWER
Answered 2021-Apr-20 at 07:28As the error says, newValue
can be either a string or null. It requires a string, so you should test the value of newValue
before you try to use it.
For example:
QUESTION
I'm really having trouble to understand how elements are supposed to be rotated in a controllable way in
. The concrete example is here:
ANSWER
Answered 2021-Mar-31 at 16:55Rotation also depends on text-anchor
and other text positioning attributes.
But be aware; the transform does not transform the BBox,
so the :hover
works on where the text was
Also see: SVG textpath, determine when text goes beyond the path
Playground:
QUESTION
I'm trying to create a simple controllable and non-blocking looping wavplayer. The following class created using simpleaudio works, however, there is a brief pause and noticeable popping/snapping noise between each loop of the audio. I'm honestly not sure what's causing it and I'm not sure how I could fix it either than using a different audio module entirely. Any suggestions?
...ANSWER
Answered 2021-Mar-14 at 11:16I encounterded the same problem while programming a tuner that generates an infinitely long note from a limited number of samples (I used pyaudio
, and a tuning note is a very simple sound, which makes the pops very obvious, but the remedy much easier).
If you loop a wave object like:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Controllable
You can use Controllable like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Controllable component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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