aframe-particle-system-component | Particle systems for A-Frame | Augmented Reality library

 by   IdeaSpaceVR JavaScript Version: Current License: MIT

kandi X-RAY | aframe-particle-system-component Summary

kandi X-RAY | aframe-particle-system-component Summary

aframe-particle-system-component is a JavaScript library typically used in Virtual Reality, Augmented Reality, WebGL applications. aframe-particle-system-component has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i aframe-particle-system-component-fog-fix' or download it from GitHub, npm.

Particle systems for A-Frame.
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            kandi-support Support

              aframe-particle-system-component has a low active ecosystem.
              It has 164 star(s) with 55 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 17 open issues and 23 have been closed. On average issues are closed in 77 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of aframe-particle-system-component is current.

            kandi-Quality Quality

              aframe-particle-system-component has 0 bugs and 0 code smells.

            kandi-Security Security

              aframe-particle-system-component has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              aframe-particle-system-component code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              aframe-particle-system-component is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              aframe-particle-system-component releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              aframe-particle-system-component saves you 71 person hours of effort in developing the same functionality from scratch.
              It has 184 lines of code, 0 functions and 8 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            aframe-particle-system-component Key Features

            No Key Features are available at this moment for aframe-particle-system-component.

            aframe-particle-system-component Examples and Code Snippets

            No Code Snippets are available at this moment for aframe-particle-system-component.

            Community Discussions

            Trending Discussions on aframe-particle-system-component

            QUESTION

            AFrame: Problem with physics; dynamic-body & grabbable
            Asked 2020-Nov-19 at 03:10

            The problem:

            I want to make a ball the user can throw. With my current implementation, physics work but I cannot lift the ball. However, if I delete the "dynamic-body" I can grab the ball exactly as I am supposed to, and move it around. Heck, I tried changing it to "static-body" and it still works. The problem seems to be whenever I mix grabbable and dynamic-body. I know it should be possible in an older version, as I was using this tutorial: https://www.youtube.com/watch?v=SKYfYd3pk4I

            However, he is using progressive-controls which are not available in the newest super-hands package, I don't know if that changes anything. Is there anything I am doing wrong here?

            Here are my snippits of code that could affect the result:

            My A-Frame packages:

            ...

            ANSWER

            Answered 2020-Nov-19 at 03:10

            Thanks to this: https://github.com/bryik/aframe-ball-throw/blob/master/index.html

            I found the culprit. I needed to add the static-body to my hand-entities, so that collision could be detected. No idea why collision was detected without them before though.

            Modified code:

            Source https://stackoverflow.com/questions/64902347

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install aframe-particle-system-component

            Install and use by directly including the browser files.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/IdeaSpaceVR/aframe-particle-system-component.git

          • CLI

            gh repo clone IdeaSpaceVR/aframe-particle-system-component

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            git@github.com:IdeaSpaceVR/aframe-particle-system-component.git

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