AndEngine | Free Android 2D OpenGL Game Engine | Game Engine library
kandi X-RAY | AndEngine Summary
kandi X-RAY | AndEngine Summary
Free Android 2D OpenGL Game Engine
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Top functions reviewed by kandi - BETA
- Calculate the animation for the menu items
- Get the maximum width
- Get the total height for all menu items
- Parse characters
- Get an integer attribute
- Adds a sprite region to the spriteBatch
- On managed touch event
- Prepare the scroll
- Add an additional color to the texture
- Adds a new region to the texture
- Adds a sprite to this sprite
- Update the coordinates
- Update vertices
- Handle a managed update
- Build the root node
- Override this method to set control knob
- Begin parsing
- Create the dialog
- Build the animations
- Update the coordinates in the sprite coordinates
- Write the texture to hardware
- Update the texture coordinates
- Update texture coordinates
- Process the managed touch event
- Called when the animation is managed
- Update the coordinates of the sprite coordinates
AndEngine Key Features
AndEngine Examples and Code Snippets
Community Discussions
Trending Discussions on AndEngine
QUESTION
I have developed an app that uses andEngine GLES2 and andEngine's extension Physics2DBox. The application has other functionality that doesn't just focus on the andEngine aspect. I have proguard enabled in my app. Now when I build a signed version of my app and navigate to where andEngine is used I get the following stack trace:
...ANSWER
Answered 2019-Dec-17 at 07:01In your case, it looks like proguard removes the World.class of the box2d extension. Try to add the following to your proguard rules:
QUESTION
I try to run my app, but gradle doesn`t want to compose it.
Can you tell me what should I do ?
Error:(36, 0) Could not find method implementation() for arguments [com.google.firebase:firebase-appindexing:11.6.2] on object of type org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler.
My app build.gradle file
...ANSWER
Answered 2019-Oct-01 at 08:15Replace
QUESTION
I have to provide a 64 Bit Version of my Android Game which is using AndEngine in Google Play Store. The offical github repo of AndEngine doesn´t provide a 64 bit version of the library. Does anyone have an idea how to convert the library to 64 bit? I tried to add the following:
...ANSWER
Answered 2019-Jun-19 at 05:41I got the the "build.sh" running and rebuild the native files. I uploaded the updated AndEngine which includes the 64bit native .so files to my github account.
AndEngine:
https://github.com/jonnyright/AndEngine
AndEngine Box2D extension:
https://github.com/jonnyright/AndEnginePhysicsBox2DExtension
QUESTION
Google developer console requests my Andengine based Android game to be uploaded in both 32bit and 64bit versions. see here: Get your apps ready for the 64-bit requirement
So i am looking for a libandengine.so in 64bit so i can build my 64bit compliant apk.
If anyone successfully acquired the 64 bit .so , please send me - thanks!
...ANSWER
Answered 2019-Jun-18 at 05:49If you are using any libs, then create copy for 64bit too.. i.e your lib directory contains any of X86 then itshould contains X86_64 or armeabi/v71 then v8a also.
And in Module.gradle file, in defaultconfig attribute add files for 64 bit like :
QUESTION
I created and published a game for android with AndEngine three years ago. Now I am preparing the game again with unity. When I send an update, all of the old data is deleted. Because Unity using 'PlayerPrefs' and Android using 'SharedPreferences'.
So, How do I read old data with Unity?
Here is my old code setup:
...ANSWER
Answered 2018-Oct-08 at 08:10I don't think its going to be easy accessing persistent data saved with a different engine - but a solution I can see is release an update with the old engine that will upload the data to a remote server, and then download it using Unity, but since you already released the unity version that might not work for you
QUESTION
I am developing a simple game which is totally based on animation. For this app, I am using AndEngine SDK. I am totally new in developing games in Android. I googled it lot, but all articles are so advanced and that are of no use for me in this app.
My Questions:
1.How can I perform loop animation with specific delay in each animation?
Here is my code:
...ANSWER
Answered 2018-Feb-23 at 06:46You can achieve it by using DelayModifier
class with the combination of SequenceEntityModifier
and LoopEntityModifier
from AndEngine. Here is code snippet:
QUESTION
I am creating a game with AndEngine GLES2. I am trying to load an image in the activity. But everytime I run the app it just shows little black square with no errors. Below is my code :
...ANSWER
Answered 2017-Mar-03 at 13:55Try to load textures Like this:
QUESTION
I'm trying to add ads to a simple app, but when the app is running, the screen of the phone is black. I've tried almost all the solutions I've done in Google, but it did not. Is there anyone that can help me. Thanks
Codes
...ANSWER
Answered 2017-Jan-06 at 22:49You need AdView in your main.xml like this:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install AndEngine
You can use AndEngine like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the AndEngine component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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