Flappy | Flappy Bird made for desktop platforms using Java | Game Engine library

 by   TheCherno Java Version: Current License: GPL-3.0

kandi X-RAY | Flappy Summary

kandi X-RAY | Flappy Summary

Flappy is a Java library typically used in Gaming, Game Engine applications. Flappy has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However Flappy build file is not available. You can download it from GitHub.

This is a clone of Flappy Bird made for desktop platforms, for a video tutorial on YouTube which you can find here. This video shows the narrated creation of this game from scratch, in about 3 hours including short explanations of what is being typed, and why.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Flappy has a low active ecosystem.
              It has 134 star(s) with 48 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 1 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Flappy is current.

            kandi-Quality Quality

              Flappy has 0 bugs and 0 code smells.

            kandi-Security Security

              Flappy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Flappy code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Flappy is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Flappy releases are not available. You will need to build from source code and install.
              Flappy has no build file. You will be need to create the build yourself to build the component from source.
              It has 693 lines of code, 69 functions and 13 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Flappy and discovered the below as its top functions. This is intended to give you an instant insight into Flappy implemented functionality, and help decide if they suit your requirements.
            • Main loop
            • Update the map
            • Update the view
            • Load all the shaders
            • Translates a vector
            • Render the mesh
            • Render the current level
            • Initializes the GLFW window
            • Creates an orthographic transformation matrix
            • Rotate a matrix with the specified angle
            • Returns an identity matrix
            • Multiply this matrix with another matrix
            • Starts the pipes
            • Render the background
            • Returns true if the pipe is collision
            • Creates the pipes
            • Create a new sprite
            • Load a texture from a file
            Get all kandi verified functions for this library.

            Flappy Key Features

            No Key Features are available at this moment for Flappy.

            Flappy Examples and Code Snippets

            No Code Snippets are available at this moment for Flappy.

            Community Discussions

            QUESTION

            Changing react native animated value mid-animation
            Asked 2022-Mar-31 at 11:51

            I have built something similar to the popular game Flappy Bird - an object falls, and the user clicks a button causing that object to jump with the aim of making sure it doesn't hit the bottom of the screen.

            I originally built this through many updates to state, ie the falling object and 'jump' effect was achieved by moving the position of the object a few pixels and re-rendering. Like this for example:

            ...

            ANSWER

            Answered 2022-Mar-31 at 11:51

            Change your jump function to this:

            Source https://stackoverflow.com/questions/71684489

            QUESTION

            Trying to get a variable changed on Collision
            Asked 2022-Feb-22 at 08:38

            I'm trying to make flappy bird and I'm trying to make it when the bird hits the "floor" a variable changes and then the script for the movement is not able to go. Kinda hard for me to explain but here is the code i have:

            ...

            ANSWER

            Answered 2022-Feb-22 at 06:34
            void Update()
            {
               if (active == 1)
               {
                   if (Input.GetKeyDown("space"))
                   {
                        GetComponent().velocity = new Vector3(0, 10, 0);
                   }
               }
            }
            
            void OnCollisionEnter2D(Collider2D col)
               {
                  if (col.gameObject.tag == "floor") // || col.gameObject.tag == "Pipe")
               {
                  active = 0;
               }
            }
            

            Source https://stackoverflow.com/questions/71216644

            QUESTION

            Phaser 3 (Game framework): collider callback is called, but somethimes object still passes through other object, instead of colliding
            Asked 2022-Feb-03 at 13:18

            I'm working on a small flappy-bird-like-game demo. Everthing seems fine, but I have a small problem/question.

            I setup a collider function, and the callback works as expected, when the "two" objects collide, but there is a strange behavior:

            • the white-square (the bird) can fly through the obstacles, when coming from the side
            • but cannot passthrough when coming from below or on above

            BUT the callback is execute always.

            blue arrow marks where the square passes through
            green arrows mark where the square doesn't passthrough

            I'm not sure if this is, because I'm using rectangles (they sometimes) cause problems, or because of my nested physics setup. I even tried to replaced the white rectangel with a sprite, but this still produces the same result/error.

            For my demo: I could probablly just destory the object and restart the level on collision, but I still would like to understand why this is happening? And how I can prevent this, inconsistant behavior.
            I'm probably missing something, but couldn't find it, and I don't want to rebuild the application again.

            So my question is: why is this happening? And How can I prevent this?

            Here is the code:

            ...

            ANSWER

            Answered 2022-Feb-02 at 15:40

            Currently I just can assume, that the physics objects don't seem to work correct, when physics objects are nested.

            Maybe I'm wrong, but since I rewrote the code again without nested physics - objects and it seems to work, I think my assumption Is correct. I shouldn't have tried to over engineer my code.

            If someone has more insides, please let me know/share. I still not 100% sure, if this is the real reason, for the strange behavior.

            Here the rewriten code:

            Source https://stackoverflow.com/questions/70940140

            QUESTION

            How do I share my javascript game with my friends
            Asked 2022-Jan-26 at 22:31

            I am practicing making games with HTML canvas and JavaScript. I am making a flappy bird clone, and it is almost done. One of my friends wanted to see it but I couldn't figure out how they could play it. I sent them the folder with all the files in it, but it looked like the only problem was that when he tried to play it, he couldn't load the images. How would I go about letting people play the games I make. Was I on the right track, just sending them the folder?

            ...

            ANSWER

            Answered 2022-Jan-26 at 22:31

            Well, the simplest solution is to put the game online :). Services like Netlify allow you to do this in no time and for free. To get started, you can literally drag and drop the files to Netlify. Netlify creates a public link* of the form somename.netlify.app for you which you can then share with your friends.

            When uploading your files make sure that there is no absolute path since this will not work on other machines let alone the internet. In your source code, "D:/Coding/2d Games/Flappy Bird/Audio" is an example of an absolute path. You need to use relative paths instead. As for your images, you need to make sure that your project folder has a directory "/Flappy Bird Pictures and Animations" and that this gets uploaded to Netlify (or other services) as well.

            *You can also edit the link in case it is not taken already.

            Source https://stackoverflow.com/questions/70870995

            QUESTION

            TypeError: unhashable type: 'list' In pyglet
            Asked 2022-Jan-13 at 18:42

            So after getting inspired by code bullet to try out pyglet. Recently I have been creating many small games and simulations with it. The current one being a game is a flappy bird(Pretty sure you've all played that). So my mission is to code flappybird with pyglet today. But as usual, I fell into a problem, and even though there were many questions and answers for this problem as I was using pyglet all of the other answers weren't working. The code I have written for the flappy bird is pretty straightforward. I have 2 classes the bird and the pipe and I render all of them using batches and groups. here:

            ...

            ANSWER

            Answered 2022-Jan-13 at 18:42

            The problem is that the name pipes is used twice. First is used for the OrderedGroup of pipes. In this group, the initial pipe batches are added:

            Source https://stackoverflow.com/questions/70692037

            QUESTION

            How to assign int variable to a new string variable ( newVariableText.Text) in C#
            Asked 2022-Jan-05 at 09:54

            I am trying to recreate a flappy bird game from an online tutorial, but I have encountered an issue with my code.

            I am trying to set up the program to keep track of my score, but it is not allowing me to convert my int Score variable into a new string(.Text) variable and I have not had luck finding any solutions to this problem.

            I also noticed that my using System.Text; is not available as it's grayed out. Could that be the reason and if it is how can I reactivate it or work around it?

            Any suggestions on how to overcome this issue would be appreciated.

            ...

            ANSWER

            Answered 2022-Jan-05 at 09:49

            If you're keeping the score numerically (good idea, easy to increment etc)

            Source https://stackoverflow.com/questions/70590524

            QUESTION

            Pymunk bodies colliding without touching each other
            Asked 2021-Nov-02 at 21:17

            Why do bodies in pymunk keep colliding without actually touching each other even after the position and body shape is correctly set?

            You will see from my code below that the bird keeps colliding with the ball without actually touching the ball.

            ...

            ANSWER

            Answered 2021-Nov-02 at 21:16

            The 2nd argument of pymunk.Circle is the radius, but not the diameter:

            shape = pymunk.Circle(body, 60)

            Source https://stackoverflow.com/questions/69816874

            QUESTION

            Picturebox movement out of sync
            Asked 2021-Oct-25 at 10:26

            Background: I'm trying to make a Flappy Bird-esque game in Visual Basic to familiarise myself with the language (I'm going to need to code with it for the next 2 years, I don't really get a choice).

            The issue is with continuous movement of the pipes. The pipes are generated every 1200ms. The game checks for each control tagged "pipe" and "score" and moves it based on another timer with interval 60ms. Code for gameloop timer:

            ...

            ANSWER

            Answered 2021-Oct-25 at 10:26

            The major error I made in the code was removing from an array while looping through it. Instead I made a list of controls to delete and looped through that afterwards:

            Source https://stackoverflow.com/questions/69698215

            QUESTION

            What is the difference between .locals import * and import local
            Asked 2021-Oct-19 at 09:34

            I am writing a code for flappy bird and I was watching a tutorial on collision and they used:

            ...

            ANSWER

            Answered 2021-Oct-19 at 09:20

            Let's understand it by a example

            I have Directory named myApp and inside it I have 2 files

            ~app.py ~helper.py

            In helper.py my code is

            Source https://stackoverflow.com/questions/69628024

            QUESTION

            Pygame graphics flashing and shifting to the right
            Asked 2021-Sep-12 at 02:27

            I'm creating a flappy bird clone in pygame, and I'm having some weird graphical bugs that I have no idea how to solve.

            In order to keep track of the pipes in the game, I have a list called pipes. This list starts out empty when the game starts, and lists containing x and y coordinates are added as the current pipes move to the left of the screen:

            ...

            ANSWER

            Answered 2021-Sep-12 at 02:27

            I think what's happening is that when you are in a frame that updates the pipes list by removing pipes, your loop skips over rendering some pipes. So you have to spend a few frames finding the skipped pipes and updating properly, which causes a pipe rendering lag.

            Here's a dumbed down example of an attempt at removing even elements.

            Source https://stackoverflow.com/questions/69147916

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Flappy

            You can download it from GitHub.
            You can use Flappy like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Flappy component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/TheCherno/Flappy.git

          • CLI

            gh repo clone TheCherno/Flappy

          • sshUrl

            git@github.com:TheCherno/Flappy.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by TheCherno

            Hazel

            by TheChernoC++

            Sparky

            by TheChernoC++

            Walnut

            by TheChernoC++

            OpenGL

            by TheChernoC++

            RayTracing

            by TheChernoC++