curvy | A multiplayer curveball clone | Game Engine library
kandi X-RAY | curvy Summary
kandi X-RAY | curvy Summary
The curvy ball game that runs in your browser. Release the ball, give it spin and try to trick your opponent. [Play it now!] This game is inspired by the flash game curveball, but has multiplayer support (and no AI). The [server] is hosted on heroku.
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QUESTION
I'm interested in modeling this surface with a simple equation that takes in two parameters (x,y) values and produces a z value. Ideally an equation that has a simple form. I have tried Monkey Saddle, polynomial regression (3rd and 4th order) and also multi-linear and log-linear OLS with some success (R^2 0.99), but none that are perfect especially for the curvy part. It seems like there should be a simple model to predict this surface. Maybe a non-linear regression method. Any suggestions? Thanks!
Using Mikuszefski's suggestion seems to produce a reasonable result for the curvy bit:
...ANSWER
Answered 2021-Apr-22 at 07:28While the OP is problematic in the sense that it is not really a programming question, here my try to fit the data with a function that has a reasonable small amount of parameters, i.e. 6. The code somehow shows my line of thinking in retrieving this solution. It fits the data very well, but probably has no physical meaning whatsoever.
QUESTION
ANSWER
Answered 2021-Apr-09 at 11:28multiple background and clip-path
QUESTION
ANSWER
Answered 2021-Apr-01 at 00:23Using your sample graph, you can get an approximation of your picture with
QUESTION
ANSWER
Answered 2021-Mar-24 at 16:09Try this:
QUESTION
I'm currently programming a map, and am trying to split street segments into equal parts. If a street segment is straight it's a simple matter of dividing the length of the street segment by whatever factor you want. However, curvy streets are much harder to divide into equal parts, as they are made up of multiple segments. What I want to do is figure out a way to divide a street segment into equal points, regardless of how curvy it is, or how long each segment is. I tried parameterising the curve to get this to work, but it still doesn't work. To see what I mean by parameterizing, check this out.
At the moment, this is how I am currently implementing it.
...ANSWER
Answered 2021-Mar-10 at 08:34Your resulting path +
will have equidistant points, but your original path o
has segments of different length. You have two different things to deal with:
- the indices
curr
andnext
of the start and end points of the current segment and - the interpolation variable
t
for that segment.
Here's an example of curr / next
values:
QUESTION
I am making an FAQs section and I have some trouble with making the accordions act right.
When I click them one by one and close them before I open the next one, it's all fine. However if I open one, leave it open, and then click on the next one, the "show" class remains on the previous one.
I hope I am making myself clear, you can see what Im talking about in my code:
...ANSWER
Answered 2021-Jan-14 at 14:59You can use .not()
to exclude all elements which is not inside accordion__box
where js-accordion
is been clicked.
Demo Code :
QUESTION
I am working on a project and the client gave me a task to open a browser window on the click of button like a popup but it is not a popup, I have to open a browser window and that is not complicated but they gave me a design to give border radius to browser window and make browser window's sides CURVY like in the image.
I did not find any solution of this. Is it possible? If yes then please reply me. Thanks in advance
...ANSWER
Answered 2020-Dec-09 at 09:38ANSWER: You cannot make a WINDOW with curved corners
You would have to rewrite the browser code to do so.
CSS does not apply to the browser itself, only the content
But you can pop a curved div:
QUESTION
I have a d3.js graph that allows the user to click and drag nodes around. Once they drag a node around, I'm considering it "fixed". Once it gets fixed I want to visually show the difference between nodes that are fixed and ones that aren't by changing the stroke for the node to a different color.
However, I don't know where to put in the logic for changing the stroke width. Right now, I put the logic when the circle is initially drawn, but it doesn't get updated after a node is dragged. Where should I put my logic check and style change?
Here is my code. Notice the .style
change at the end of the node.append("circle")
ANSWER
Answered 2020-Sep-17 at 05:45When you set the stroke
attribute right after append("circle")
, what is done is done. The stroke color will be the one you set in that moment, i.e. d.fixed !== true
and the stroke is green.
The right way to change the stroke color once dragend,
QUESTION
Using PDFBox, I have created a line chart to plot some data, and it looks much like any general line chart you will see through a google search. It also looks identical to the line chart I've attached to this question. The way the line chart drawing algorithm works is that it looks at the current point, and then the next one, and a line is drawn if a valid point is found there.
My problem is that a client does not like how sharply the lines connect with each other. Instead, they want the joins between the lines to happen in more of a curved fashion. Attached is an image of a rough idea of what the client wants. Note that although the lines look very curvy, the client specifically cares about the line joins themselves being curvy, and not sharp like in a standard line chart.
So far, I have tried using Bézier curves, but I can't seem to find the right values to make it scale right for all the different magnitudes between the points. I first tried changing the line cap and line join styles, but this did not produce the desired "cuvyness" between the line joins. I have also contemplated using paths to achieve this result, but I haven't managed to figure out how to proceed.
Is there something that I'm missing that could make it easier to draw these lines? If not, can anyone help me figure out the right Bézier values/paths to achieve these curves? Thanks in advance for any suggestions/code examples.
Due to an NDA, I cannot give a code example that shows how the chart is drawn and plotted (this would give up our algorithm entirely). All that I can say is that I created an internal representation for how the data should be plotted in the chart, and this system is very roughly translated in the provided image. I can say that the function that plots the data exclusively uses the PDPageContentStream classes's lineTo and strokeTo functions, after an initial moveTo to the position of the starting point based on our internal coordinate representation.
...ANSWER
Answered 2020-Aug-07 at 12:50---A quick "solution" is to use round line joins instead of miter joins (the default) --- it seems that I missed this.
The charts in your sample probably use curve interpolation and this question and answers might help you: How does polyline simplification in Adobe Illustrator work?
The code below shows how to transform a list of lines into Bezier connected lines (it's C# but it can be converted to Java with minimal changes):
QUESTION
I'm curious is there an easy way to add such functionality to my Flutter ListViews? For example, I would like to trigger some animation on another widget when the user drags "over the edge" on the ListView with all of it's items scrolled to the top or bottom, that is when the curvy blue line indicating that we're at the end of the list appears. It obviously has an event firing up to show those lines anyway.
...ANSWER
Answered 2020-Aug-06 at 18:32It's not hard actually, you can use a custom ScrollController with a listener:
declare it, then in initState put:
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