sechelt | virtual reality fly through of a 3D landscape | Augmented Reality library
kandi X-RAY | sechelt Summary
kandi X-RAY | sechelt Summary
Date created: October 2014 Last updated: March 2016. An animated fly-through WebVR experience of an area near Sechelt, British Columbia (Canada). Built with Cinema 4D and three.js. Best experienced with a Virtual-Reality head-mounted display (Oculus Rift DK2) and a WebVR-compatible browser (e.g., Firefox).
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Top functions reviewed by kandi - BETA
- Constructs a projection .
- Handles touchmove events .
- The mouse move event handler
- Initialize scene .
- Converts a FOV to FOV .
- create random words
- touch start event handler
- Determine LVR device parameters
- The mouse down handler .
- Calculate path
sechelt Key Features
sechelt Examples and Code Snippets
Community Discussions
Trending Discussions on sechelt
QUESTION
When I click and drag my mouse across a scene, it takes two full screen widths to make a 360 degree turn.
Is it possible to adjust the sensitivity of an A-Frame scene?
In case anyone was curious, this is the html I am using:
...ANSWER
Answered 2019-Jan-04 at 19:27QUESTION
Can someone provide some help?
I am using Laravel 5.5 . I successfully implemented Google Maps APIs in my project (InfoWindows displaying with data). In order to customize the infoWindow, i use locally through a script the infobox.js
downloaded from github link https://github.com/googlemaps/v3-utility-library/blob/master/infobox/src/infobox.js but every attempt to display an InfoBox fail.
After many hours, digging in the code, i spotted that my code is failing at
ANSWER
Answered 2018-Apr-08 at 20:37For Laravel Mix, mix.js()
uses Webpack to bundle such as CommonJS or AMD modules.
For the infobox.js you included, it is not a javascript module and therefore it is not possible to use webpack bundle the assets.
Instead, you should use mix.scripts()
to combine the plain js:
QUESTION
I am new to a-frame, been going through the tutorials of basic scene and image gallery, when I tried to merge two codes together, I could not trigger the Basic Scene's a-box's animation. the box is not picking up the mouseenter mouseleave and click from my cursor. However, my image gallery works fine. Please advice. Appreciate your help.
...ANSWER
Answered 2017-Oct-31 at 09:30For starters, You have two "box" id's, and two "links" id's.
The id attribute is supposed to be a unique signature. If You want to have a more 'common' handle, use the class attribute.
Second of all, Your raycaster has a whitelist. It's supposed to work on any entity with the .link class attribute. The box is not having the .link class, so its not triggered.
Either add the 'link' class to the box (which could be misleading in a long run), or add the box to the whitelist.
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