WorldEngine | Highly configurable Socket.IO MMO game engine | Game Engine library

 by   tma02 Java Version: Current License: No License

kandi X-RAY | WorldEngine Summary

kandi X-RAY | WorldEngine Summary

WorldEngine is a Java library typically used in Gaming, Game Engine, Unity applications. WorldEngine has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

Highly configurable Socket.IO MMO game engine server suite. WorldEngine uses PostgreSQL for persistent storage. WorldEngine has been designed to contain as little game logic in itself as possible. All game entities, objects, and events should be configured and handled by scripts.
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            kandi-support Support

              WorldEngine has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              WorldEngine has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of WorldEngine is current.

            kandi-Quality Quality

              WorldEngine has no bugs reported.

            kandi-Security Security

              WorldEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              WorldEngine does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              WorldEngine releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed WorldEngine and discovered the below as its top functions. This is intended to give you an instant insight into WorldEngine implemented functionality, and help decide if they suit your requirements.
            • Registers a PacketActionAction
            • Get the user password hash based on the raw password
            • Loads a user from the database
            • Returns a list of users
            • Starts the engine
            • Evaluate a script
            • Initialize the database
            • Starts the server
            • Runs the game loop
            • Called when the trigger is triggered
            • Run the game loop
            • Register Packet actions
            • Converts this instance into a JSON buffer
            • Starts the game
            • Registers a trigger
            • Performs the action
            • Receives a packet
            • Load a player
            • Run the next action
            Get all kandi verified functions for this library.

            WorldEngine Key Features

            No Key Features are available at this moment for WorldEngine.

            WorldEngine Examples and Code Snippets

            No Code Snippets are available at this moment for WorldEngine.

            Community Discussions

            Trending Discussions on WorldEngine

            QUESTION

            Vector Push_Back VS Emplace_Back
            Asked 2019-Nov-23 at 16:21

            I have two different methods for adding elements to a vector.

            ...

            ANSWER

            Answered 2019-Nov-23 at 16:21

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install WorldEngine

            You can download it from GitHub.
            You can use WorldEngine like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the WorldEngine component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/tma02/WorldEngine.git

          • CLI

            gh repo clone tma02/WorldEngine

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            git@github.com:tma02/WorldEngine.git

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