Flappy | Flappy Bird made for desktop platforms using Java | Game Engine library
kandi X-RAY | Flappy Summary
kandi X-RAY | Flappy Summary
This is a clone of Flappy Bird made for desktop platforms, for a video tutorial on YouTube which you can find here. This video shows the narrated creation of this game from scratch, in about 3 hours including short explanations of what is being typed, and why.
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Top functions reviewed by kandi - BETA
- Main loop
- Update the map
- Update the view
- Load all the shaders
- Translates a vector
- Render the mesh
- Render the current level
- Initializes the GLFW window
- Creates an orthographic transformation matrix
- Rotate a matrix with the specified angle
- Returns an identity matrix
- Multiply this matrix with another matrix
- Starts the pipes
- Render the background
- Returns true if the pipe is collision
- Creates the pipes
- Create a new sprite
- Load a texture from a file
Flappy Key Features
Flappy Examples and Code Snippets
Community Discussions
Trending Discussions on Flappy
QUESTION
I have built something similar to the popular game Flappy Bird - an object falls, and the user clicks a button causing that object to jump with the aim of making sure it doesn't hit the bottom of the screen.
I originally built this through many updates to state, ie the falling object and 'jump' effect was achieved by moving the position of the object a few pixels and re-rendering. Like this for example:
...ANSWER
Answered 2022-Mar-31 at 11:51Change your jump function to this:
QUESTION
I'm trying to make flappy bird and I'm trying to make it when the bird hits the "floor" a variable changes and then the script for the movement is not able to go. Kinda hard for me to explain but here is the code i have:
...ANSWER
Answered 2022-Feb-22 at 06:34void Update()
{
if (active == 1)
{
if (Input.GetKeyDown("space"))
{
GetComponent().velocity = new Vector3(0, 10, 0);
}
}
}
void OnCollisionEnter2D(Collider2D col)
{
if (col.gameObject.tag == "floor") // || col.gameObject.tag == "Pipe")
{
active = 0;
}
}
QUESTION
I'm working on a small flappy-bird-like-game demo. Everthing seems fine, but I have a small problem/question.
I setup a collider
function, and the callback works as expected, when the "two" objects collide, but there is a strange behavior:
- the white-square (the bird) can fly through the obstacles, when coming from the side
- but cannot passthrough when coming from below or on above
BUT the callback is execute always.
blue arrow marks where the square passes through
green arrows mark where the square doesn't passthrough
I'm not sure if this is, because I'm using rectangles (they sometimes) cause problems, or because of my nested physics setup. I even tried to replaced the white rectangel with a sprite, but this still produces the same result/error.
For my demo: I could probablly just destory the object and restart the level on collision, but I still would like to understand why this is happening? And how I can prevent this, inconsistant behavior.
I'm probably missing something, but couldn't find it, and I don't want to rebuild the application again.
So my question is: why is this happening? And How can I prevent this?
Here is the code:
ANSWER
Answered 2022-Feb-02 at 15:40Currently I just can assume, that the physics objects don't seem to work correct, when physics objects are nested.
Maybe I'm wrong, but since I rewrote the code again without nested physics - objects and it seems to work, I think my assumption Is correct. I shouldn't have tried to over engineer my code.
If someone has more insides, please let me know/share. I still not 100% sure, if this is the real reason, for the strange behavior.
Here the rewriten code:
QUESTION
I am practicing making games with HTML canvas and JavaScript. I am making a flappy bird clone, and it is almost done. One of my friends wanted to see it but I couldn't figure out how they could play it. I sent them the folder with all the files in it, but it looked like the only problem was that when he tried to play it, he couldn't load the images. How would I go about letting people play the games I make. Was I on the right track, just sending them the folder?
...ANSWER
Answered 2022-Jan-26 at 22:31Well, the simplest solution is to put the game online :). Services like Netlify allow you to do this in no time and for free. To get started, you can literally drag and drop the files to Netlify. Netlify creates a public link* of the form somename.netlify.app
for you which you can then share with your friends.
When uploading your files make sure that there is no absolute path since this will not work on other machines let alone the internet. In your source code, "D:/Coding/2d Games/Flappy Bird/Audio" is an example of an absolute path. You need to use relative paths instead. As for your images, you need to make sure that your project folder has a directory "/Flappy Bird Pictures and Animations" and that this gets uploaded to Netlify (or other services) as well.
*You can also edit the link in case it is not taken already.
QUESTION
So after getting inspired by code bullet to try out pyglet. Recently I have been creating many small games and simulations with it. The current one being a game is a flappy bird(Pretty sure you've all played that). So my mission is to code flappybird with pyglet today. But as usual, I fell into a problem, and even though there were many questions and answers for this problem as I was using pyglet all of the other answers weren't working. The code I have written for the flappy bird is pretty straightforward. I have 2 classes the bird and the pipe and I render all of them using batches and groups. here:
...ANSWER
Answered 2022-Jan-13 at 18:42The problem is that the name pipes
is used twice. First is used for the OrderedGroup
of pipes. In this group, the initial pipe
batches are added:
QUESTION
I am trying to recreate a flappy bird game from an online tutorial, but I have encountered an issue with my code.
I am trying to set up the program to keep track of my score, but it is not allowing me to convert my int Score variable into a new string(.Text) variable and I have not had luck finding any solutions to this problem.
I also noticed that my using System.Text; is not available as it's grayed out. Could that be the reason and if it is how can I reactivate it or work around it?
Any suggestions on how to overcome this issue would be appreciated.
...ANSWER
Answered 2022-Jan-05 at 09:49If you're keeping the score numerically (good idea, easy to increment etc)
QUESTION
Why do bodies in pymunk keep colliding without actually touching each other even after the position and body shape is correctly set?
You will see from my code below that the bird keeps colliding with the ball without actually touching the ball.
...ANSWER
Answered 2021-Nov-02 at 21:16The 2nd argument of pymunk.Circle
is the radius, but not the diameter:
shape = pymunk.Circle(body, 60)
QUESTION
Background: I'm trying to make a Flappy Bird-esque game in Visual Basic to familiarise myself with the language (I'm going to need to code with it for the next 2 years, I don't really get a choice).
The issue is with continuous movement of the pipes. The pipes are generated every 1200ms. The game checks for each control tagged "pipe"
and "score"
and moves it based on another timer with interval 60ms. Code for gameloop
timer:
ANSWER
Answered 2021-Oct-25 at 10:26The major error I made in the code was removing from an array while looping through it. Instead I made a list of controls to delete and looped through that afterwards:
QUESTION
I am writing a code for flappy bird and I was watching a tutorial on collision and they used:
...ANSWER
Answered 2021-Oct-19 at 09:20Let's understand it by a example
I have Directory named myApp and inside it I have 2 files
~app.py ~helper.py
In helper.py my code is
QUESTION
I'm creating a flappy bird clone in pygame, and I'm having some weird graphical bugs that I have no idea how to solve.
In order to keep track of the pipes in the game, I have a list called pipes
. This list starts out empty when the game starts, and lists containing x and y coordinates are added as the current pipes move to the left of the screen:
ANSWER
Answered 2021-Sep-12 at 02:27I think what's happening is that when you are in a frame that updates the pipes
list by removing pipes, your loop skips over rendering some pipes. So you have to spend a few frames finding the skipped pipes and updating properly, which causes a pipe rendering lag.
Here's a dumbed down example of an attempt at removing even elements.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Flappy
You can use Flappy like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Flappy component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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