VRPlayer | VRPlayer is a simple but powerful local VR video player | Augmented Reality library
kandi X-RAY | VRPlayer Summary
kandi X-RAY | VRPlayer Summary
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Trending Discussions on VRPlayer
QUESTION
i'm trying to call a function to stop the google VR player from another class. But each time I got this error:
Attempt to invoke virtual method 'void com.thevrplugin.cordovapluginvrplayer.MediaLoader.pause()' on a null object reference
I think that i calling it in the wrong way, how would you do it? Maybe it's just private / public / protected modifier mess?
Ps. you can find the demo project here: https://github.com/StarStep/cordova-vr-help.git
So the class wich has the functions is this:
ANSWER
Answered 2019-Mar-13 at 23:31Activities
are instantiated by the Android framework. In order to call methods in a Activity
you'll need a reference to that activity, but that will probably result in memory leak.
Please review Start android activity from cordova plugin
You'll have to have your VrVideoActivity handle all UI/UX behavior and then return back to your Cordova WebApp. You'll need to understand Java and Android development especially the Activity Lifecycle
QUESTION
I would like know how to send a command to an activity wich has started from inside another function. More precisely I want to send a pause intent to com.google.vr:sdk ... the view is started like this:
...ANSWER
Answered 2019-Mar-10 at 13:40VrVideoActivity vrVideoActivity = new VrVideoActivity();
vrVideoActivity.toggleVideoPlay();
QUESTION
I'm using the VRExpansionPlugin in UnrealEngine 4. Steps I've taken
- Created a new "Default" level within the template project provided by the VRExpansionPlugin.
- Added a NavMeshBoundsVolume to the level.
- Deleted the existing "Player Start" and replaced it with the "VRPlayer Start".
I would expect that when I "Play" the level I should be able to point at the ground and teleport around, but instead I just see the short blue teleport line that almost immediately cuts off.
I know that I am missing a step (probably only one) but I'm not sure what step I am missing. Also, I can't find any documentation to help figure out what I am missing. So, with that said, what am I missing to enable teleport movement in my UE4 VRExpansionPlugin VR project?
...ANSWER
Answered 2019-Mar-08 at 16:32Well, it turns out to be both something weird and very simple. I was comparing it to a "Default" level I had created in the past that worked and I noticed that on my previous working example my navmesh was halfway into the floor instead of sitting on top. The navmesh on my current level was position by raising it above the floor and using the "end" key to tell it sit exactly on top of the floor, which for some reason caused the teleportation to not work. I moved the navmesh down into the floor and everything started working perfectly.
tl;dr; The answer is to make sure the navmesh is not sitting exactly on top of the floor but instead below or inside it.
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Vulnerabilities
No vulnerabilities reported
Install VRPlayer
You can use VRPlayer like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the VRPlayer component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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