VRPanoramaView | VR PanoramaView For Android | Augmented Reality library
kandi X-RAY | VRPanoramaView Summary
kandi X-RAY | VRPanoramaView Summary
VR PanoramaView For Android
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Top functions reviewed by kandi - BETA
- Main loop
- Get the pixel format
- Finds the config
- Initialize EGL context
- Called when a surface texture is available
- Load and compile a shader
- Load a bitmap from network
- Creates and returns a program
- Called when the Renderer is detached from a window
- Destroy the EGL context
- Chooses the given configuration
- Load a GL context
- Initializes the panorama list
- Changed the rotation matrix
- Initializes the view
- Filters a configuration spec if it is well formed
- Log EGL config details
- Initialize the rendering view
- Enable Gyro tracking
VRPanoramaView Key Features
VRPanoramaView Examples and Code Snippets
Community Discussions
Trending Discussions on VRPanoramaView
QUESTION
I'm planning to migrate from ABI split to App Bundle feature. Currently I'm using this code:
...ANSWER
Answered 2019-Feb-13 at 10:01Edit:
Removing these two options in the build.gradle will remove the native libraries that were used by RenderScript: librsjni.so
and libRSSupport.so
. These two libraries will be removed for all ABIs.
Since after disabling RenderScript, you still have 3 ABIs, it looks like your app depends on other libraries which make use of native code, but don't provide the libraries for the x86_64 architecture, which is why the x86_64 directory disappears. This probably means that your app never worked properly on x86_64 before since the x86_64 directory would be loaded by the platform but some native libraries would be missing.
Eventually, you should identify which library brings these native libraries and see if they can also build the 64 bit version, but in the short term, nothing will break since the x86_64 devices also support x86 (32-bit) libraries.
Previous post:
If you have any *.bc
files in your APK, the 64-bit libraries are removed from the APKs because those RenderScript files are 32-bit only and cannot be loaded in a 64-bit process.
If you migrate to a more recent version of RenderScript, the *.bc
files won't be generated and the 64-bit native libraries will be present again in the APKs. Or if you don't need RenderScript at all, then remove those files completely.
QUESTION
Well I am doing a VR application that displays some images. I am using VrPanoramaView.
Any way when I launch the activity to open it in vr mode? Instead of clicking on the button of VR of the panoView
Here's my code:
...ANSWER
Answered 2017-May-22 at 18:19You can set the display mode with VrWidgetView#setDisplayMode
:
panoWidgetView.setDisplayMode(VrWidgetView.DisplayMode.FULLSCREEN_STEREO);
QUESTION
I see google has an API for embedding Google Cardboard panaromas into an app with the VrPanoramaView, but i am looking for a xml view to correctly handle google's own PhotoSphere images from its Google Camera app. I do not want it to externally load the photosphere viewer but view in app as you would with an imageview. Is there a view to handle this?
...ANSWER
Answered 2017-Feb-01 at 21:43VrPanoramaView does handle Googles photosphere. The options need to be set correctly though. For photosphere use:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install VRPanoramaView
You can use VRPanoramaView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the VRPanoramaView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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