shade | 2d game written in Java with real time | Game Engine library

 by   aschearer Java Version: Current License: Non-SPDX

kandi X-RAY | shade Summary

kandi X-RAY | shade Summary

shade is a Java library typically used in Gaming, Game Engine applications. shade has no bugs, it has no vulnerabilities and it has low support. However shade build file is not available and it has a Non-SPDX License. You can download it from GitHub.

Shade -- A casual 2d game written in Java An ant file is included with this project. To get up and running please follow these instructions. This last one warrants some explanation. If you want to create a webstart to host Shade on your website then you need to provide the url for your server as well as a username and password to sign shade.jar.
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            kandi-support Support

              shade has a low active ecosystem.
              It has 21 star(s) with 7 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              shade has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of shade is current.

            kandi-Quality Quality

              shade has no bugs reported.

            kandi-Security Security

              shade has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              shade has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              shade releases are not available. You will need to build from source code and install.
              shade has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed shade and discovered the below as its top functions. This is intended to give you an instant insight into shade implemented functionality, and help decide if they suit your requirements.
            • Init the Minecraft resource manager
            • Reset all the stats
            • Load the Daemon fonts
            • Loads the font
            • Update the player
            • Get the cumulative luminosity value
            • Decrement the damage
            • Enter the game
            • Start Level Unlock
            • Renders the game
            • Reposition the body around the specified body
            • On collect room
            • Reprep the body of a body
            • Render the game
            • Render the game
            • Update game
            • Reposition a body
            • Renders the current game
            • Update a game
            • Cast a shadow to the shape of the shape
            • Cast the shadow to a shape
            • Renders the game
            • Create a shape for the block and return a new shape
            • Update the track
            • Initialize the instructions
            • Renders the specified entities
            Get all kandi verified functions for this library.

            shade Key Features

            No Key Features are available at this moment for shade.

            shade Examples and Code Snippets

            No Code Snippets are available at this moment for shade.

            Community Discussions

            QUESTION

            How do I cast a float pointer to a uint8_t pointer in Metal Shader Language?
            Asked 2021-Jun-15 at 21:02

            I am trying to write the following C code in Metal Shading Language inside of a kernel void function:

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:02

            Don't know about metal specifically, but in ordinary C, you'd want to put f and byteArray inside a union

            Here's some sample code:

            Source https://stackoverflow.com/questions/67990565

            QUESTION

            React custom colors chart
            Asked 2021-Jun-14 at 15:42

            I need to set custom colors to a chart in React. I am using the library apexcharts. This is the chart configuration file i am using for another page in my application.

            ...

            ANSWER

            Answered 2021-Jun-11 at 19:23

            For the chart component in question, can you change the color of the palette. Each component can have different palette colors. like this:

            Source https://stackoverflow.com/questions/67942340

            QUESTION

            Line number of error is missing in R shiny app error message
            Asked 2021-Jun-14 at 15:09

            I get this most common error message in shiny app. I am well aware of this error and have resolved it dozens of time. But this time I am stumped.

            ...

            ANSWER

            Answered 2021-Apr-23 at 03:30

            The problem seems to be in this line

            Source https://stackoverflow.com/questions/67219572

            QUESTION

            Getting java.lang.ClassNotFoundException when I try to do spark-submit, referred other similar queries online but couldnt get it to work
            Asked 2021-Jun-14 at 09:36

            I am new to Spark and am trying to run on a hadoop cluster a simple spark jar file built through maven in intellij. But I am getting classnotfoundexception in all the ways I tried to submit the application through spark-submit.

            My pom.xml:

            ...

            ANSWER

            Answered 2021-Jun-14 at 09:36

            You need to add scala-compiler configuration to your pom.xml. The problem is without that there is nothing to compile your SparkTrans.scala file into java classes.

            Add:

            Source https://stackoverflow.com/questions/67934425

            QUESTION

            More efficient way of creating new tuple by looping over old tuple
            Asked 2021-Jun-14 at 00:30

            I've managed to adjust color when cursor hovers over a tkinter canvas rounded rectangle button using this:

            ...

            ANSWER

            Answered 2021-Jun-13 at 23:33
            return (i + 64 if i < 128
                           else i - 64
                     for i in rgb)
            

            Source https://stackoverflow.com/questions/67963375

            QUESTION

            Creating a executable far jar with dependancies (gradle or maven)
            Asked 2021-Jun-13 at 18:26

            I have a very simple program that just produces a JTable that is populated via a predetermined ResultSet, it works fine inside the ide, (intelliJ). It only has the one sqlite dependency.

            I'm trying to get an standalone executable jar out of it that spits out the same table.

            I did the project on gradle as that was the most common result when looking up fat jars.

            The guides did not work at all but i did eventually end up on here.

            Gradle fat jar does not contain libraries

            running "gradle uberJar" on the terminal did produce a jar but it doesn't run when double clicked and running the jar on the cmd line produces:

            no main manifest attribute, in dbtest-1.0-SNAPSHOT-uber.jar

            here is the gradle build text:

            ...

            ANSWER

            Answered 2021-Jun-12 at 23:04

            You can add a manifest to your task since it is type Jar. Specifying an entrypoint with the Main-Class attribute should make your Jar executable.

            Source https://stackoverflow.com/questions/67952878

            QUESTION

            Alignment of simd_packed vector in Swift (vs Metal Shader language)
            Asked 2021-Jun-13 at 05:17

            I have trouble understanding something about simd_packed vectors in the simd module in Swift. I use the example of float4, I hope someone can help.

            My understanding is that simd_float4 is a typealias of SIMD4< Float>, and MemoryLayout< Float>>.alignment = 16 (bytes), hence MemoryLayout.alignment = 16. Makes sense.

            But the following I do not understand: simd_packed_float4 is also a typealias of SIMD4. And so MemoryLayout.alignment = 16.

            What is the point of the "packed" in simd_packed_float4, then? Where is the "relaxed alignment" that the documentation talks about?

            In the Metal Shader Language Specification (Version 2.4) ( https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf) in Table 2.4 (p.28), it says the alignment of packed_float4 is 4 (which is also the alignment of the scalar type, float), so this IS a "relaxed alignment" (as compared to the 16). That makes sense on its own, but how do I reconcile this to the above (simd_packed_float4 is typealias of SIMD4 and MemoryLayout = 16)?

            ...

            ANSWER

            Answered 2021-Jun-12 at 03:45

            I actually think it's impossible to achieve relaxed alignment like this with a packed type in Swift. I think Swift compiler just can't bring the alignment attributes to actual Swift interface.

            I think this makes simd_packed_float4 useless in Swift.

            I have made a playground to check this, and using it as it's intended doesn't work.

            Source https://stackoverflow.com/questions/67943802

            QUESTION

            Can you use a grayscale image with no alpha as a layer mask?
            Asked 2021-Jun-11 at 04:31

            Normally if you install an image as the contents of a layer's mask layer, the alpha channel of the mask layer's image is what masks the other layer. I know how to do that.

            I have a vague memory of reading that you can instead install a grayscale image with no alpha and use the brightness of the image as the mask. I've tried searching various ways, but can't find any documentation about that.

            Am I imagining it?

            It would be more memory efficient, and make your code cleaner, if you could draw into a mask image using a shade of gray.

            ...

            ANSWER

            Answered 2021-Jun-11 at 04:31

            For CALayer, the mask is alpha mask. In CoreGraphics, one can mask with grayscale image. Also, Core Image has CIMaskToAlpha filter which one can use to convert grayscale image to alpha mask.

            Source https://stackoverflow.com/questions/67928936

            QUESTION

            Create shaded and non shaded jars in Maven in same module?
            Asked 2021-Jun-09 at 14:41

            Is it possible to create 2 jars upon maven build:

            1. Shaded jar (uber)
            2. Non shaded jar

            I'd like to have both published to maven local. Thanks.

            ...

            ANSWER

            Answered 2021-Jun-09 at 14:41

            The configuration can be given as follows will create an jar file (done by default) and the following will create a xyz-1.0-shaded.jar supplemental:

            Source https://stackoverflow.com/questions/67905892

            QUESTION

            Multibyte character error in Oracle while trying to load block elements
            Asked 2021-Jun-09 at 13:43

            We have flat file which we are trying to load into an Oracle 19c table using SQL*Loader, but it fails with "Multibyte character error" for one of the CHAR(2) field. We know it's a junk value but still we have to load it into the database. The database character set is AL32UTF8.

            The value we are trying to load is a block element : U+2592 ▒ Medium shade

            We tried using UTF-8 in the SQL*Loader control file but are still facing the same issue. Any advice how to proceed?

            Command:

            ...

            ANSWER

            Answered 2021-Jun-09 at 13:43

            From the documentation:

            The start and end arguments to the POSITION parameter are interpreted in bytes, even if character-length semantics are in use in a data file.

            So POSITION(16:17) is the 16th and 17th bytes of the line, not 16th (and only, in your example) character. The U+2592 character is three bytes in UTF-8 - 0xE2 0x96 0x92 (e29692) - and you're only looking at the first two bytes; and those on their own don't represent a valid character.

            You can change from using POSITION to using CHAR with the fixed length of each field, and specify LENGTH SEMANTICS CHARACTER:

            Source https://stackoverflow.com/questions/67903230

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install shade

            You can download it from GitHub.
            You can use shade like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the shade component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
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            https://github.com/aschearer/shade.git

          • CLI

            gh repo clone aschearer/shade

          • sshUrl

            git@github.com:aschearer/shade.git

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