three-body | WebVR story experience based on the book Three Body Problem | Augmented Reality library

 by   Kif11 JavaScript Version: Current License: No License

kandi X-RAY | three-body Summary

kandi X-RAY | three-body Summary

three-body is a JavaScript library typically used in Virtual Reality, Augmented Reality, Three.js applications. three-body has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

WebVR story experience based on the book Three Body Problem by Liu Cixin
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            kandi-support Support

              three-body has a low active ecosystem.
              It has 10 star(s) with 0 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              three-body has no issues reported. There are 15 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of three-body is current.

            kandi-Quality Quality

              three-body has no bugs reported.

            kandi-Security Security

              three-body has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              three-body does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              three-body releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            three-body Key Features

            No Key Features are available at this moment for three-body.

            three-body Examples and Code Snippets

            No Code Snippets are available at this moment for three-body.

            Community Discussions

            QUESTION

            MySQL outputs non-latin unicode as 三
            Asked 2021-May-02 at 01:24

            I'm working with Internet Speculative Fiction Database downloadable MySQL database. This query:

            ...

            ANSWER

            Answered 2021-May-02 at 01:24

            After more research, I figured out this database doesn't actually store these characters with a unicode encoding, it uses latin encoding and the character's "numeric character reference". In Python 3, you can convert to unicode like:

            Source https://stackoverflow.com/questions/67352049

            QUESTION

            Java/Processing calculations returning "NaN" and "Infinity"
            Asked 2020-Jul-12 at 20:55

            I am trying to make simulation of the three-body problem in Processing/Java. I have created a Planet object and defined several functions to calculate the attraction, the forces, and the speeds of the Planets. The program runs without any errors. The hitch is that the calculation are returning Infinity and NaN outputs. I haven't found any divide by zero errors. Why is it doing this?

            ...

            ANSWER

            Answered 2020-Jul-12 at 20:55

            I see you're trying to do the calculations using the real physical values. The problem with that is that the astronomical masses, distances and forces are astronomical, not just literally but also figuratively. The numbers are so big that the results of the intermediate calculations cannot be represented using the limited range of the float data type.

            The solution is to change the units. For example, instead of using meters, kilograms, and seconds, measure the distance in "astronomical units" (distance between Earth and Sun), mass in multiples of Earth masses, and time in years. Or use the standard "astronomical system of units". Most importantly, this changes the value of the gravitational constant G.

            If you're not too attached to making a simulation that lets you predict the real positions of the planets, it's much easier to just "wing it" and set G=1, set the masses to small numbers, and play around with the velocities. You'll see it's very easy to come up with a realistic simulation.

            Source https://stackoverflow.com/questions/62866043

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install three-body

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Kif11/three-body.git

          • CLI

            gh repo clone Kif11/three-body

          • sshUrl

            git@github.com:Kif11/three-body.git

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