Dungeon | A 3D dungeon scene - # Dungeon A Babylon | Augmented Reality library
kandi X-RAY | Dungeon Summary
kandi X-RAY | Dungeon Summary
#Dungeon A Babylon.js demo scene. A small demo scene to test WebAudio API integration in Babylon.js.
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Trending Discussions on Dungeon
QUESTION
I'm tying to extract each link that has dungeon separate them and add each link to a list and remove the duplicates I'm sure I separate them removing the duplicates will be easy I have a feeling its something simple I'm missing I would give the site but it requires an account
This is what I got it grabs them but its one big string how do I separate them into a list so i can pick each one out I will be clicking them later. or is there a better way to filter out links with "dungeon" in them using xpath link text don't work
...ANSWER
Answered 2021-Jun-09 at 13:28I would do something like this :
use .append
method to add into a list
.
QUESTION
I havet this codepen: https://codepen.io/sp2012/pen/VwpyWdp . Unfortunately, this code is too advanced for me. The game has three maps. I want to keep only the first map and when the game is finished, if you click on the map the game restarts.
The code follows:
This is the HTML:
...ANSWER
Answered 2021-Jun-01 at 06:17Just comment out the second and third level section of the levels[0] object (maps). Change the HTML content that makes reference to other levels.
QUESTION
I’m trying to do an ortho projection onto a plane, which represents a map – think “floor plan”. I’m running into trouble because openGL 4 is new to me (I last used 1.1, and the world has changed) and because what I’m trying to do isn’t much like common examples online. My problem is scaling and translating.
The data that describes the map is a series of lines with endpoints are in what I’ll call “dungeon coordinates units”. When I render the image I want to have a fixed rule of “1 unit is 1 pixel”.
My coordinates are all in the first quadrant, with (0,0) representing the lower left of the map. I’d like (0,0) to show up in the lower left of the screen.
Now for the tricky bits. When I render the “floor” in the fragment shader, I’m being handed gl_FragCoord, which is ideal. It’s effectively a pixel location, which means for my purposes it is equivalent to a dungeon coordinate. I can look up all the information I passed to the shader (also in dungeon coordinates) and figure out how to paint (or discard) that pixel. It works, except… it draws (0,0) is in the center of the screen, not the low left.
Worse, There are some things, like lines (“walls”), that I render with skinny triangles in dungeon coordinates in a second pass. They don’t show up where I want them. (In fact I’m pretty sure that the triangles I’m using to tile the floor are also wrong and are only covering the screen by coincidence.)
I really, really need openGL to use a coordinate system that puts 0,0 at the lower left of the image and lets me specify triangle vertices in my units, which happen to map straight to pixels.
This seems like a simple case of scaling and translating. But I’m obviously applying the scale and translate incorrectly.
The vertex code is simple:
...ANSWER
Answered 2021-May-22 at 06:54You transpose the matrix when you set the matrix uniform. Since the vector is multiplied to the matrix from the right in your shader program, this is wrong. See GLSL Programming/Vector and Matrix Operations
glUniformMatrix4fv(gWorldLocation, 1, GL_TRUE, &ts[0][0]);
QUESTION
I'm trying to figure out class mapping via xml in hibernate, following the tutorial from the official site, and I keep getting the same error - org.hibernate.boot.MappingNotFoundException: Mapping (RESOURCE) not found, as a result i cannot get SessionFactory and Session. I have thoroughly checked all the paths and project structure, tried using both maven and gradle but nothing has helped so far. I'm using postgres DB. Here's my project structure:
Here's pom.xml:
...ANSWER
Answered 2021-May-05 at 16:58I have deleted everything about config, cause project structure was changed.
You should update your pom.xml
and add build info for your case
QUESTION
I'm trying to implement a method to copy dungeons in a game managment app.
Here is an example of a Dungeon to be copied:
...ANSWER
Answered 2021-May-03 at 20:39You can use the spread operator in JavaScript.
In your case, it can be done by
const newObject = {...oldObject};
For more information read this blog https://medium.com/@kevinlai76/the-spread-operator-deep-and-shallow-copies-d193ac9b58bf
QUESTION
I made a category filter div (block_container) which shows everything in the div by default, the thing is that I want this div to be hidden unless I click on a category.
In other words, I want to add the ".hide" class to the ".block_container" div as long as I don't choose a category from the "container" div.
Category selector div:
...ANSWER
Answered 2021-Apr-18 at 16:26You just have to add the class hide
in the div.gameCard-tags. The rest works as expected:
QUESTION
Hi I am new to coding and creating a text based game in python. I am writing the code to move from room to room. I need some help cleaning up what I have done so far. I ran it through an instant feedback program and got these tips and not exactly sure how to correct it:
- The Great Hall string is a key in main dictionary. Revise code so it is not a key in main dictionary.
- It said it can not classify my code (not sure what that means)
- consolidate multiple print commands into one function
- make condition simpler by using non-complex conditions
- Better practice to use while True: and the break reserved word to stop the loop when you require it to stop
ANSWER
Answered 2021-Apr-09 at 14:09By the way, you will get more help on Code Review Stack Exchange. https://codereview.stackexchange.com/
First of all, your code does not work - the code in the While loop is not indented.
This will throw an error:
QUESTION
I am trying to display the html file as a desktop widget in Ubuntu 20.04, I got the working code from NOrbert answer but the problem is it is left aligned(see the attached image)
The working python code ...ANSWER
Answered 2021-Apr-06 at 07:18in the above code at #Show all the parts
QUESTION
import java.util.*
public class text_baes_adventure_game {
public static void main(String[] args){
ArrayList list1 = new ArrayList()
list1.add("Yes")
Scanner input = new Scanner(System.in)
String name = ""
String y_N1 = ""
System.out.println("Hi what is your name: ")
name = input.nextLine()
System.out.println("Hi "+name+" whould you like to play a dungeon game?: ")
y_N1 = input.nextLine()
if (y_N1 == list1){
System.out.println("Ok lets start!")
}
else{
System.out.println("Ok bye!")
}
}
}
...ANSWER
Answered 2021-Mar-31 at 09:17if (y_N1 == list1){
QUESTION
I am currently creating a tile based dungeon crawler and I want to start adding images to the current build. I am using vanilla JavaScript. I have all the images prepped and just want to know how to add them to the canvas here:
...ANSWER
Answered 2021-Mar-27 at 16:39You can add the images in the HTML body of your code as such:
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