Mundus | A 3D world/level editor built with Java , Kotlin & libGDX | Game Engine library

 by   mbrlabs Java Version: Current License: Apache-2.0

kandi X-RAY | Mundus Summary

kandi X-RAY | Mundus Summary

Mundus is a Java library typically used in Gaming, Game Engine, WebGL applications. Mundus has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Mundus is a platform independent 3D world editor, built with Java, Kotlin and LibGDX + VisUI. The plan is, that the world you create with Mundus can be exported into a unified format (such as JSON + assets). The exported data can then be imported into any Game Engine, if someone writes a runtime/parser for that engine. This project is at a very early stage in development, so expect large changes in the future.
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            kandi-support Support

              Mundus has a low active ecosystem.
              It has 168 star(s) with 39 fork(s). There are 31 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 32 have been closed. On average issues are closed in 484 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Mundus is current.

            kandi-Quality Quality

              Mundus has 0 bugs and 0 code smells.

            kandi-Security Security

              Mundus has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Mundus code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Mundus is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Mundus releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Mundus saves you 7453 person hours of effort in developing the same functionality from scratch.
              It has 15392 lines of code, 1363 functions and 231 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Mundus and discovered the below as its top functions. This is intended to give you an instant insight into Mundus implemented functionality, and help decide if they suit your requirements.
            • Performs the actual rendering
            • Translate the position
            • Get the current destination
            • Initialize the listener
            • Sets the split value
            • Performs the actual drawing
            • Translate the mouse positions
            • Performs the transformation
            • Translate the positions
            • Render the scene
            • Renders the game
            • Start rendering the screen
            • Log message with parameters
            • Touch down
            • Remove extrat maps
            • Touch a model
            • Invokes the drawable
            • Changes widgets of this split pane
            • Creates a model with a torus model
            • Render the game
            • Touch down the screen
            • Creates a project
            • Creates a model that represents the grid
            • Render a renderable
            • Implements the draw method
            • Render the material
            Get all kandi verified functions for this library.

            Mundus Key Features

            No Key Features are available at this moment for Mundus.

            Mundus Examples and Code Snippets

            No Code Snippets are available at this moment for Mundus.

            Community Discussions

            QUESTION

            ECIES: encrypt in Javascript and decrypt in Java/Kotlin
            Asked 2020-Aug-27 at 18:32

            I am using eccrypto library in javascript for encryption using the ECIES algorithm (curve- secp256k1). The cipher generated by encryption in JS code could not be decrypted in Kotlin.

            Here is the Javascript code.

            ...

            ANSWER

            Answered 2020-Aug-27 at 18:32

            Your comment 'Encrypting the same message using the same public key in both environment gives different cipher messages' does not prove a difference between values. I encrypted 10 times the same message '123' with my public key and got 10 times a different encrypted value.

            This is due to a random element in the (internal) encryption function:

            Source https://stackoverflow.com/questions/63595632

            QUESTION

            Is Decodable inheritance even possible in Swift?
            Asked 2020-Jun-05 at 02:42

            I usually use structs that inherit from Decodable to serialize JSON data i'm pulling from my backend. However, I have an application where a JSON payload is identical to an existing struct with a few minor differences. Thus, I would like to have a decodable struct that inherits from another decodable struct like this:

            ...

            ANSWER

            Answered 2020-Jun-05 at 02:42

            QUESTION

            Cannot connect to MySQL database from Monodevelop in Linux Mint
            Asked 2020-May-10 at 16:06

            I can't connect to a MySQL database from C#. Upon trying to run the executable it spits out this error (this is the beginning of it):

            ...

            ANSWER

            Answered 2020-May-10 at 16:06

            My problem was that I was trying to use System.Data.SqlClient to connect to a MySQL database (it is for Microsoft SQL databases).

            Following this StackOverflow comment I used MySql.Data.MySqlClient to connect. This format of the connection string worked for me:

            Source https://stackoverflow.com/questions/61701333

            QUESTION

            How to scroll to top of element with padding?
            Asked 2019-Feb-05 at 01:32

            We have a horizontal jump menu that will navigate someone to the top of the

            tags based on the menu item's href. For some reason, when someone clicks on the menu item, the page navigates to the top of the element rather than the top of the element (which includes padding).

            Question:

            • How would I navigate to the top of an element that has padding within it?

            Current Issue:

            Desired results:

            Code

            ...

            ANSWER

            Answered 2019-Feb-05 at 01:32

            There is currently a gap between the top of the page and your menu. You need to specific your top position when you use position: fixed;. If you want the menu to stick to the top, then use top: 0px;

            Also, there is default margin-top on the menu, so you will need to remove that too.

            Source https://stackoverflow.com/questions/54526097

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Mundus

            You can download it from GitHub.
            You can use Mundus like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Mundus component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            Contributions are greatly appreciated. To make the process as easy as possible please follow the Contribution Guide. To get an overview over the project you might also want to check out the Project overview & architecture article.
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/mbrlabs/Mundus.git

          • CLI

            gh repo clone mbrlabs/Mundus

          • sshUrl

            git@github.com:mbrlabs/Mundus.git

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