relics | Game Engine library

 by   SSKirillSS Java Version: Current License: Non-SPDX

kandi X-RAY | relics Summary

kandi X-RAY | relics Summary

relics is a Java library typically used in Gaming, Game Engine, Minecraft applications. relics has no bugs, it has no vulnerabilities, it has build file available and it has low support. However relics has a Non-SPDX License. You can download it from GitHub.

Relics is a small mod that adds relics to the game (unexpectedly, right?) with unique and useful mechanics that can help both in battles against hordes of monsters and in peaceful farmer or miner life. All relics from this mod are generated in the dungeon appropriate for them: some are generated only in the desert pyramid, others only in the abandoned mine shaft, and some can be found only in the house of the village farmer or hunter. This mod differs from others in its super-flexible customizability and adaptability for your modpack. Through the main configuration file you can customize absolutely everything: from the chances of generation in loot chests, and ending with the all characteristics of relics.

            kandi-support Support

              relics has a low active ecosystem.
              It has 27 star(s) with 18 fork(s). There are 3 watchers for this library.
              It had no major release in the last 6 months.
              There are 3 open issues and 56 have been closed. On average issues are closed in 95 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of relics is current.

            kandi-Quality Quality

              relics has no bugs reported.

            kandi-Security Security

              relics has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              relics has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              relics releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed relics and discovered the below as its top functions. This is intended to give you an instant insight into relics implemented functionality, and help decide if they suit your requirements.
            • Called periodically to tick the life cycle
            • Check if the living entity can be hidden
            • Get the target object from the level stack
            • Renders a sprite
            • Gets the preferred experience for a player
            • Setup the client
            • Register the UI
            • Determines if a new vector collision between the original entity and another entity
            • Checks if the box is touching the specified box
            • Called when a player is triggered
            • See if an entity is inside the ray
            • Handles the tooltip display
            • Mark this circle
            • Called when an item is used
            • Called when a player is ticked
            • Trigger a tick
            • Handles the cluster player
            • Mark the block positions
            • Called when a player is hit
            • Call this method to tick the particle
            • This method is called when a shadow is received
            • Called when a player is pressed
            • Blocking render
            • Tick the circle
            • Called when a player is connected
            • Invoked when a player is inventory
            Get all kandi verified functions for this library.

            relics Key Features

            No Key Features are available at this moment for relics.

            relics Examples and Code Snippets

            No Code Snippets are available at this moment for relics.

            Community Discussions


            Swift 5 - Set variable to plist value based on key
            Asked 2021-May-09 at 17:37

            Edit: Essentially, I cannot figure out how to return the Value in a plist based on the Key.

            I am trying to create an app for myself in swift that, for now, has a singular focus - randomly selecting an image that I've put in the assets folder and showing that image. There will be a large number of these images, so manually typing the options won't work.

            The steps I believe I need:

            1. let variableA = "Item (arc4random_uniform(#))"
            2. let variableB = [Value from plist that corresponds to Key from variableA]
            3. Image(variableB)

            Step 2 is the one that I cannot figure out.

            I have a plist that's laid out like so:

            plist screenshot

            I know how to generate the random key with the below.



            Answered 2021-May-09 at 17:37

            First of all arc4random_uniform is outdated. Since Swift 4 there are native APIs

            This is your plist containing 3 items



            confusion coming from the slice method in JavaScript involving a if statement
            Asked 2021-Mar-18 at 01:05

            I was reading a JavaScript book and this example was shown...



            Answered 2021-Mar-17 at 02:44

            The slice method is similar to substr method in SQL and other programming languages. The first parameter is the start of the string, the second parameter is the length of the string plus the length of the word.

            For example, if the sentence said: "Germany started World War II" then i would be 15, and i+12 would be 27.

            If the second parameter is omitted, then it will assume to the length of the array.



            Creating a new list element for each node in the array (Javascript)?
            Asked 2021-Mar-05 at 21:36

            I'm working on DOM Playground, where I'm editing the page's style strictly using Javascript (I know its inefficient – its for an assignment). DOM Playground

            For the most part, I'm almost done. I just need to add list elements in the unordered list that is commented (I'll share the code below). There is an array called resources, which holds five objects with the following properties – title, href, and innerHTML.

            I'm trying to create a forEach function, that runs through the resources list, and inserts a list item (li) with the same href, title, and innerHTML as the objects in the array. So for example, resources[0] =



            Answered 2021-Mar-05 at 21:04

            If your resource list is an array of objects, using the same object form as given in your example, this code snippet should give you what you need,



            How do I change the background's brightness?
            Asked 2020-Apr-11 at 19:21

            I am attempting to style a website using CSS. I am making it coder themed website just for fun. I would like to make the background image darker as it feels too busy and you can barely see the text. I will also look for a better background, although I do like this one. Is there a way to do this without getting rid of the effect I have, and without darkining the color of the text? Thanks! Also I suggest using full screen to view the snippet.



            Answered 2020-Apr-11 at 19:03

            The only thing you need using here is linear-gradient for your background image like this:



            How to optimize and do this more readeable
            Asked 2019-Oct-18 at 11:56

            Hi everyone I have a question about how to make this more clean, reusable and readable. I have some data models (relics) and this has rarity and level. Depending on the level and the rarity it has to be grouped to later apply this in some math calculation. For this reason, I need to parse all my relics and check for the level and rarity and store in a var counter.



            Answered 2019-Oct-18 at 11:56

            You need to put all these values in a Dictionary with keys of type RarityType and values of type int[].



            Pass array of strings to React component with string coming from json file and allow inline span tags
            Asked 2019-May-23 at 22:13

            I'm trying to get an array of strings to display as paragraphs and allow an inline span tag inside of these strings.

            My issue comes is when the value is added inside the paragraph the decodes the "<" and ">" tag start and ends to their decoded values "<" and ">"

            Is there an easy way to get this working without making a specific component for this case?

            My React component is as follows



            Answered 2019-May-23 at 22:13

            By default, React escapes HTML to prevent XSS just use dangerouslySetInnerHTML, take a look at oficial docs



            Nested class for nested data firebase
            Asked 2018-Apr-26 at 19:16

            Lets say that i am writing class for this data:



            Answered 2018-Apr-26 at 19:16

            Redefine your relic class as such:



            Optimizing nested collection calls in mongoDb
            Asked 2018-Apr-15 at 22:39

            Im gettin all my registered items and then Im showing a little user rating section under each item listed on the page. Problem is that collection calls are asyn and I cannot send express response when calls are completed. I used quite a bad way to accomplish that by using timeout, so Im looking for better solution suggestions.



            Answered 2018-Apr-13 at 10:44

            The Promise object represents the eventual completion (or failure) of an asynchronous operation and its resulting value.



            Random NullReferenceException in _layoutDefault.cshtml
            Asked 2018-Mar-29 at 15:42

            Before reading, bear in mind that HtmlHelperExtensions is a static class as well as the method I am invoking and the code inside the method is wrapped up with a try-catch

            I have Views/Shared/_layoutDefault.cshtml file (check the code below). When the code is executed I randomly get a NullReferenceException in @HtmlHelperExtensions.GetNewRelicHtml() line. HtmlHelperExtensions is a static class.

            I have changed this code multiple times but the problem's still there.

            What I have tried.

            • Wrap the code up with a try-catch, the exception is thrown and the catch doesn't catch it even if the try-catch is catching the base class for all exceptions (System.Exception). BUT if it had worked, It wouldn't have been the best solution because I am just hiding the problem.
            • I have put just one line code like this @(new HtmlString(NewRelicTracker.GetBrowserTimingHeader())). It fails randomly as well
            • I moved everything to a single function in the code-behind. In this case, HtmlHelperExtensions (actual code) and call it like this @HtmlHelperExtensions.GetNewRelicHtml() and still fails. (Please check out the code below)
            • I have checked StackOverflow and have found similar issues but nothing worked for me.

            The problem seems only to happen when the view invokes any method that contains this line NewRelicTracker.GetBrowserTimingHeader(); (Please check the code of GetBrowserTimingHeader function below)

            Do you have any idea why is this happening?

            _layoutDefault.cshtml file



            Answered 2018-Mar-29 at 15:42

            ColinM 21, you were right! Completely right!

            So what I've realized with ASP.NET Razor errors, is that the error actually happens at a line above or below t he reported line. Are you confident that TempData["StyleSheet"] doesn't return null?

            Even if Razor was telling me the error was in line 13. The actual error was indeed in line 15.

            NightOwl888. Thanks for your comment as well. You were right as well.

            To add to @ColinM's question - is TempData["StyleSheet"] only called once in all of your controllers and views that use this layout? TempData values are deleted as soon as they are accessed, so if you try to access it again you will have a null value. It might explain "randomness" of this error if you are calling it twice in the same request somewhere. Putting a raw call to TempData in a view like this is asking for trouble. TempData is not a replacement for models or ViewData

            Thanks guys. First time I saw this kind of misleading errors.

            I just put all my c# code out of the Razor View. That's how I ended up knowing that TempData["StyleSheet"] was causing this NullReferenceException.

            ========================== Edited 29 March 2018 ==========================

            The randomness was due to a missing await next to the Async function I was using to set the styles in TempData.



            Prevent jQuery link jumping to top of the page
            Asked 2018-Feb-15 at 11:45

            I have created a sidebar menu with content to the right. When a menu item is clicked, the relevant content replaces the current content. This works fine, but it jumps to the top of the page when it is clicked. How do I prevent this? I just want it to change the content on the right without jumping to the top.



            Answered 2018-Feb-15 at 11:43

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install relics

            You can download it from GitHub.
            You can use relics like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the relics component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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