miniscript | A scripting library for Java-based games | Game Engine library

 by   mini2Dx Java Version: v1.7.1 License: MIT

kandi X-RAY | miniscript Summary

kandi X-RAY | miniscript Summary

miniscript is a Java library typically used in Gaming, Game Engine, JavaFX applications. miniscript has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub, Maven.

A scripting library for Java-based games

            kandi-support Support

              miniscript has a low active ecosystem.
              It has 25 star(s) with 3 fork(s). There are 10 watchers for this library.
              It had no major release in the last 12 months.
              There are 2 open issues and 0 have been closed. On average issues are closed in 619 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of miniscript is v1.7.1

            kandi-Quality Quality

              miniscript has 0 bugs and 0 code smells.

            kandi-Security Security

              miniscript has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              miniscript code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              miniscript is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              miniscript releases are available to install and integrate.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed miniscript and discovered the below as its top functions. This is intended to give you an instant insight into miniscript implemented functionality, and help decide if they suit your requirements.
            • Compile a single script
            • Gets the output class file
            • Converts a Java class name to a standard Java class name
            • Compile class and subprotos
            • Execute a script
            • Create the sandboxed globals
            • Gets the local globals
            • Execute a script
            • Get the local scripting container for this thread
            • Initialize thread pool
            • Returns the keys
            • Returns the values contained in this object
            • Get the expected type for a variable
            • Returns true if this set is equal to this set
            • Compares this map to another map
            • Called when a script is skipped
            • Called when a script is executed
            • Update all game futures
            • Checks if the map contains the specified value
            • Runs the script
            • Apply the miniscript stub to the project
            • Run the scheduler
            • Executes a script
            • Removes a key from the set
            • Returns a string representation of this table
            • Executes the given script
            Get all kandi verified functions for this library.

            miniscript Key Features

            No Key Features are available at this moment for miniscript.

            miniscript Examples and Code Snippets

            No Code Snippets are available at this moment for miniscript.

            Community Discussions


            freshly built Ubuntu executable fails with "Invalid argument" (exit code 126)
            Asked 2021-Oct-24 at 22:07

            I've compiled and built a C++ program (that uses SDL2, in case that matters) on Ubuntu 20.0.4, but when I try to run it, it just prints "Invalid argument". If I try to run it via gdb, it also prints "Invalid argument" and then "During startup program exited with code 126." (This before it hits a breakpoint set at main.)

            Things I have tried:

            • Verified that the execute bit is set on the file.
            • Added the -no-pie linker flag, which makes it build a normal ELF executable rather than a relocatable one (see here). readelf and file now both agree it is an executable. file now prints:

            ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked, interpreter /lib64/, BuildID[sha1]=432e038be2c1180ec019b585ffbca182a80f6c55, for GNU/Linux 3.2.0, with debug_info, not stripped

            • Checked its library dependencies with ldd. A couple dozen libraries are listed but all appear to be found successfully.
            • Tried executing it via sudo, in case it was some weird ownership/permission problem. Same error occurs.

            My Makefile is pretty simple, but it ends up doing the whole compile & link process with just this one command:



            Answered 2021-Oct-24 at 22:07

            I finally stumbled upon the answer. I was working in a Parallels shared folder, i.e. a folder from the host OS (macOS, in this case) which has been mounted as a drive in the Linux file system (of the Parallels virtual machine).

            Apparently, running any executable from such a shared folder simply does not work. Copying the same executable to my Linux home directory, and running it from there, works fine. Conversely if I build a program in my Linux directory (where it works fine), and then copy it to a shared folder and try to run it from there, I get the "Invalid argument" error.

            Many thanks to all who attempted to help, and I hope the next poor sap who runs into this gotcha finds this question.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install miniscript

            You can download it from GitHub, Maven.
            You can use miniscript like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the miniscript component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone mini2Dx/miniscript

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