aframe-particle-system-component | Particle systems for A-Frame | Augmented Reality library
kandi X-RAY | aframe-particle-system-component Summary
kandi X-RAY | aframe-particle-system-component Summary
Particle systems for A-Frame.
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QUESTION
The problem:
I want to make a ball the user can throw. With my current implementation, physics work but I cannot lift the ball. However, if I delete the "dynamic-body" I can grab the ball exactly as I am supposed to, and move it around. Heck, I tried changing it to "static-body" and it still works. The problem seems to be whenever I mix grabbable and dynamic-body. I know it should be possible in an older version, as I was using this tutorial: https://www.youtube.com/watch?v=SKYfYd3pk4I
However, he is using progressive-controls which are not available in the newest super-hands package, I don't know if that changes anything. Is there anything I am doing wrong here?
Here are my snippits of code that could affect the result:
My A-Frame packages:
...ANSWER
Answered 2020-Nov-19 at 03:10Thanks to this: https://github.com/bryik/aframe-ball-throw/blob/master/index.html
I found the culprit. I needed to add the static-body to my hand-entities, so that collision could be detected. No idea why collision was detected without them before though.
Modified code:
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