Hitball | Hit the ball to keep it in air | Augmented Reality library
kandi X-RAY | Hitball Summary
kandi X-RAY | Hitball Summary
Hitball is a Java library typically used in Virtual Reality, Augmented Reality, React Native, React, Webpack, Keras, Three.js, WebGL applications. Hitball has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.
Hit the ball to keep it in air. Simple huh! Try to find out.
Hit the ball to keep it in air. Simple huh! Try to find out.
Support
Quality
Security
License
Reuse
Support
Hitball has a low active ecosystem.
It has 21 star(s) with 8 fork(s). There are 1 watchers for this library.
It had no major release in the last 6 months.
There are 0 open issues and 1 have been closed. On average issues are closed in 15 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of Hitball is current.
Quality
Hitball has no bugs reported.
Security
Hitball has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
Hitball does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
Hitball releases are not available. You will need to build from source code and install.
Build file is available. You can build the component from source.
Installation instructions are not available. Examples and code snippets are available.
Top functions reviewed by kandi - BETA
kandi has reviewed Hitball and discovered the below as its top functions. This is intended to give you an instant insight into Hitball implemented functionality, and help decide if they suit your requirements.
- Handles a connection failure
- Prints the misconfigured debug information
- Get the SHA1 cert fingerprint
- Attempts to resolve a connection failure
- Touch up
- On touch up
- Set the game state
- Initialize the dialog
- Setup the game helper
- Creates a new API client
- Called when a connection is established
- This is called when the user enters the user
- Called when the mouse is pressed
- Shows a Dialog dialog for a connection error
- Checks if the sample is set up
- Resolve a connection failure
- Touch down touch
- Initializes the window
- Generate the font
- Render the game
- Called when the Google account is suspended
Get all kandi verified functions for this library.
Hitball Key Features
No Key Features are available at this moment for Hitball.
Hitball Examples and Code Snippets
No Code Snippets are available at this moment for Hitball.
Community Discussions
Trending Discussions on Hitball
QUESTION
How can I sort outputs of a function from lowest to highest?
Asked 2018-Apr-18 at 14:33
import UIKit
import GameKit
class ViewController: UIViewController {
let poolBalls = [Int](1...8)
var shuffledPoolBalls = [Int]()
@IBOutlet weak var numLab1: UILabel!
@IBOutlet weak var numLab2: UILabel!
@IBOutlet weak var numLab3: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func hitBalls(_ sender: UIButton) {
generateNumbers()
}
func generateNumbers() {
shuffledPoolBalls = GKRandomSource.sharedRandom().arrayByShufflingObjects(in: poolBalls) as! [Int]
numLab1.text = String(shuffledPoolBalls[0])
numLab2.text = String(shuffledPoolBalls[1])
numLab3.text = String(shuffledPoolBalls[2])
}
...ANSWER
Answered 2018-Apr-17 at 15:34As Duncan C said, doesn't make sense shuffle the full array, keep only first 3 elements and sort it, a better solution could be get N random elements from the array (and make sure that they are unique) and, after that, sort them.
This should work
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Hitball
You can download it from GitHub.
You can use Hitball like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Hitball component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use Hitball like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Hitball component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Please fork this repository and contribute back using pull requests. Any contributions, large or small, major features, bug fixes, are welcomed and appreciated but will be thoroughly reviewed. Use your creativity to take this game to the next level.
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