Mundus | A 3D world/level editor built with Java , Kotlin & libGDX | Game Engine library
kandi X-RAY | Mundus Summary
kandi X-RAY | Mundus Summary
Mundus is a platform independent 3D world editor, built with Java, Kotlin and LibGDX + VisUI. The plan is, that the world you create with Mundus can be exported into a unified format (such as JSON + assets). The exported data can then be imported into any Game Engine, if someone writes a runtime/parser for that engine. This project is at a very early stage in development, so expect large changes in the future.
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Top functions reviewed by kandi - BETA
- Performs the actual rendering
- Translate the position
- Get the current destination
- Initialize the listener
- Sets the split value
- Performs the actual drawing
- Translate the mouse positions
- Performs the transformation
- Translate the positions
- Render the scene
- Renders the game
- Start rendering the screen
- Log message with parameters
- Touch down
- Remove extrat maps
- Touch a model
- Invokes the drawable
- Changes widgets of this split pane
- Creates a model with a torus model
- Render the game
- Touch down the screen
- Creates a project
- Creates a model that represents the grid
- Render a renderable
- Implements the draw method
- Render the material
Mundus Key Features
Mundus Examples and Code Snippets
Community Discussions
Trending Discussions on Mundus
QUESTION
I am using eccrypto library in javascript for encryption using the ECIES algorithm (curve- secp256k1). The cipher generated by encryption in JS code could not be decrypted in Kotlin.
Here is the Javascript code.
...ANSWER
Answered 2020-Aug-27 at 18:32Your comment 'Encrypting the same message using the same public key in both environment gives different cipher messages' does not prove a difference between values. I encrypted 10 times the same message '123' with my public key and got 10 times a different encrypted value.
This is due to a random element in the (internal) encryption function:
QUESTION
I usually use structs that inherit from Decodable to serialize JSON data i'm pulling from my backend. However, I have an application where a JSON payload is identical to an existing struct with a few minor differences. Thus, I would like to have a decodable struct that inherits from another decodable struct like this:
...ANSWER
Answered 2020-Jun-05 at 02:42This worked:
QUESTION
I can't connect to a MySQL database from C#. Upon trying to run the executable it spits out this error (this is the beginning of it):
...ANSWER
Answered 2020-May-10 at 16:06My problem was that I was trying to use System.Data.SqlClient
to connect to a MySQL database (it is for Microsoft SQL databases).
Following this StackOverflow comment I used MySql.Data.MySqlClient
to connect. This format of the connection string worked for me:
QUESTION
We have a horizontal jump menu that will navigate someone to the top of the
href
. For some reason, when someone clicks on the menu item, the page navigates to the top of the
element rather than the top of the element (which includes padding
).
Question:
- How would I navigate to the top of an element that has
padding
within it?
Current Issue:
Desired results:
Code
- Can also be found on codepen.io.
ANSWER
Answered 2019-Feb-05 at 01:32There is currently a gap between the top of the page and your menu. You need to specific your top position when you use position: fixed;
.
If you want the menu to stick to the top, then use top: 0px;
Also, there is default margin-top on the menu, so you will need to remove that too.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Mundus
You can use Mundus like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Mundus component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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